/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkPath.h" static void make_bm(SkBitmap* bm, int width, int height, SkColor color) { bm->setConfig(SkBitmap::kARGB_8888_Config, width, height); bm->allocPixels(); bm->eraseColor(color); bm->setImmutable(); } static void show_bm(SkCanvas* canvas, int width, int height, SkColor color) { SkBitmap bm; make_bm(&bm, width, height, color); SkPaint paint; SkRect r; SkIRect ir; paint.setStyle(SkPaint::kStroke_Style); ir.set(0, 0, 128, 128); r.set(ir); canvas->save(); canvas->clipRect(r); canvas->drawBitmap(bm, 0, 0, NULL); canvas->restore(); canvas->drawRect(r, paint); r.offset(SkIntToScalar(150), 0); // exercises extract bitmap, but not shader canvas->drawBitmapRect(bm, &ir, r, NULL); canvas->drawRect(r, paint); r.offset(SkIntToScalar(150), 0); // exercises bitmapshader canvas->drawBitmapRect(bm, NULL, r, NULL); canvas->drawRect(r, paint); } class VeryLargeBitmapGM : public skiagm::GM { public: VeryLargeBitmapGM() {} protected: virtual SkString onShortName() SK_OVERRIDE { return SkString("verylargebitmap"); } virtual SkISize onISize() SK_OVERRIDE { return SkISize::Make(640, 480); } virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { int veryBig = 70*1024; // 64K < size int big = 60*1024; // 32K < size < 64K int small = 150; canvas->translate(SkIntToScalar(10), SkIntToScalar(10)); show_bm(canvas, small, small, SK_ColorRED); canvas->translate(0, SkIntToScalar(150)); show_bm(canvas, big, small, SK_ColorBLUE); canvas->translate(0, SkIntToScalar(150)); // as of this writing, the raster code will fail to draw the scaled version // since it has a 64K limit on x,y coordinates... (but gpu should succeed) show_bm(canvas, veryBig, small, SK_ColorGREEN); } private: typedef skiagm::GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// // This GM allocates more memory than Android devices are capable of fulfilling. #ifndef SK_BUILD_FOR_ANDROID static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; } static skiagm::GMRegistry reg(MyFactory); #endif