#include "GrMesh.h" #include "SkCanvas.h" GrMesh::GrMesh() : fPts(NULL), fCount(0), fIndices(NULL), fIndexCount(0) {} GrMesh::~GrMesh() { delete[] fPts; delete[] fIndices; } GrMesh& GrMesh::operator=(const GrMesh& src) { delete[] fPts; delete[] fIndices; fBounds = src.fBounds; fRows = src.fRows; fCols = src.fCols; fCount = src.fCount; fPts = new SkPoint[fCount * 2]; fTex = fPts + fCount; memcpy(fPts, src.fPts, fCount * 2 * sizeof(SkPoint)); delete[] fIndices; fIndexCount = src.fIndexCount; fIndices = new uint16_t[fIndexCount]; memcpy(fIndices, src.fIndices, fIndexCount * sizeof(uint16_t)); return *this; } void GrMesh::init(const SkRect& bounds, int rows, int cols, const SkRect& texture) { SkASSERT(rows > 0 && cols > 0); fBounds = bounds; fRows = rows; fCols = cols; delete[] fPts; fCount = (rows + 1) * (cols + 1); fPts = new SkPoint[fCount * 2]; fTex = fPts + fCount; delete[] fIndices; fIndexCount = rows * cols * 6; fIndices = new uint16_t[fIndexCount]; SkPoint* pts = fPts; const SkScalar dx = bounds.width() / rows; const SkScalar dy = bounds.height() / cols; SkPoint* tex = fTex; const SkScalar dtx = texture.width() / rows; const SkScalar dty = texture.height() / cols; uint16_t* idx = fIndices; int index = 0; for (int y = 0; y <= cols; y++) { for (int x = 0; x <= rows; x++) { pts->set(bounds.fLeft + x*dx, bounds.fTop + y*dy); pts += 1; tex->set(texture.fLeft + x*dtx, texture.fTop + y*dty); tex += 1; if (y < cols && x < rows) { *idx++ = index; *idx++ = index + rows + 1; *idx++ = index + 1; *idx++ = index + 1; *idx++ = index + rows + 1; *idx++ = index + rows + 2; index += 1; } } index += 1; } } void GrMesh::draw(SkCanvas* canvas, const SkPaint& paint) { canvas->drawVertices(SkCanvas::kTriangles_VertexMode, fCount, fPts, fTex, NULL, NULL, fIndices, fIndexCount, paint); } ///////////////////////////////////////////// #include "SkBoundaryPatch.h" #include "SkMeshUtils.h" static SkPoint SkPointInterp(const SkPoint& a, const SkPoint& b, SkScalar t) { return SkPoint::Make(SkScalarInterp(a.fX, b.fX, t), SkScalarInterp(a.fY, b.fY, t)); } static void set_cubic(SkPoint pts[4], SkScalar x0, SkScalar y0, SkScalar x3, SkScalar y3, SkScalar scale = 1) { SkPoint tmp, tmp2; pts[0].set(x0, y0); pts[3].set(x3, y3); tmp = SkPointInterp(pts[0], pts[3], SK_Scalar1/3); tmp2 = pts[0] - tmp; tmp2.rotateCW(); tmp2.scale(scale); pts[1] = tmp + tmp2; tmp = SkPointInterp(pts[0], pts[3], 2*SK_Scalar1/3); tmp2 = pts[3] - tmp; tmp2.rotateCW(); tmp2.scale(scale); pts[2] = tmp + tmp2; } void test_patch(SkCanvas* canvas, const SkBitmap& bm, SkScalar scale) { const float w = bm.width(); const float h = bm.height(); SkCubicBoundary cubic; set_cubic(cubic.fPts + 0, 0, 0, w, 0, scale); set_cubic(cubic.fPts + 3, w, 0, w, h, scale); set_cubic(cubic.fPts + 6, w, h, 0, h, -scale); set_cubic(cubic.fPts + 9, 0, h, 0, 0, scale); SkBoundaryPatch patch; patch.setBoundary(&cubic); const int Rows = 16; const int Cols = 16; SkPoint pts[Rows * Cols]; patch.evalPatch(pts, Rows, Cols); SkPaint paint; paint.setAntiAlias(true); paint.setFilterBitmap(true); SkMeshUtils::Draw(canvas, bm, Rows, Cols, pts, NULL, paint); }