/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkColorFilter_DEFINED #define SkColorFilter_DEFINED #include "SkBlendMode.h" #include "SkColor.h" #include "SkFlattenable.h" #include "SkRefCnt.h" class GrContext; class GrFragmentProcessor; class SkArenaAlloc; class SkBitmap; class SkColorSpace; class SkColorSpaceXformer; class SkRasterPipeline; /** * ColorFilters are optional objects in the drawing pipeline. When present in * a paint, they are called with the "src" colors, and return new colors, which * are then passed onto the next stage (either ImageFilter or Xfermode). * * All subclasses are required to be reentrant-safe : it must be legal to share * the same instance between several threads. */ class SK_API SkColorFilter : public SkFlattenable { public: /** * If the filter can be represented by a source color plus Mode, this * returns true, and sets (if not NULL) the color and mode appropriately. * If not, this returns false and ignores the parameters. */ virtual bool asColorMode(SkColor* color, SkBlendMode* bmode) const; /** * If the filter can be represented by a 5x4 matrix, this * returns true, and sets the matrix appropriately. * If not, this returns false and ignores the parameter. */ virtual bool asColorMatrix(SkScalar matrix[20]) const; /** * If the filter can be represented by per-component table, return true, * and if table is not null, copy the bitmap containing the table into it. * * The table bitmap will be in SkBitmap::kA8_Config. Each row corresponding * to each component in ARGB order. e.g. row[0] == alpha, row[1] == red, * etc. To transform a color, you (logically) perform the following: * * a' = *table.getAddr8(a, 0); * r' = *table.getAddr8(r, 1); * g' = *table.getAddr8(g, 2); * b' = *table.getAddr8(b, 3); * * The original component value is the horizontal index for a given row, * and the stored value at that index is the new value for that component. */ virtual bool asComponentTable(SkBitmap* table) const; /** Called with a scanline of colors, as if there was a shader installed. The implementation writes out its filtered version into result[]. Note: shader and result may be the same buffer. @param src array of colors, possibly generated by a shader @param count the number of entries in the src[] and result[] arrays @param result written by the filter */ virtual void filterSpan(const SkPMColor src[], int count, SkPMColor result[]) const = 0; virtual void filterSpan4f(const SkPM4f src[], int count, SkPM4f result[]) const = 0; void appendStages(SkRasterPipeline*, SkColorSpace*, SkArenaAlloc*, bool shaderIsOpaque) const; enum Flags { /** If set the filter methods will not change the alpha channel of the colors. */ kAlphaUnchanged_Flag = 1 << 0, }; /** Returns the flags for this filter. Override in subclasses to return custom flags. */ virtual uint32_t getFlags() const { return 0; } /** * If this subclass can optimally createa composition with the inner filter, return it as * a new filter (which the caller must unref() when it is done). If no such optimization * is known, return NULL. * * e.g. result(color) == this_filter(inner(color)) */ virtual sk_sp makeComposed(sk_sp) const { return nullptr; } /** * Apply this colorfilter to the specified SkColor. This routine handles * converting to SkPMColor, calling the filter, and then converting back * to SkColor. This method is not virtual, but will call filterSpan() * which is virtual. */ SkColor filterColor(SkColor) const; /** * Filters a single color. */ SkColor4f filterColor4f(const SkColor4f&) const; /** Create a colorfilter that uses the specified color and mode. If the Mode is DST, this function will return NULL (since that mode will have no effect on the result). @param c The source color used with the specified mode @param mode The blend that is applied to each color in the colorfilter's filterSpan[16,32] methods @return colorfilter object that applies the src color and mode, or NULL if the mode will have no effect. */ static sk_sp MakeModeFilter(SkColor c, SkBlendMode mode); /** Construct a colorfilter whose effect is to first apply the inner filter and then apply * the outer filter to the result of the inner's. * The reference counts for outer and inner are incremented. * * Due to internal limits, it is possible that this will return NULL, so the caller must * always check. */ static sk_sp MakeComposeFilter(sk_sp outer, sk_sp inner); /** Construct a color filter that transforms a color by a 4x5 matrix. The matrix is in row- * major order and the translation column is specified in unnormalized, 0...255, space. */ static sk_sp MakeMatrixFilterRowMajor255(const SkScalar array[20]); #if SK_SUPPORT_GPU /** * A subclass may implement this factory function to work with the GPU backend. It returns * a GrFragmentProcessor that implemets the color filter in GPU shader code. * * The fragment processor receives a premultiplied input color and produces a premultiplied * output color. * * A null return indicates that the color filter isn't implemented for the GPU backend. */ virtual sk_sp asFragmentProcessor(GrContext*, SkColorSpace* dstColorSpace) const; #endif bool affectsTransparentBlack() const { return this->filterColor(0) != 0; } SK_TO_STRING_PUREVIRT() SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() SK_DEFINE_FLATTENABLE_TYPE(SkColorFilter) protected: SkColorFilter() {} sk_sp makeColorSpace(SkColorSpaceXformer* xformer) const { return this->onMakeColorSpace(xformer); } virtual sk_sp onMakeColorSpace(SkColorSpaceXformer*) const { return sk_ref_sp(const_cast(this)); } private: /* * Returns 1 if this is a single filter (not a composition of other filters), otherwise it * reutrns the number of leaf-node filters in a composition. This should be the same value * as the number of GrFragmentProcessors returned by asFragmentProcessors's array parameter. * * e.g. compose(filter, compose(compose(filter, filter), filter)) --> 4 */ virtual int privateComposedFilterCount() const { return 1; } /* * Returns true and sets |outer| and |inner| if this is a compose color filter. * Returns false otherwise. */ virtual bool asACompose(SkColorFilter** /*outer*/, SkColorFilter** /*inner*/) const { return false; } virtual void onAppendStages(SkRasterPipeline*, SkColorSpace*, SkArenaAlloc*, bool shaderIsOpaque) const; friend class SkColorSpaceXformer; friend class SkComposeColorFilter; typedef SkFlattenable INHERITED; }; #endif