/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkBitmap.h" #include "SkShader.h" #include "SkXfermode.h" namespace skiagm { static void make_bitmaps(int w, int h, SkBitmap* src, SkBitmap* dst) { src->setConfig(SkBitmap::kARGB_8888_Config, w, h); src->allocPixels(); src->eraseColor(SK_ColorTRANSPARENT); SkPaint p; p.setAntiAlias(true); SkRect r; SkScalar ww = SkIntToScalar(w); SkScalar hh = SkIntToScalar(h); { SkCanvas c(*src); p.setColor(0xFFFFCC44); r.set(0, 0, ww*3/4, hh*3/4); c.drawOval(r, p); } dst->setConfig(SkBitmap::kARGB_8888_Config, w, h); dst->allocPixels(); dst->eraseColor(SK_ColorTRANSPARENT); { SkCanvas c(*dst); p.setColor(0xFF66AAFF); r.set(ww/3, hh/3, ww*19/20, hh*19/20); c.drawRect(r, p); } } static uint16_t gData[] = { 0xFFFF, 0xCCCF, 0xCCCF, 0xFFFF }; class XfermodesGM : public GM { SkBitmap fBG; SkBitmap fSrcB, fDstB; void draw_mode(SkCanvas* canvas, SkXfermode* mode, int alpha, SkScalar x, SkScalar y) { SkPaint p; canvas->drawBitmap(fSrcB, x, y, &p); p.setAlpha(alpha); p.setXfermode(mode); canvas->drawBitmap(fDstB, x, y, &p); } virtual void onOnceBeforeDraw() SK_OVERRIDE { fBG.setConfig(SkBitmap::kARGB_4444_Config, 2, 2, 4); fBG.setPixels(gData); fBG.setIsOpaque(true); make_bitmaps(W, H, &fSrcB, &fDstB); } public: const static int W = 64; const static int H = 64; XfermodesGM() {} protected: virtual SkString onShortName() { return SkString("xfermodes"); } virtual SkISize onISize() { return make_isize(790, 640); } virtual void onDraw(SkCanvas* canvas) { canvas->translate(SkIntToScalar(10), SkIntToScalar(20)); const struct { SkXfermode::Mode fMode; const char* fLabel; } gModes[] = { { SkXfermode::kClear_Mode, "Clear" }, { SkXfermode::kSrc_Mode, "Src" }, { SkXfermode::kDst_Mode, "Dst" }, { SkXfermode::kSrcOver_Mode, "SrcOver" }, { SkXfermode::kDstOver_Mode, "DstOver" }, { SkXfermode::kSrcIn_Mode, "SrcIn" }, { SkXfermode::kDstIn_Mode, "DstIn" }, { SkXfermode::kSrcOut_Mode, "SrcOut" }, { SkXfermode::kDstOut_Mode, "DstOut" }, { SkXfermode::kSrcATop_Mode, "SrcATop" }, { SkXfermode::kDstATop_Mode, "DstATop" }, { SkXfermode::kXor_Mode, "Xor" }, { SkXfermode::kPlus_Mode, "Plus" }, { SkXfermode::kModulate_Mode, "Modulate" }, { SkXfermode::kScreen_Mode, "Screen" }, { SkXfermode::kOverlay_Mode, "Overlay" }, { SkXfermode::kDarken_Mode, "Darken" }, { SkXfermode::kLighten_Mode, "Lighten" }, { SkXfermode::kColorDodge_Mode, "ColorDodge" }, { SkXfermode::kColorBurn_Mode, "ColorBurn" }, { SkXfermode::kHardLight_Mode, "HardLight" }, { SkXfermode::kSoftLight_Mode, "SoftLight" }, { SkXfermode::kDifference_Mode, "Difference" }, { SkXfermode::kExclusion_Mode, "Exclusion" }, { SkXfermode::kMultiply_Mode, "Multiply" }, }; const SkScalar w = SkIntToScalar(W); const SkScalar h = SkIntToScalar(H); SkShader* s = SkShader::CreateBitmapShader(fBG, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); SkMatrix m; m.setScale(SkIntToScalar(6), SkIntToScalar(6)); s->setLocalMatrix(m); SkPaint labelP; labelP.setAntiAlias(true); labelP.setTextAlign(SkPaint::kCenter_Align); const int W = 5; SkScalar x0 = 0; for (int twice = 0; twice < 2; twice++) { SkScalar x = x0, y = 0; for (size_t i = 0; i < SK_ARRAY_COUNT(gModes); i++) { SkXfermode* mode = SkXfermode::Create(gModes[i].fMode); SkAutoUnref aur(mode); SkRect r; r.set(x, y, x+w, y+h); SkPaint p; p.setStyle(SkPaint::kFill_Style); p.setShader(s); canvas->drawRect(r, p); canvas->saveLayer(&r, NULL, SkCanvas::kARGB_ClipLayer_SaveFlag); draw_mode(canvas, mode, twice ? 0x88 : 0xFF, r.fLeft, r.fTop); canvas->restore(); r.inset(-SK_ScalarHalf, -SK_ScalarHalf); p.setStyle(SkPaint::kStroke_Style); p.setShader(NULL); canvas->drawRect(r, p); #if 1 canvas->drawText(gModes[i].fLabel, strlen(gModes[i].fLabel), x + w/2, y - labelP.getTextSize()/2, labelP); #endif x += w + SkIntToScalar(10); if ((i % W) == W - 1) { x = x0; y += h + SkIntToScalar(30); } } x0 += SkIntToScalar(400); } s->unref(); } private: typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new XfermodesGM; } static GMRegistry reg(MyFactory); }