/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkColorFilter.h" #include "SkGradientShader.h" #include "SkRandom.h" static sk_sp make_shader1(SkScalar w, SkScalar h) { const SkColor colors[] = { SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE, SK_ColorMAGENTA, SK_ColorBLUE, SK_ColorYELLOW, }; const SkPoint pts[] = { { w/4, 0 }, { 3*w/4, h } }; return SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors), SkShader::kMirror_TileMode); } static sk_sp make_shader2() { return SkShader::MakeColorShader(SK_ColorBLUE); } static sk_sp make_color_filter() { return SkColorFilter::MakeModeFilter(0xFFAABBCC, SkBlendMode::kDarken); } class VerticesGM : public skiagm::GM { SkPoint fPts[9]; SkPoint fTexs[9]; SkColor fColors[9]; sk_sp fShader1; sk_sp fShader2; sk_sp fColorFilter; public: VerticesGM() {} protected: void onOnceBeforeDraw() override { const SkScalar X = 30; const SkScalar Y = 30; fPts[0].set(0, 0); fPts[1].set(X/2, 3); fPts[2].set(X, 0); fPts[3].set(3, Y/2); fPts[4].set(X/2, Y/2); fPts[5].set(X-3, Y/2); fPts[6].set(0, Y); fPts[7].set(X/2, Y-3); fPts[8].set(X, Y); const SkScalar w = 40; const SkScalar h = 40; fTexs[0].set(0, 0); fTexs[1].set(w/2, 0); fTexs[2].set(w, 0); fTexs[3].set(0, h/2); fTexs[4].set(w/2, h/2); fTexs[5].set(w, h/2); fTexs[6].set(0, h); fTexs[7].set(w/2, h); fTexs[8].set(w, h); fShader1 = make_shader1(w, h); fShader2 = make_shader2(); fColorFilter = make_color_filter(); SkRandom rand; for (size_t i = 0; i < SK_ARRAY_COUNT(fColors); ++i) { fColors[i] = rand.nextU() | 0xFF000000; } } SkString onShortName() override { SkString name("vertices"); return name; } SkISize onISize() override { return SkISize::Make(600, 600); } void onDraw(SkCanvas* canvas) override { // start with the center of a 3x3 grid constexpr uint16_t fan[] = { 4, 0, 1, 2, 5, 8, 7, 6, 3, 0 }; const struct { const SkColor* fColors; const SkPoint* fTexs; const sk_sp& fShader; const sk_sp& fColorFilter; uint8_t fAlpha; } rec[] = { { fColors, nullptr, fShader1, nullptr , 0xFF }, { nullptr, fTexs , fShader1, nullptr , 0xFF }, { fColors, fTexs , fShader1, nullptr , 0xFF }, { fColors, nullptr, fShader2, nullptr , 0xFF }, { nullptr, fTexs , fShader2, nullptr , 0xFF }, { fColors, fTexs , fShader2, nullptr , 0xFF }, { fColors, nullptr, fShader1, fColorFilter, 0xFF }, { nullptr, fTexs , fShader1, fColorFilter, 0xFF }, { fColors, fTexs , fShader1, fColorFilter, 0xFF }, { fColors, nullptr, fShader2, fColorFilter, 0xFF }, { nullptr, fTexs , fShader2, fColorFilter, 0xFF }, { fColors, fTexs , fShader2, fColorFilter, 0xFF }, { fColors, nullptr, fShader1, nullptr , 0x80 }, { nullptr, fTexs , fShader1, nullptr , 0x80 }, { fColors, fTexs , fShader1, nullptr , 0x80 }, { fColors, nullptr, fShader2, nullptr , 0x80 }, { nullptr, fTexs , fShader2, nullptr , 0x80 }, { fColors, fTexs , fShader2, nullptr , 0x80 }, { fColors, nullptr, fShader1, fColorFilter, 0x80 }, { nullptr, fTexs , fShader1, fColorFilter, 0x80 }, { fColors, fTexs , fShader1, fColorFilter, 0x80 }, { fColors, nullptr, fShader2, fColorFilter, 0x80 }, { nullptr, fTexs , fShader2, fColorFilter, 0x80 }, { fColors, fTexs , fShader2, fColorFilter, 0x80 }, }; const SkBlendMode modes[] = { SkBlendMode::kClear, SkBlendMode::kSrc, SkBlendMode::kDst, SkBlendMode::kSrcOver, SkBlendMode::kDstOver, SkBlendMode::kSrcIn, SkBlendMode::kDstIn, SkBlendMode::kSrcOut, SkBlendMode::kDstOut, SkBlendMode::kSrcATop, SkBlendMode::kDstATop, SkBlendMode::kXor, SkBlendMode::kPlus, SkBlendMode::kModulate, SkBlendMode::kScreen, SkBlendMode::kOverlay, SkBlendMode::kDarken, SkBlendMode::kLighten, SkBlendMode::kColorDodge, SkBlendMode::kColorBurn, SkBlendMode::kHardLight, SkBlendMode::kSoftLight, SkBlendMode::kDifference, SkBlendMode::kExclusion, SkBlendMode::kMultiply, SkBlendMode::kHue, SkBlendMode::kSaturation, SkBlendMode::kColor, SkBlendMode::kLuminosity, }; SkPaint paint; canvas->translate(4, 4); int x = 0; for (size_t j = 0; j < SK_ARRAY_COUNT(modes); ++j) { canvas->save(); for (size_t i = 0; i < SK_ARRAY_COUNT(rec); ++i) { paint.setShader(rec[i].fShader); paint.setColorFilter(rec[i].fColorFilter); paint.setAlpha(rec[i].fAlpha); //if (2 == x) canvas->drawVertices(SkCanvas::kTriangleFan_VertexMode, SK_ARRAY_COUNT(fPts), fPts, rec[i].fTexs, rec[i].fColors, modes[j], fan, SK_ARRAY_COUNT(fan), paint); canvas->translate(40, 0); ++x; } canvas->restore(); canvas->translate(0, 40); } } private: typedef skiagm::GM INHERITED; }; ///////////////////////////////////////////////////////////////////////////////////// DEF_GM(return new VerticesGM();)