/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "sk_tool_utils.h" #include "SkClipStack.h" #include "SkRRect.h" #if SK_SUPPORT_GPU # include "GrAppliedClip.h" # include "GrStencilClip.h" # include "GrReducedClip.h" # include "GrRenderTargetContext.h" # include "GrRenderTargetContextPriv.h" # include "GrResourceProvider.h" # include "effects/GrTextureDomain.h" #endif constexpr static SkIRect kDeviceRect = {0, 0, 600, 600}; constexpr static SkIRect kCoverRect = {50, 50, 550, 550}; namespace skiagm { //////////////////////////////////////////////////////////////////////////////////////////////////// class WindowRectanglesBaseGM : public GM { protected: virtual void onCoverClipStack(const SkClipStack&, SkCanvas*) = 0; private: SkISize onISize() override { return SkISize::Make(kDeviceRect.width(), kDeviceRect.height()); } void onDraw(SkCanvas*) final; }; void WindowRectanglesBaseGM::onDraw(SkCanvas* canvas) { sk_tool_utils::draw_checkerboard(canvas, 0xffffffff, 0xffc6c3c6, 25); SkClipStack stack; stack.clipRect(SkRect::MakeXYWH(370.75, 80.25, 149, 100), SkMatrix::I(), kDifference_SkClipOp, false); stack.clipRect(SkRect::MakeXYWH(80.25, 420.75, 150, 100), SkMatrix::I(), kDifference_SkClipOp, true); stack.clipRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(200, 200, 200, 200), 60, 45), SkMatrix::I(), kDifference_SkClipOp, true); SkRRect nine; nine.setNinePatch(SkRect::MakeXYWH(550 - 30.25 - 100, 370.75, 100, 150), 12, 35, 23, 20); stack.clipRRect(nine, SkMatrix::I(), kDifference_SkClipOp, true); SkRRect complx; SkVector complxRadii[4] = {{6, 4}, {8, 12}, {16, 24}, {48, 32}}; complx.setRectRadii(SkRect::MakeXYWH(80.25, 80.75, 100, 149), complxRadii); stack.clipRRect(complx, SkMatrix::I(), kDifference_SkClipOp, false); this->onCoverClipStack(stack, canvas); } //////////////////////////////////////////////////////////////////////////////////////////////////// /** * Draws a clip that will exercise window rectangles if they are supported. */ class WindowRectanglesGM : public WindowRectanglesBaseGM { private: SkString onShortName() final { return SkString("windowrectangles"); } void onCoverClipStack(const SkClipStack&, SkCanvas*) final; }; void WindowRectanglesGM::onCoverClipStack(const SkClipStack& stack, SkCanvas* canvas) { SkPaint paint; paint.setColor(0xff00aa80); // Set up the canvas's clip to match our SkClipStack. SkClipStack::Iter iter(stack, SkClipStack::Iter::kBottom_IterStart); for (const SkClipStack::Element* element = iter.next(); element; element = iter.next()) { SkClipOp op = element->getOp(); bool isAA = element->isAA(); switch (element->getDeviceSpaceType()) { case SkClipStack::Element::DeviceSpaceType::kPath: canvas->clipPath(element->getDeviceSpacePath(), op, isAA); break; case SkClipStack::Element::DeviceSpaceType::kRRect: canvas->clipRRect(element->getDeviceSpaceRRect(), op, isAA); break; case SkClipStack::Element::DeviceSpaceType::kRect: canvas->clipRect(element->getDeviceSpaceRect(), op, isAA); break; case SkClipStack::Element::DeviceSpaceType::kEmpty: canvas->clipRect({ 0, 0, 0, 0 }, kIntersect_SkClipOp, false); break; } } canvas->drawRect(SkRect::Make(kCoverRect), paint); } DEF_GM( return new WindowRectanglesGM(); ) //////////////////////////////////////////////////////////////////////////////////////////////////// #if SK_SUPPORT_GPU constexpr static int kNumWindows = 8; /** * Visualizes the mask (alpha or stencil) for a clip with several window rectangles. The purpose of * this test is to verify that window rectangles are being used during clip mask generation, and to * visualize where the window rectangles are placed. * * We use window rectangles when generating the clip mask because there is no need to invest time * defining those regions where window rectangles will be in effect during the actual draw anyway. * * This test works by filling the entire clip mask with a small checkerboard pattern before drawing * it, and then covering the mask with a solid color once it has been generated. The regions inside * window rectangles or outside the scissor should still have the initial checkerboard intact. */ class WindowRectanglesMaskGM : public WindowRectanglesBaseGM { private: constexpr static int kMaskCheckerSize = 5; SkString onShortName() final { return SkString("windowrectangles_mask"); } void onCoverClipStack(const SkClipStack&, SkCanvas*) final; void visualizeAlphaMask(GrContext*, GrRenderTargetContext*, const GrReducedClip&, GrPaint&&); void visualizeStencilMask(GrContext*, GrRenderTargetContext*, const GrReducedClip&, GrPaint&&); void stencilCheckerboard(GrRenderTargetContext*, bool flip); void fail(SkCanvas*); }; /** * Base class for GrClips that visualize a clip mask. */ class MaskOnlyClipBase : public GrClip { private: bool quickContains(const SkRect&) const final { return false; } bool isRRect(const SkRect& rtBounds, SkRRect* rr, GrAA*) const final { return false; } void getConservativeBounds(int width, int height, SkIRect* rect, bool* iior) const final { rect->set(0, 0, width, height); if (iior) { *iior = false; } } }; /** * This class clips a cover by an alpha mask. We use it to visualize the alpha clip mask. */ class AlphaOnlyClip final : public MaskOnlyClipBase { public: AlphaOnlyClip(sk_sp mask, int x, int y) : fMask(mask), fX(x), fY(y) {} private: bool apply(GrContext*, GrRenderTargetContext*, bool, bool, GrAppliedClip* out, SkRect* bounds) const override { int w = fMask->width(); int h = fMask->height(); out->addCoverageFP(GrDeviceSpaceTextureDecalFragmentProcessor::Make( fMask, SkIRect::MakeWH(w, h), {fX, fY})); return true; } sk_sp fMask; int fX; int fY; }; /** * Makes a clip object that enforces the stencil clip bit. Used to visualize the stencil mask. */ static GrStencilClip make_stencil_only_clip() { return GrStencilClip(SkClipStack::kEmptyGenID); }; void WindowRectanglesMaskGM::onCoverClipStack(const SkClipStack& stack, SkCanvas* canvas) { GrContext* ctx = canvas->getGrContext(); GrRenderTargetContext* rtc = canvas->internal_private_accessTopLayerRenderTargetContext(); if (!ctx || !rtc || rtc->priv().maxWindowRectangles() < kNumWindows) { this->fail(canvas); return; } const GrReducedClip reducedClip(stack, SkRect::Make(kCoverRect), rtc->caps()->shaderCaps(), kNumWindows); GrPaint paint; if (GrFSAAType::kNone == rtc->fsaaType()) { paint.setColor4f(GrColor4f(0, 0.25f, 1, 1)); this->visualizeAlphaMask(ctx, rtc, reducedClip, std::move(paint)); } else { paint.setColor4f(GrColor4f(1, 0.25f, 0.25f, 1)); this->visualizeStencilMask(ctx, rtc, reducedClip, std::move(paint)); } } void WindowRectanglesMaskGM::visualizeAlphaMask(GrContext* ctx, GrRenderTargetContext* rtc, const GrReducedClip& reducedClip, GrPaint&& paint) { const int padRight = (kDeviceRect.right() - kCoverRect.right()) / 2; const int padBottom = (kDeviceRect.bottom() - kCoverRect.bottom()) / 2; sk_sp maskRTC( ctx->makeDeferredRenderTargetContextWithFallback(SkBackingFit::kExact, kCoverRect.width() + padRight, kCoverRect.height() + padBottom, kAlpha_8_GrPixelConfig, nullptr)); if (!maskRTC) { return; } // Draw a checker pattern into the alpha mask so we can visualize the regions left untouched by // the clip mask generation. this->stencilCheckerboard(maskRTC.get(), true); maskRTC->clear(nullptr, GrColorPackA4(0xff), true); maskRTC->priv().drawAndStencilRect(make_stencil_only_clip(), &GrUserStencilSettings::kUnused, SkRegion::kDifference_Op, false, GrAA::kNo, SkMatrix::I(), SkRect::MakeIWH(maskRTC->width(), maskRTC->height())); reducedClip.drawAlphaClipMask(maskRTC.get()); int x = kCoverRect.x() - kDeviceRect.x(), y = kCoverRect.y() - kDeviceRect.y(); // Now visualize the alpha mask by drawing a rect over the area where it is defined. The regions // inside window rectangles or outside the scissor should still have the initial checkerboard // intact. (This verifies we didn't spend any time modifying those pixels in the mask.) AlphaOnlyClip clip(maskRTC->asTextureProxyRef(), x, y); rtc->drawRect(clip, std::move(paint), GrAA::kYes, SkMatrix::I(), SkRect::Make(SkIRect::MakeXYWH(x, y, maskRTC->width(), maskRTC->height()))); } void WindowRectanglesMaskGM::visualizeStencilMask(GrContext* ctx, GrRenderTargetContext* rtc, const GrReducedClip& reducedClip, GrPaint&& paint) { // Draw a checker pattern into the stencil buffer so we can visualize the regions left untouched // by the clip mask generation. this->stencilCheckerboard(rtc, false); reducedClip.drawStencilClipMask(ctx, rtc); // Now visualize the stencil mask by covering the entire render target. The regions inside // window rectangles or outside the scissor should still have the initial checkerboard intact. // (This verifies we didn't spend any time modifying those pixels in the mask.) rtc->drawPaint(make_stencil_only_clip(), std::move(paint), SkMatrix::I()); } void WindowRectanglesMaskGM::stencilCheckerboard(GrRenderTargetContext* rtc, bool flip) { constexpr static GrUserStencilSettings kSetClip( GrUserStencilSettings::StaticInit< 0, GrUserStencilTest::kAlways, 0, GrUserStencilOp::kSetClipBit, GrUserStencilOp::kKeep, 0>() ); rtc->priv().clearStencilClip(GrFixedClip::Disabled(), false); for (int y = 0; y < kDeviceRect.height(); y += kMaskCheckerSize) { for (int x = (y & 1) == flip ? 0 : kMaskCheckerSize; x < kDeviceRect.width(); x += 2 * kMaskCheckerSize) { SkIRect checker = SkIRect::MakeXYWH(x, y, kMaskCheckerSize, kMaskCheckerSize); rtc->priv().stencilRect(GrNoClip(), &kSetClip, GrAAType::kNone, SkMatrix::I(), SkRect::Make(checker)); } } } void WindowRectanglesMaskGM::fail(SkCanvas* canvas) { SkPaint paint; paint.setAntiAlias(true); paint.setTextAlign(SkPaint::kCenter_Align); paint.setTextSize(20); sk_tool_utils::set_portable_typeface(&paint); SkString errorMsg; errorMsg.printf("Requires GPU with %i window rectangles", kNumWindows); canvas->clipRect(SkRect::Make(kCoverRect)); canvas->clear(SK_ColorWHITE); canvas->drawString(errorMsg, SkIntToScalar(kCoverRect.centerX()), SkIntToScalar(kCoverRect.centerY() - 10), paint); } DEF_GM( return new WindowRectanglesMaskGM(); ) #endif }