/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkColorFilter_DEFINED #define SkColorFilter_DEFINED #include "SkColor.h" #include "SkFlattenable.h" #include "SkXfermode.h" class SK_API SkColorFilter : public SkFlattenable { public: /** * If the filter can be represented by a source color plus Mode, this * returns true, and sets (if not NULL) the color and mode appropriately. * If not, this returns false and ignores the parameters. */ virtual bool asColorMode(SkColor* color, SkXfermode::Mode* mode); /** Called with a scanline of colors, as if there was a shader installed. The implementation writes out its filtered version into result[]. Note: shader and result may be the same buffer. @param src array of colors, possibly generated by a shader @param count the number of entries in the src[] and result[] arrays @param result written by the filter */ virtual void filterSpan(const SkPMColor src[], int count, SkPMColor result[]) = 0; /** Called with a scanline of colors, as if there was a shader installed. The implementation writes out its filtered version into result[]. Note: shader and result may be the same buffer. @param src array of colors, possibly generated by a shader @param count the number of entries in the src[] and result[] arrays @param result written by the filter */ virtual void filterSpan16(const uint16_t shader[], int count, uint16_t result[]); enum Flags { /** If set the filter methods will not change the alpha channel of the colors. */ kAlphaUnchanged_Flag = 0x01, /** If set, this subclass implements filterSpan16(). If this flag is set, then kAlphaUnchanged_Flag must also be set. */ kHasFilter16_Flag = 0x02 }; /** Returns the flags for this filter. Override in subclasses to return custom flags. */ virtual uint32_t getFlags() { return 0; } /** * Apply this colorfilter to the specified SkColor. This routine handles * converting to SkPMColor, calling the filter, and then converting back * to SkColor. This method is not virtual, but will call filterSpan() * which is virtual. */ SkColor filterColor(SkColor); /** Create a colorfilter that uses the specified color and mode. If the Mode is DST, this function will return NULL (since that mode will have no effect on the result). @param c The source color used with the specified mode @param mode The xfermode mode that is applied to each color in the colorfilter's filterSpan[16,32] methods @return colorfilter object that applies the src color and mode, or NULL if the mode will have no effect. */ static SkColorFilter* CreateModeFilter(SkColor c, SkXfermode::Mode mode); /** Create a colorfilter that calls through to the specified procs to filter the colors. The SkXfermodeProc parameter must be non-null, but the SkXfermodeProc16 is optional, and may be null. */ static SkColorFilter* CreateProcFilter(SkColor srcColor, SkXfermodeProc proc, SkXfermodeProc16 proc16 = NULL); /** Create a colorfilter that multiplies the RGB channels by one color, and then adds a second color, pinning the result for each component to [0..255]. The alpha components of the mul and add arguments are ignored. */ static SkColorFilter* CreateLightingFilter(SkColor mul, SkColor add); protected: SkColorFilter() {} SkColorFilter(SkFlattenableReadBuffer& rb) : INHERITED(rb) {} private: typedef SkFlattenable INHERITED; }; #include "SkShader.h" class SkFilterShader : public SkShader { public: SkFilterShader(SkShader* shader, SkColorFilter* filter); virtual ~SkFilterShader(); // override virtual uint32_t getFlags(); virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix); virtual void shadeSpan(int x, int y, SkPMColor result[], int count); virtual void shadeSpan16(int x, int y, uint16_t result[], int count); virtual void beginSession(); virtual void endSession(); protected: SkFilterShader(SkFlattenableReadBuffer& ); virtual void flatten(SkFlattenableWriteBuffer& ) SK_OVERRIDE; virtual Factory getFactory() SK_OVERRIDE { return CreateProc; } private: static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) { return SkNEW_ARGS(SkFilterShader, (buffer)); } SkShader* fShader; SkColorFilter* fFilter; typedef SkShader INHERITED; }; #endif