#include "GrPathRenderer.h" #include "GrPoint.h" #include "GrDrawTarget.h" #include "GrPathIter.h" #include "GrMemory.h" #include "GrTexture.h" GrDefaultPathRenderer::GrDefaultPathRenderer(bool separateStencilSupport, bool stencilWrapOpsSupport) : fSeparateStencil(separateStencilSupport), fStencilWrapOps(stencilWrapOpsSupport) { } //////////////////////////////////////////////////////////////////////////////// // Stencil rules for paths ////// Even/Odd static const GrStencilSettings gEOStencilPass = { kInvert_StencilOp, kInvert_StencilOp, kKeep_StencilOp, kKeep_StencilOp, kAlwaysIfInClip_StencilFunc, kAlwaysIfInClip_StencilFunc, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff }; // ok not to check clip b/c stencil pass only wrote inside clip static const GrStencilSettings gEOColorPass = { kZero_StencilOp, kZero_StencilOp, kZero_StencilOp, kZero_StencilOp, kNotEqual_StencilFunc, kNotEqual_StencilFunc, 0xffffffff, 0xffffffff, 0x0, 0x0, 0xffffffff, 0xffffffff }; // have to check clip b/c outside clip will always be zero. static const GrStencilSettings gInvEOColorPass = { kZero_StencilOp, kZero_StencilOp, kZero_StencilOp, kZero_StencilOp, kEqualIfInClip_StencilFunc, kEqualIfInClip_StencilFunc, 0xffffffff, 0xffffffff, 0x0, 0x0, 0xffffffff, 0xffffffff }; ////// Winding // when we have separate stencil we increment front faces / decrement back faces // when we don't have wrap incr and decr we use the stencil test to simulate // them. static const GrStencilSettings gWindStencilSeparateWithWrap = { kIncWrap_StencilOp, kDecWrap_StencilOp, kKeep_StencilOp, kKeep_StencilOp, kAlwaysIfInClip_StencilFunc, kAlwaysIfInClip_StencilFunc, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff }; // if inc'ing the max value, invert to make 0 // if dec'ing zero invert to make all ones. // we can't avoid touching the stencil on both passing and // failing, so we can't resctrict ourselves to the clip. static const GrStencilSettings gWindStencilSeparateNoWrap = { kInvert_StencilOp, kInvert_StencilOp, kIncClamp_StencilOp, kDecClamp_StencilOp, kEqual_StencilFunc, kEqual_StencilFunc, 0xffffffff, 0xffffffff, 0xffffffff, 0x0, 0xffffffff, 0xffffffff }; // When there are no separate faces we do two passes to setup the winding rule // stencil. First we draw the front faces and inc, then we draw the back faces // and dec. These are same as the above two split into the incrementing and // decrementing passes. static const GrStencilSettings gWindSingleStencilWithWrapInc = { kIncWrap_StencilOp, kIncWrap_StencilOp, kKeep_StencilOp, kKeep_StencilOp, kAlwaysIfInClip_StencilFunc, kAlwaysIfInClip_StencilFunc, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff }; static const GrStencilSettings gWindSingleStencilWithWrapDec = { kDecWrap_StencilOp, kDecWrap_StencilOp, kKeep_StencilOp, kKeep_StencilOp, kAlwaysIfInClip_StencilFunc, kAlwaysIfInClip_StencilFunc, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff }; static const GrStencilSettings gWindSingleStencilNoWrapInc = { kInvert_StencilOp, kInvert_StencilOp, kIncClamp_StencilOp, kIncClamp_StencilOp, kEqual_StencilFunc, kEqual_StencilFunc, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff }; static const GrStencilSettings gWindSingleStencilNoWrapDec = { kInvert_StencilOp, kInvert_StencilOp, kDecClamp_StencilOp, kDecClamp_StencilOp, kEqual_StencilFunc, kEqual_StencilFunc, 0xffffffff, 0xffffffff, 0x0, 0x0, 0xffffffff, 0xffffffff }; static const GrStencilSettings gWindColorPass = { kZero_StencilOp, kZero_StencilOp, kZero_StencilOp, kZero_StencilOp, kNonZeroIfInClip_StencilFunc, kNonZeroIfInClip_StencilFunc, 0xffffffff, 0xffffffff, 0x0, 0x0, 0xffffffff, 0xffffffff }; static const GrStencilSettings gInvWindColorPass = { kZero_StencilOp, kZero_StencilOp, kZero_StencilOp, kZero_StencilOp, kEqualIfInClip_StencilFunc, kEqualIfInClip_StencilFunc, 0xffffffff, 0xffffffff, 0x0, 0x0, 0xffffffff, 0xffffffff }; ////// Normal render to stencil // Sometimes the default path renderer can draw a path directly to the stencil // buffer without having to first resolve the interior / exterior. static const GrStencilSettings gDirectToStencil = { kZero_StencilOp, kZero_StencilOp, kIncClamp_StencilOp, kIncClamp_StencilOp, kAlwaysIfInClip_StencilFunc, kAlwaysIfInClip_StencilFunc, 0xffffffff, 0xffffffff, 0x0, 0x0, 0xffffffff, 0xffffffff }; //////////////////////////////////////////////////////////////////////////////// // Helpers for drawPath #define STENCIL_OFF 0 // Always disable stencil (even when needed) static const GrScalar gTolerance = GR_Scalar1; static const uint32_t MAX_POINTS_PER_CURVE = 1 << 10; static uint32_t quadratic_point_count(const GrPoint points[], GrScalar tol) { GrScalar d = points[1].distanceToLineSegmentBetween(points[0], points[2]); if (d < tol) { return 1; } else { // Each time we subdivide, d should be cut in 4. So we need to // subdivide x = log4(d/tol) times. x subdivisions creates 2^(x) // points. // 2^(log4(x)) = sqrt(x); d = ceilf(sqrtf(d/tol)); return GrMin(GrNextPow2((uint32_t)d), MAX_POINTS_PER_CURVE); } } static uint32_t generate_quadratic_points(const GrPoint& p0, const GrPoint& p1, const GrPoint& p2, GrScalar tolSqd, GrPoint** points, uint32_t pointsLeft) { if (pointsLeft < 2 || (p1.distanceToLineSegmentBetweenSqd(p0, p2)) < tolSqd) { (*points)[0] = p2; *points += 1; return 1; } GrPoint q[] = { GrPoint(GrScalarAve(p0.fX, p1.fX), GrScalarAve(p0.fY, p1.fY)), GrPoint(GrScalarAve(p1.fX, p2.fX), GrScalarAve(p1.fY, p2.fY)), }; GrPoint r(GrScalarAve(q[0].fX, q[1].fX), GrScalarAve(q[0].fY, q[1].fY)); pointsLeft >>= 1; uint32_t a = generate_quadratic_points(p0, q[0], r, tolSqd, points, pointsLeft); uint32_t b = generate_quadratic_points(r, q[1], p2, tolSqd, points, pointsLeft); return a + b; } static uint32_t cubic_point_count(const GrPoint points[], GrScalar tol) { GrScalar d = GrMax(points[1].distanceToLineSegmentBetweenSqd(points[0], points[3]), points[2].distanceToLineSegmentBetweenSqd(points[0], points[3])); d = sqrtf(d); if (d < tol) { return 1; } else { d = ceilf(sqrtf(d/tol)); return GrMin(GrNextPow2((uint32_t)d), MAX_POINTS_PER_CURVE); } } static uint32_t generate_cubic_points(const GrPoint& p0, const GrPoint& p1, const GrPoint& p2, const GrPoint& p3, GrScalar tolSqd, GrPoint** points, uint32_t pointsLeft) { if (pointsLeft < 2 || (p1.distanceToLineSegmentBetweenSqd(p0, p3) < tolSqd && p2.distanceToLineSegmentBetweenSqd(p0, p3) < tolSqd)) { (*points)[0] = p3; *points += 1; return 1; } GrPoint q[] = { GrPoint(GrScalarAve(p0.fX, p1.fX), GrScalarAve(p0.fY, p1.fY)), GrPoint(GrScalarAve(p1.fX, p2.fX), GrScalarAve(p1.fY, p2.fY)), GrPoint(GrScalarAve(p2.fX, p3.fX), GrScalarAve(p2.fY, p3.fY)) }; GrPoint r[] = { GrPoint(GrScalarAve(q[0].fX, q[1].fX), GrScalarAve(q[0].fY, q[1].fY)), GrPoint(GrScalarAve(q[1].fX, q[2].fX), GrScalarAve(q[1].fY, q[2].fY)) }; GrPoint s(GrScalarAve(r[0].fX, r[1].fX), GrScalarAve(r[0].fY, r[1].fY)); pointsLeft >>= 1; uint32_t a = generate_cubic_points(p0, q[0], r[0], s, tolSqd, points, pointsLeft); uint32_t b = generate_cubic_points(s, r[1], q[2], p3, tolSqd, points, pointsLeft); return a + b; } static int worst_case_point_count(GrPathIter* path, int* subpaths, GrScalar tol) { int pointCount = 0; *subpaths = 1; bool first = true; GrPathCmd cmd; GrPoint pts[4]; while ((cmd = path->next(pts)) != kEnd_PathCmd) { switch (cmd) { case kLine_PathCmd: pointCount += 1; break; case kQuadratic_PathCmd: pointCount += quadratic_point_count(pts, tol); break; case kCubic_PathCmd: pointCount += cubic_point_count(pts, tol); break; case kMove_PathCmd: pointCount += 1; if (!first) { ++(*subpaths); } break; default: break; } first = false; } return pointCount; } static inline bool single_pass_path(const GrDrawTarget& target, const GrPathIter& path, GrPathFill fill) { #if STENCIL_OFF return true; #else if (kEvenOdd_PathFill == fill) { GrConvexHint hint = path.convexHint(); return hint == kConvex_ConvexHint || hint == kNonOverlappingConvexPieces_ConvexHint; } else if (kWinding_PathFill == fill) { GrConvexHint hint = path.convexHint(); return hint == kConvex_ConvexHint || hint == kNonOverlappingConvexPieces_ConvexHint || (hint == kSameWindingConvexPieces_ConvexHint && target.canDisableBlend() && !target.isDitherState()); } return false; #endif } bool GrDefaultPathRenderer::requiresStencilPass(const GrDrawTarget* target, GrPathIter* path, GrPathFill fill) const { return single_pass_path(*target, *path, fill); } void GrDefaultPathRenderer::drawPathHelper(GrDrawTarget* target, GrDrawTarget::StageBitfield stages, GrPathIter* path, GrPathFill fill, const GrPoint* translate, bool stencilOnly) { GrDrawTarget::AutoStateRestore asr(target); bool colorWritesWereDisabled = target->isColorWriteDisabled(); // face culling doesn't make sense here GrAssert(GrDrawTarget::kBoth_DrawFace == target->getDrawFace()); GrMatrix viewM = target->getViewMatrix(); // In order to tesselate the path we get a bound on how much the matrix can // stretch when mapping to screen coordinates. GrScalar stretch = viewM.getMaxStretch(); bool useStretch = stretch > 0; GrScalar tol = gTolerance; if (!useStretch) { // TODO: deal with perspective in some better way. tol /= 10; } else { GrScalar sinv = GR_Scalar1 / stretch; tol = GrMul(tol, sinv); } GrScalar tolSqd = GrMul(tol, tol); path->rewind(); int subpathCnt; int maxPts = worst_case_point_count(path, &subpathCnt, tol); GrVertexLayout layout = 0; for (int s = 0; s < GrDrawTarget::kNumStages; ++s) { if ((1 << s) & stages) { layout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s); } } // add 4 to hold the bounding rect GrDrawTarget::AutoReleaseGeometry arg(target, layout, maxPts + 4, 0); GrPoint* base = (GrPoint*) arg.vertices(); GrPoint* vert = base; GrPoint* subpathBase = base; GrAutoSTMalloc<8, uint16_t> subpathVertCount(subpathCnt); path->rewind(); // TODO: use primitve restart if available rather than multiple draws GrPrimitiveType type; int passCount = 0; const GrStencilSettings* passes[3]; GrDrawTarget::DrawFace drawFace[3]; bool reverse = false; bool lastPassIsBounds; if (kHairLine_PathFill == fill) { type = kLineStrip_PrimitiveType; passCount = 1; if (stencilOnly) { passes[0] = &gDirectToStencil; } else { passes[0] = NULL; } lastPassIsBounds = false; drawFace[0] = GrDrawTarget::kBoth_DrawFace; } else { type = kTriangleFan_PrimitiveType; if (single_pass_path(*target, *path, fill)) { passCount = 1; if (stencilOnly) { passes[0] = &gDirectToStencil; } else { passes[0] = NULL; } drawFace[0] = GrDrawTarget::kBoth_DrawFace; lastPassIsBounds = false; } else { switch (fill) { case kInverseEvenOdd_PathFill: reverse = true; // fallthrough case kEvenOdd_PathFill: passes[0] = &gEOStencilPass; if (stencilOnly) { passCount = 1; lastPassIsBounds = false; } else { passCount = 2; lastPassIsBounds = true; if (reverse) { passes[1] = &gInvEOColorPass; } else { passes[1] = &gEOColorPass; } } drawFace[0] = drawFace[1] = GrDrawTarget::kBoth_DrawFace; break; case kInverseWinding_PathFill: reverse = true; // fallthrough case kWinding_PathFill: if (fSeparateStencil) { if (fStencilWrapOps) { passes[0] = &gWindStencilSeparateWithWrap; } else { passes[0] = &gWindStencilSeparateNoWrap; } passCount = 2; drawFace[0] = GrDrawTarget::kBoth_DrawFace; } else { if (fStencilWrapOps) { passes[0] = &gWindSingleStencilWithWrapInc; passes[1] = &gWindSingleStencilWithWrapDec; } else { passes[0] = &gWindSingleStencilNoWrapInc; passes[1] = &gWindSingleStencilNoWrapDec; } // which is cw and which is ccw is arbitrary. drawFace[0] = GrDrawTarget::kCW_DrawFace; drawFace[1] = GrDrawTarget::kCCW_DrawFace; passCount = 3; } if (stencilOnly) { lastPassIsBounds = false; --passCount; } else { lastPassIsBounds = true; drawFace[passCount-1] = GrDrawTarget::kBoth_DrawFace; if (reverse) { passes[passCount-1] = &gInvWindColorPass; } else { passes[passCount-1] = &gWindColorPass; } } break; default: GrAssert(!"Unknown path fill!"); return; } } } GrPoint pts[4]; bool first = true; int subpath = 0; for (;;) { GrPathCmd cmd = path->next(pts); switch (cmd) { case kMove_PathCmd: if (!first) { subpathVertCount[subpath] = vert-subpathBase; subpathBase = vert; ++subpath; } *vert = pts[0]; vert++; break; case kLine_PathCmd: *vert = pts[1]; vert++; break; case kQuadratic_PathCmd: { generate_quadratic_points(pts[0], pts[1], pts[2], tolSqd, &vert, quadratic_point_count(pts, tol)); break; } case kCubic_PathCmd: { generate_cubic_points(pts[0], pts[1], pts[2], pts[3], tolSqd, &vert, cubic_point_count(pts, tol)); break; } case kClose_PathCmd: break; case kEnd_PathCmd: subpathVertCount[subpath] = vert-subpathBase; ++subpath; // this could be only in debug goto FINISHED; } first = false; } FINISHED: GrAssert(subpath == subpathCnt); GrAssert((vert - base) <= maxPts); if (translate) { int count = vert - base; for (int i = 0; i < count; i++) { base[i].offset(translate->fX, translate->fY); } } // if we're stenciling we will follow with a pass that draws // a bounding rect to set the color. We're stenciling when // passCount > 1. const int& boundVertexStart = maxPts; GrPoint* boundsVerts = base + boundVertexStart; if (lastPassIsBounds) { GrRect bounds; if (reverse) { GrAssert(NULL != target->getRenderTarget()); // draw over the whole world. bounds.setLTRB(0, 0, GrIntToScalar(target->getRenderTarget()->width()), GrIntToScalar(target->getRenderTarget()->height())); GrMatrix vmi; if (target->getViewInverse(&vmi)) { vmi.mapRect(&bounds); } } else { bounds.setBounds((GrPoint*)base, vert - base); } boundsVerts[0].setRectFan(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom); } for (int p = 0; p < passCount; ++p) { target->setDrawFace(drawFace[p]); if (NULL != passes[p]) { target->setStencil(*passes[p]); } if (lastPassIsBounds && (p == passCount-1)) { if (!colorWritesWereDisabled) { target->disableState(GrDrawTarget::kNoColorWrites_StateBit); } target->drawNonIndexed(kTriangleFan_PrimitiveType, boundVertexStart, 4); } else { if (passCount > 1) { target->enableState(GrDrawTarget::kNoColorWrites_StateBit); } int baseVertex = 0; for (int sp = 0; sp < subpathCnt; ++sp) { target->drawNonIndexed(type, baseVertex, subpathVertCount[sp]); baseVertex += subpathVertCount[sp]; } } } } void GrDefaultPathRenderer::drawPath(GrDrawTarget* target, GrDrawTarget::StageBitfield stages, GrPathIter* path, GrPathFill fill, const GrPoint* translate) { this->drawPathHelper(target, stages, path, fill, translate, false); } void GrDefaultPathRenderer::drawPathToStencil(GrDrawTarget* target, GrPathIter* path, GrPathFill fill, const GrPoint* translate) { GrAssert(kInverseEvenOdd_PathFill != fill); GrAssert(kInverseWinding_PathFill != fill); this->drawPathHelper(target, 0, path, fill, translate, true); }