/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkGradientShader.h" #include "SkPath.h" static void make_bm(SkBitmap* bm, int width, int height, SkColor colors[2]) { bm->allocN32Pixels(width, height); SkCanvas canvas(*bm); SkPoint center = {SkIntToScalar(width)/2, SkIntToScalar(height)/2}; SkScalar radius = 40; SkShader* shader = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2, SkShader::kMirror_TileMode); SkPaint paint; paint.setShader(shader)->unref(); paint.setXfermodeMode(SkXfermode::kSrc_Mode); canvas.drawPaint(paint); bm->setImmutable(); } static void show_bm(SkCanvas* canvas, int width, int height, SkColor colors[2]) { SkBitmap bm; make_bm(&bm, width, height, colors); SkPaint paint; SkRect r; SkIRect ir; paint.setStyle(SkPaint::kStroke_Style); ir.set(0, 0, 128, 128); r.set(ir); canvas->save(); canvas->clipRect(r); canvas->drawBitmap(bm, 0, 0, NULL); canvas->restore(); canvas->drawRect(r, paint); r.offset(SkIntToScalar(150), 0); // exercises extract bitmap, but not shader canvas->drawBitmapRect(bm, ir, r, NULL); canvas->drawRect(r, paint); r.offset(SkIntToScalar(150), 0); // exercises bitmapshader canvas->drawBitmapRect(bm, NULL, r, NULL); canvas->drawRect(r, paint); } class VeryLargeBitmapGM : public skiagm::GM { public: VeryLargeBitmapGM() {} protected: SkString onShortName() override { return SkString("verylargebitmap"); } SkISize onISize() override { return SkISize::Make(500, 600); } void onDraw(SkCanvas* canvas) override { int veryBig = 65*1024; // 64K < size int big = 33*1024; // 32K < size < 64K // smaller than many max texture sizes, but large enough to gpu-tile for memory reasons. int medium = 5*1024; int small = 150; SkColor colors[2]; canvas->translate(SkIntToScalar(10), SkIntToScalar(10)); colors[0] = SK_ColorRED; colors[1] = SK_ColorGREEN; show_bm(canvas, small, small, colors); canvas->translate(0, SkIntToScalar(150)); colors[0] = SK_ColorBLUE; colors[1] = SK_ColorMAGENTA; show_bm(canvas, big, small, colors); canvas->translate(0, SkIntToScalar(150)); colors[0] = SK_ColorMAGENTA; colors[1] = SK_ColorYELLOW; show_bm(canvas, medium, medium, colors); canvas->translate(0, SkIntToScalar(150)); colors[0] = SK_ColorGREEN; colors[1] = SK_ColorYELLOW; // as of this writing, the raster code will fail to draw the scaled version // since it has a 64K limit on x,y coordinates... (but gpu should succeed) show_bm(canvas, veryBig, small, colors); } private: typedef skiagm::GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; } static skiagm::GMRegistry reg(MyFactory);