/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "Resources.h" #include "SkBitmap.h" #include "SkImageDecoder.h" #include "SkPaint.h" #include "SkShader.h" #include "SkStream.h" /*** * * This GM reproduces Skia bug 2904, in which a tiled bitmap shader was failing to draw correctly * when fractional image scaling was ignored by the high quality bitmap scaler. * ***/ namespace skiagm { class TiledScaledBitmapGM : public GM { public: TiledScaledBitmapGM() { } protected: virtual SkString onShortName() { return SkString("tiledscaledbitmap"); } virtual SkISize onISize() { return SkISize::Make(1016, 616); } virtual uint32_t onGetFlags() const SK_OVERRIDE { return kSkipTiled_Flag; } static SkBitmap make_bm(int width, int height) { SkBitmap bm; bm.allocN32Pixels(width, height); bm.eraseColor(SK_ColorTRANSPARENT); SkCanvas canvas(bm); SkPaint paint; paint.setAntiAlias(true); canvas.drawCircle(width/2.f, height/2.f, width/4.f, paint); return bm; } virtual void onOnceBeforeDraw() SK_OVERRIDE { fBitmap = make_bm(360, 288); } virtual void onDraw(SkCanvas* canvas) { SkPaint paint; paint.setAntiAlias(true); paint.setFilterLevel(SkPaint::kHigh_FilterLevel); SkMatrix mat; mat.setScale(121.f/360.f, 93.f/288.f); mat.postTranslate(-72, -72); SkShader *shader = SkShader::CreateBitmapShader(fBitmap, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &mat); paint.setShader(shader); SkSafeUnref(shader); canvas->drawRectCoords(8,8,1008, 608, paint); } private: SkBitmap fBitmap; typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM(return SkNEW(TiledScaledBitmapGM);) }