/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkPath.h" namespace { // Test thin stroked rect (stroked "by hand", not by stroking). void draw_thin_stroked_rect(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { SkPath path; path.moveTo(10 + width, 10 + width); path.lineTo(40, 10 + width); path.lineTo(40, 20); path.lineTo(10 + width, 20); path.moveTo(10, 10); path.lineTo(10, 20 + width); path.lineTo(40 + width, 20 + width); path.lineTo(40 + width, 10); canvas->drawPath(path, paint); } void draw_thin_right_angle(SkCanvas* canvas, const SkPaint& paint, SkScalar width) { SkPath path; path.moveTo(10 + width, 10 + width); path.lineTo(40, 10 + width); path.lineTo(40, 20); path.lineTo(40 + width, 20 + width); path.lineTo(40 + width, 10); path.lineTo(10, 10); canvas->drawPath(path, paint); } }; DEF_SIMPLE_GM(thinconcavepaths, canvas, 400, 400) { SkPaint paint; paint.setAntiAlias(true); paint.setStyle(SkPaint::kFill_Style); canvas->save(); for (SkScalar width = 0.5; width < 2.05; width += 0.25) { draw_thin_stroked_rect(canvas, paint, width); canvas->translate(0, 25); } canvas->restore(); canvas->translate(50, 0); canvas->save(); for (SkScalar width = 0.5; width < 2.05; width += 0.25) { draw_thin_right_angle(canvas, paint, width); canvas->translate(0, 25); } canvas->restore(); canvas->translate(100, 0); }