/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGpuGLFixed_DEFINED #define GrGpuGLFixed_DEFINED #include "GrGpuGL.h" // Fixed Pipeline OpenGL or OpenGL ES 1.x class GrGpuGLFixed : public GrGpuGL { public: GrGpuGLFixed(); virtual ~GrGpuGLFixed(); protected: // overrides from GrGpu virtual bool flushGraphicsState(GrPrimitiveType type); virtual void setupGeometry(int* startVertex, int* startIndex, int vertexCount, int indexCount); private: virtual void resetContext(); // Helpers to make code more readable const GrMatrix& getHWSamplerMatrix(int stage) const { return fHWDrawState.fSamplerStates[stage].getMatrix(); } void recordHWSamplerMatrix(int stage, const GrMatrix& matrix) { fHWDrawState.fSamplerStates[stage].setMatrix(matrix); } // when the texture is GL_RGBA we set the GL_COMBINE texture // environment rgb operand 0 to be GL_COLOR to modulate each incoming // R,G, & B by the texture's R, G, & B. When the texture is alpha-only we // set the operand to GL_ALPHA so that the incoming frag's R, G, &B are all // modulated by the texture's A. enum TextureEnvRGBOperands { kAlpha_TextureEnvRGBOperand, kColor_TextureEnvRGBOperand, }; TextureEnvRGBOperands fHWRGBOperand0[kNumStages]; void flushProjectionMatrix(); // are the currently bound vertex buffers/arrays laid // out for text or other drawing. bool fTextVerts; // On GL we have to build the base vertex offset into the // glVertexPointer/glTexCoordPointer/etc int fBaseVertex; typedef GrGpuGL INHERITED; }; #endif