# Include this gypi to include all 'gpu' files # The parent gyp/gypi file must define # 'skia_src_path' e.g. skia/trunk/src # 'skia_include_path' e.g. skia/trunk/include # # The skia build defines these in common_variables.gypi # { 'variables': { 'skgpu_sources': [ '<(skia_include_path)/gpu/GrBackendProcessorFactory.h', '<(skia_include_path)/gpu/GrBinHashKey.h', '<(skia_include_path)/gpu/GrClipData.h', '<(skia_include_path)/gpu/GrColor.h', '<(skia_include_path)/gpu/GrConfig.h', '<(skia_include_path)/gpu/GrContext.h', '<(skia_include_path)/gpu/GrCoordTransform.h', '<(skia_include_path)/gpu/GrFragmentProcessor.h', '<(skia_include_path)/gpu/GrFragmentStage.h', '<(skia_include_path)/gpu/GrGpuResource.h', '<(skia_include_path)/gpu/GrInvariantOutput.h', '<(skia_include_path)/gpu/GrPaint.h', '<(skia_include_path)/gpu/GrPathRendererChain.h', '<(skia_include_path)/gpu/GrProcessor.h', '<(skia_include_path)/gpu/GrProcessorUnitTest.h', '<(skia_include_path)/gpu/GrProgramElement.h', '<(skia_include_path)/gpu/GrGpuResourceRef.h', '<(skia_include_path)/gpu/GrRect.h', '<(skia_include_path)/gpu/GrRenderTarget.h', '<(skia_include_path)/gpu/GrResourceKey.h', '<(skia_include_path)/gpu/GrSurface.h', '<(skia_include_path)/gpu/GrShaderVar.h', '<(skia_include_path)/gpu/GrTBackendProcessorFactory.h', '<(skia_include_path)/gpu/GrTexture.h', '<(skia_include_path)/gpu/GrTextureAccess.h', '<(skia_include_path)/gpu/GrTypes.h', '<(skia_include_path)/gpu/GrUserConfig.h', '<(skia_include_path)/gpu/gl/GrGLConfig.h', '<(skia_include_path)/gpu/gl/GrGLExtensions.h', '<(skia_include_path)/gpu/gl/GrGLFunctions.h', '<(skia_include_path)/gpu/gl/GrGLInterface.h', '<(skia_include_path)/gpu/gl/GrGLSLPrettyPrint.h', '<(skia_src_path)/gpu/GrAAHairLinePathRenderer.cpp', '<(skia_src_path)/gpu/GrAAHairLinePathRenderer.h', '<(skia_src_path)/gpu/GrAAConvexPathRenderer.cpp', '<(skia_src_path)/gpu/GrAAConvexPathRenderer.h', '<(skia_src_path)/gpu/GrAADistanceFieldPathRenderer.cpp', '<(skia_src_path)/gpu/GrAADistanceFieldPathRenderer.h', '<(skia_src_path)/gpu/GrAARectRenderer.cpp', '<(skia_src_path)/gpu/GrAARectRenderer.h', '<(skia_src_path)/gpu/GrAddPathRenderers_default.cpp', '<(skia_src_path)/gpu/GrAllocator.h', '<(skia_src_path)/gpu/GrAllocPool.h', '<(skia_src_path)/gpu/GrAllocPool.cpp', '<(skia_src_path)/gpu/GrAtlas.cpp', '<(skia_src_path)/gpu/GrAtlas.h', '<(skia_src_path)/gpu/GrBitmapTextContext.cpp', '<(skia_src_path)/gpu/GrBitmapTextContext.h', '<(skia_src_path)/gpu/GrBlend.cpp', '<(skia_src_path)/gpu/GrBlend.h', '<(skia_src_path)/gpu/GrBufferAllocPool.cpp', '<(skia_src_path)/gpu/GrBufferAllocPool.h', '<(skia_src_path)/gpu/GrCacheID.cpp', '<(skia_src_path)/gpu/GrClipData.cpp', '<(skia_src_path)/gpu/GrClipMaskCache.h', '<(skia_src_path)/gpu/GrClipMaskCache.cpp', '<(skia_src_path)/gpu/GrClipMaskManager.h', '<(skia_src_path)/gpu/GrClipMaskManager.cpp', '<(skia_src_path)/gpu/GrContext.cpp', '<(skia_src_path)/gpu/GrDefaultGeoProcFactory.cpp', '<(skia_src_path)/gpu/GrDefaultGeoProcFactory.h', '<(skia_src_path)/gpu/GrDefaultPathRenderer.cpp', '<(skia_src_path)/gpu/GrDefaultPathRenderer.h', '<(skia_src_path)/gpu/GrDistanceFieldTextContext.h', '<(skia_src_path)/gpu/GrDistanceFieldTextContext.cpp', '<(skia_src_path)/gpu/GrDrawState.cpp', '<(skia_src_path)/gpu/GrDrawState.h', '<(skia_src_path)/gpu/GrDrawTarget.cpp', '<(skia_src_path)/gpu/GrDrawTarget.h', '<(skia_src_path)/gpu/GrDrawTargetCaps.h', '<(skia_src_path)/gpu/GrFontScaler.cpp', '<(skia_src_path)/gpu/GrFontScaler.h', '<(skia_src_path)/gpu/GrGeometryBuffer.h', '<(skia_src_path)/gpu/GrGeometryProcessor.h', '<(skia_src_path)/gpu/GrGlyph.h', '<(skia_src_path)/gpu/GrGpu.cpp', '<(skia_src_path)/gpu/GrGpu.h', '<(skia_src_path)/gpu/GrGpuResourceCacheAccess.h', '<(skia_src_path)/gpu/GrGpuResource.cpp', '<(skia_src_path)/gpu/GrGpuFactory.cpp', '<(skia_src_path)/gpu/GrIndexBuffer.h', '<(skia_src_path)/gpu/GrInvariantOutput.cpp', '<(skia_src_path)/gpu/GrInOrderDrawBuffer.cpp', '<(skia_src_path)/gpu/GrInOrderDrawBuffer.h', '<(skia_src_path)/gpu/GrLayerCache.cpp', '<(skia_src_path)/gpu/GrLayerCache.h', '<(skia_src_path)/gpu/GrLayerHoister.cpp', '<(skia_src_path)/gpu/GrLayerHoister.h', '<(skia_src_path)/gpu/GrMemoryPool.cpp', '<(skia_src_path)/gpu/GrMemoryPool.h', '<(skia_src_path)/gpu/GrMurmur3HashKey.h', '<(skia_src_path)/gpu/GrOptDrawState.cpp', '<(skia_src_path)/gpu/GrOptDrawState.h', '<(skia_src_path)/gpu/GrOrderedSet.h', '<(skia_src_path)/gpu/GrOvalRenderer.cpp', '<(skia_src_path)/gpu/GrOvalRenderer.h', '<(skia_src_path)/gpu/GrPaint.cpp', '<(skia_src_path)/gpu/GrPath.cpp', '<(skia_src_path)/gpu/GrPath.h', '<(skia_src_path)/gpu/GrPathRange.cpp', '<(skia_src_path)/gpu/GrPathRange.h', '<(skia_src_path)/gpu/GrPathRendererChain.cpp', '<(skia_src_path)/gpu/GrPathRenderer.cpp', '<(skia_src_path)/gpu/GrPathRenderer.h', '<(skia_src_path)/gpu/GrPathRendering.cpp', '<(skia_src_path)/gpu/GrPathRendering.h', '<(skia_src_path)/gpu/GrPathUtils.cpp', '<(skia_src_path)/gpu/GrPathUtils.h', '<(skia_src_path)/gpu/GrPendingProgramElement.h', '<(skia_src_path)/gpu/GrPendingFragmentStage.h', '<(skia_src_path)/gpu/GrProgramDesc.h', '<(skia_src_path)/gpu/GrProgramElement.cpp', '<(skia_src_path)/gpu/GrProcessor.cpp', '<(skia_src_path)/gpu/GrProcOptInfo.cpp', '<(skia_src_path)/gpu/GrProcOptInfo.h', '<(skia_src_path)/gpu/GrGpuResourceRef.cpp', '<(skia_src_path)/gpu/GrPlotMgr.h', '<(skia_src_path)/gpu/GrRecordReplaceDraw.cpp', '<(skia_src_path)/gpu/GrRecordReplaceDraw.h', '<(skia_src_path)/gpu/GrRectanizer.h', '<(skia_src_path)/gpu/GrRectanizer_pow2.cpp', '<(skia_src_path)/gpu/GrRectanizer_pow2.h', '<(skia_src_path)/gpu/GrRectanizer_skyline.cpp', '<(skia_src_path)/gpu/GrRectanizer_skyline.h', '<(skia_src_path)/gpu/GrRedBlackTree.h', '<(skia_src_path)/gpu/GrRenderTarget.cpp', '<(skia_src_path)/gpu/GrReducedClip.cpp', '<(skia_src_path)/gpu/GrReducedClip.h', '<(skia_src_path)/gpu/GrResourceCache2.cpp', '<(skia_src_path)/gpu/GrResourceCache2.h', '<(skia_src_path)/gpu/GrStencil.cpp', '<(skia_src_path)/gpu/GrStencil.h', '<(skia_src_path)/gpu/GrStencilAndCoverPathRenderer.cpp', '<(skia_src_path)/gpu/GrStencilAndCoverPathRenderer.h', '<(skia_src_path)/gpu/GrStencilAndCoverTextContext.cpp', '<(skia_src_path)/gpu/GrStencilAndCoverTextContext.h', '<(skia_src_path)/gpu/GrStencilBuffer.cpp', '<(skia_src_path)/gpu/GrStencilBuffer.h', '<(skia_src_path)/gpu/GrStrokeInfo.h', '<(skia_src_path)/gpu/GrTBSearch.h', '<(skia_src_path)/gpu/GrTraceMarker.cpp', '<(skia_src_path)/gpu/GrTraceMarker.h', '<(skia_src_path)/gpu/GrTracing.h', '<(skia_src_path)/gpu/GrSWMaskHelper.cpp', '<(skia_src_path)/gpu/GrSWMaskHelper.h', '<(skia_src_path)/gpu/GrSoftwarePathRenderer.cpp', '<(skia_src_path)/gpu/GrSoftwarePathRenderer.h', '<(skia_src_path)/gpu/GrSurfacePriv.h', '<(skia_src_path)/gpu/GrSurface.cpp', '<(skia_src_path)/gpu/GrTemplates.h', '<(skia_src_path)/gpu/GrTextContext.cpp', '<(skia_src_path)/gpu/GrTextContext.h', '<(skia_src_path)/gpu/GrTextStrike.cpp', '<(skia_src_path)/gpu/GrTextStrike.h', '<(skia_src_path)/gpu/GrTextStrike_impl.h', '<(skia_src_path)/gpu/GrTexture.cpp', '<(skia_src_path)/gpu/GrTexturePriv.h', '<(skia_src_path)/gpu/GrTextureAccess.cpp', '<(skia_src_path)/gpu/GrTRecorder.h', '<(skia_src_path)/gpu/GrVertexBuffer.h', '<(skia_src_path)/gpu/effects/Gr1DKernelEffect.h', '<(skia_src_path)/gpu/effects/GrConfigConversionEffect.cpp', '<(skia_src_path)/gpu/effects/GrConfigConversionEffect.h', '<(skia_src_path)/gpu/effects/GrBezierEffect.cpp', '<(skia_src_path)/gpu/effects/GrBezierEffect.h', '<(skia_src_path)/gpu/effects/GrConvolutionEffect.cpp', '<(skia_src_path)/gpu/effects/GrConvolutionEffect.h', '<(skia_src_path)/gpu/effects/GrConvexPolyEffect.cpp', '<(skia_src_path)/gpu/effects/GrConvexPolyEffect.h', '<(skia_src_path)/gpu/effects/GrBicubicEffect.cpp', '<(skia_src_path)/gpu/effects/GrBicubicEffect.h', '<(skia_src_path)/gpu/effects/GrCustomCoordsTextureEffect.cpp', '<(skia_src_path)/gpu/effects/GrCustomCoordsTextureEffect.h', '<(skia_src_path)/gpu/effects/GrDashingEffect.cpp', '<(skia_src_path)/gpu/effects/GrDashingEffect.h', '<(skia_src_path)/gpu/effects/GrDistanceFieldTextureEffect.cpp', '<(skia_src_path)/gpu/effects/GrDistanceFieldTextureEffect.h', '<(skia_src_path)/gpu/effects/GrDitherEffect.cpp', '<(skia_src_path)/gpu/effects/GrDitherEffect.h', '<(skia_src_path)/gpu/effects/GrMatrixConvolutionEffect.cpp', '<(skia_src_path)/gpu/effects/GrMatrixConvolutionEffect.h', '<(skia_src_path)/gpu/effects/GrOvalEffect.cpp', '<(skia_src_path)/gpu/effects/GrOvalEffect.h', '<(skia_src_path)/gpu/effects/GrRRectEffect.cpp', '<(skia_src_path)/gpu/effects/GrRRectEffect.h', '<(skia_src_path)/gpu/effects/GrSimpleTextureEffect.cpp', '<(skia_src_path)/gpu/effects/GrSimpleTextureEffect.h', '<(skia_src_path)/gpu/effects/GrSingleTextureEffect.cpp', '<(skia_src_path)/gpu/effects/GrSingleTextureEffect.h', '<(skia_src_path)/gpu/effects/GrTextureDomain.cpp', '<(skia_src_path)/gpu/effects/GrTextureDomain.h', '<(skia_src_path)/gpu/effects/GrTextureStripAtlas.cpp', '<(skia_src_path)/gpu/effects/GrTextureStripAtlas.h', '<(skia_src_path)/gpu/effects/GrYUVtoRGBEffect.cpp', '<(skia_src_path)/gpu/effects/GrYUVtoRGBEffect.h', '<(skia_src_path)/gpu/gl/GrGLAssembleInterface.cpp', '<(skia_src_path)/gpu/gl/GrGLAssembleInterface.h', '<(skia_src_path)/gpu/gl/GrGLBufferImpl.cpp', '<(skia_src_path)/gpu/gl/GrGLBufferImpl.h', '<(skia_src_path)/gpu/gl/GrGLCaps.cpp', '<(skia_src_path)/gpu/gl/GrGLCaps.h', '<(skia_src_path)/gpu/gl/GrGLContext.cpp', '<(skia_src_path)/gpu/gl/GrGLContext.h', '<(skia_src_path)/gpu/gl/GrGLCreateNativeInterface_none.cpp', '<(skia_src_path)/gpu/gl/GrGLDefaultInterface_none.cpp', '<(skia_src_path)/gpu/gl/GrGLDefines.h', '<(skia_src_path)/gpu/gl/GrGLGeometryProcessor.h', '<(skia_src_path)/gpu/gl/GrGLExtensions.cpp', '<(skia_src_path)/gpu/gl/GrGLIndexBuffer.cpp', '<(skia_src_path)/gpu/gl/GrGLIndexBuffer.h', '<(skia_src_path)/gpu/gl/GrGLInterface.cpp', '<(skia_src_path)/gpu/gl/GrGLIRect.h', '<(skia_src_path)/gpu/gl/GrGLNameAllocator.cpp', '<(skia_src_path)/gpu/gl/GrGLNameAllocator.h', '<(skia_src_path)/gpu/gl/GrGLNoOpInterface.cpp', '<(skia_src_path)/gpu/gl/GrGLNoOpInterface.h', '<(skia_src_path)/gpu/gl/GrGLPath.cpp', '<(skia_src_path)/gpu/gl/GrGLPath.h', '<(skia_src_path)/gpu/gl/GrGLPathRange.cpp', '<(skia_src_path)/gpu/gl/GrGLPathRange.h', '<(skia_src_path)/gpu/gl/GrGLPathRendering.cpp', '<(skia_src_path)/gpu/gl/GrGLPathRendering.h', '<(skia_src_path)/gpu/gl/GrGLProcessor.h', '<(skia_src_path)/gpu/gl/GrGLProgram.cpp', '<(skia_src_path)/gpu/gl/GrGLProgram.h', '<(skia_src_path)/gpu/gl/GrGLProgramDesc.cpp', '<(skia_src_path)/gpu/gl/GrGLProgramDesc.h', '<(skia_src_path)/gpu/gl/GrGLProgramDataManager.cpp', '<(skia_src_path)/gpu/gl/GrGLProgramDataManager.h', '<(skia_src_path)/gpu/gl/GrGLRenderTarget.cpp', '<(skia_src_path)/gpu/gl/GrGLRenderTarget.h', '<(skia_src_path)/gpu/gl/GrGLShaderVar.h', '<(skia_src_path)/gpu/gl/GrGLSL.cpp', '<(skia_src_path)/gpu/gl/GrGLSL.h', '<(skia_src_path)/gpu/gl/GrGLSL_impl.h', '<(skia_src_path)/gpu/gl/GrGLStencilBuffer.cpp', '<(skia_src_path)/gpu/gl/GrGLStencilBuffer.h', '<(skia_src_path)/gpu/gl/GrGLTexture.cpp', '<(skia_src_path)/gpu/gl/GrGLTexture.h', '<(skia_src_path)/gpu/gl/GrGLTextureRenderTarget.h', '<(skia_src_path)/gpu/gl/GrGLUtil.cpp', '<(skia_src_path)/gpu/gl/GrGLUtil.h', '<(skia_src_path)/gpu/gl/GrGLUniformHandle.h', '<(skia_src_path)/gpu/gl/GrGLVertexArray.cpp', '<(skia_src_path)/gpu/gl/GrGLVertexArray.h', '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.cpp', '<(skia_src_path)/gpu/gl/GrGLVertexBuffer.h', '<(skia_src_path)/gpu/gl/GrGpuGL.cpp', '<(skia_src_path)/gpu/gl/GrGpuGL.h', '<(skia_src_path)/gpu/gl/GrGpuGL_program.cpp', # Files for building GLSL shaders '<(skia_src_path)/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp', '<(skia_src_path)/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.h', '<(skia_src_path)/gpu/gl/builders/GrGLNvprProgramBuilder.cpp', '<(skia_src_path)/gpu/gl/builders/GrGLNvprProgramBuilder.h', '<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.cpp', '<(skia_src_path)/gpu/gl/builders/GrGLProgramBuilder.h', '<(skia_src_path)/gpu/gl/builders/GrGLShaderBuilder.cpp', '<(skia_src_path)/gpu/gl/builders/GrGLShaderBuilder.h', '<(skia_src_path)/gpu/gl/builders/GrGLShaderStringBuilder.cpp', '<(skia_src_path)/gpu/gl/builders/GrGLShaderStringBuilder.h', '<(skia_src_path)/gpu/gl/builders/GrGLSLPrettyPrint.cpp', '<(skia_src_path)/gpu/gl/builders/GrGLVertexShaderBuilder.cpp', '<(skia_src_path)/gpu/gl/builders/GrGLVertexShaderBuilder.h', '<(skia_src_path)/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp', '<(skia_src_path)/gpu/gl/builders/GrGLFragmentShaderBuilder.h', '<(skia_src_path)/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp', '<(skia_src_path)/gpu/gl/builders/GrGLGeometryShaderBuilder.h', # Sk files '<(skia_include_path)/gpu/SkGr.h', '<(skia_include_path)/gpu/SkGrPixelRef.h', '<(skia_include_path)/gpu/SkGrTexturePixelRef.h', '<(skia_include_path)/gpu/gl/SkGLContext.h', '<(skia_src_path)/gpu/SkGpuDevice.cpp', '<(skia_src_path)/gpu/SkGpuDevice.h', '<(skia_src_path)/gpu/SkGr.cpp', '<(skia_src_path)/gpu/SkGrPixelRef.cpp', '<(skia_src_path)/gpu/SkGrTexturePixelRef.cpp', '<(skia_src_path)/image/SkImage_Gpu.cpp', '<(skia_src_path)/image/SkSurface_Gpu.cpp', '<(skia_src_path)/gpu/gl/SkGLContext.cpp' ], 'skgpu_native_gl_sources': [ '<(skia_src_path)/gpu/gl/GrGLDefaultInterface_native.cpp', '<(skia_src_path)/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp', '<(skia_src_path)/gpu/gl/win/GrGLCreateNativeInterface_win.cpp', '<(skia_src_path)/gpu/gl/glx/GrGLCreateNativeInterface_glx.cpp', '<(skia_src_path)/gpu/gl/egl/GrGLCreateNativeInterface_egl.cpp', '<(skia_src_path)/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp', '<(skia_src_path)/gpu/gl/android/GrGLCreateNativeInterface_android.cpp', # Sk files '<(skia_src_path)/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp', '<(skia_src_path)/gpu/gl/nacl/SkCreatePlatformGLContext_nacl.cpp', '<(skia_src_path)/gpu/gl/win/SkCreatePlatformGLContext_win.cpp', '<(skia_src_path)/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp', '<(skia_src_path)/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp', '<(skia_src_path)/gpu/gl/iOS/SkCreatePlatformGLContext_iOS.mm', ], 'skgpu_mesa_gl_sources': [ '<(skia_src_path)/gpu/gl/mesa/GrGLCreateMesaInterface.cpp', # Sk files '<(skia_src_path)/gpu/gl/mesa/SkMesaGLContext.cpp', '<(skia_src_path)/gpu/gl/mesa/SkMesaGLContext.h', ], 'skgpu_angle_gl_sources': [ '<(skia_src_path)/gpu/gl/angle/GrGLCreateANGLEInterface.cpp', # Sk files '<(skia_src_path)/gpu/gl/angle/SkANGLEGLContext.cpp', '<(skia_src_path)/gpu/gl/angle/SkANGLEGLContext.h', ], 'skgpu_debug_gl_sources': [ '<(skia_src_path)/gpu/gl/debug/GrGLCreateDebugInterface.cpp', '<(skia_src_path)/gpu/gl/debug/GrFakeRefObj.h', '<(skia_src_path)/gpu/gl/debug/GrBufferObj.h', '<(skia_src_path)/gpu/gl/debug/GrBufferObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrFBBindableObj.h', '<(skia_src_path)/gpu/gl/debug/GrRenderBufferObj.h', '<(skia_src_path)/gpu/gl/debug/GrTextureObj.h', '<(skia_src_path)/gpu/gl/debug/GrTextureObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrTextureUnitObj.h', '<(skia_src_path)/gpu/gl/debug/GrTextureUnitObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrFrameBufferObj.h', '<(skia_src_path)/gpu/gl/debug/GrFrameBufferObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrShaderObj.h', '<(skia_src_path)/gpu/gl/debug/GrShaderObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrProgramObj.h', '<(skia_src_path)/gpu/gl/debug/GrProgramObj.cpp', '<(skia_src_path)/gpu/gl/debug/GrDebugGL.h', '<(skia_src_path)/gpu/gl/debug/GrDebugGL.cpp', '<(skia_src_path)/gpu/gl/debug/GrVertexArrayObj.h', # Sk files '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.cpp', '<(skia_src_path)/gpu/gl/debug/SkDebugGLContext.h', ], 'skgpu_null_gl_sources': [ '<(skia_src_path)/gpu/gl/GrGLCreateNullInterface.cpp', # Sk files '<(skia_src_path)/gpu/gl/SkNullGLContext.cpp', '<(skia_src_path)/gpu/gl/SkNullGLContext.h', ], }, }