/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkGradientShader.h" #include "SkPoint.h" #include "SkShader.h" #include "SkTextBlob.h" #include "SkTDArray.h" #include "SkTypeface.h" // This GM exercises drawTextBlob offset vs. shader space behavior. class TextBlobShaderGM : public skiagm::GM { public: TextBlobShaderGM(const char* txt) { SkPaint p; size_t txtLen = strlen(txt); fGlyphs.append(p.textToGlyphs(txt, txtLen, NULL)); p.textToGlyphs(txt, txtLen, fGlyphs.begin()); } protected: void onOnceBeforeDraw() SK_OVERRIDE { SkPaint p; p.setAntiAlias(true); p.setSubpixelText(true); p.setTextSize(30); p.setTextEncoding(SkPaint::kGlyphID_TextEncoding); SkTextBlobBuilder builder; int glyphCount = fGlyphs.count(); const SkTextBlobBuilder::RunBuffer* run; run = &builder.allocRun(p, glyphCount, 10, 10, NULL); memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t)); run = &builder.allocRunPosH(p, glyphCount, 80, NULL); memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t)); for (int i = 0; i < glyphCount; ++i) { run->pos[i] = p.getTextSize() * i * .75f; } run = &builder.allocRunPos(p, glyphCount, NULL); memcpy(run->glyphs, fGlyphs.begin(), glyphCount * sizeof(uint16_t)); for (int i = 0; i < glyphCount; ++i) { run->pos[i * 2] = p.getTextSize() * i * .75f; run->pos[i * 2 + 1] = 150 + 5 * sinf((float)i * 8 / glyphCount); } fBlob.reset(builder.build()); SkColor colors[2]; colors[0] = SK_ColorRED; colors[1] = SK_ColorGREEN; SkScalar pos[SK_ARRAY_COUNT(colors)]; for (unsigned i = 0; i < SK_ARRAY_COUNT(pos); ++i) { pos[i] = (float)i / (SK_ARRAY_COUNT(pos) - 1); } SkISize sz = this->onISize(); fShader.reset(SkGradientShader::CreateRadial(SkPoint::Make(SkIntToScalar(sz.width() / 2), SkIntToScalar(sz.height() / 2)), sz.width() * .66f, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kRepeat_TileMode)); } uint32_t onGetFlags() const SK_OVERRIDE { return kSkip565_Flag; } SkString onShortName() SK_OVERRIDE { return SkString("textblobshader"); } SkISize onISize() SK_OVERRIDE { return SkISize::Make(640, 480); } void onDraw(SkCanvas* canvas) SK_OVERRIDE { SkPaint p; p.setStyle(SkPaint::kFill_Style); p.setShader(fShader); SkISize sz = this->onISize(); static const int kXCount = 4; static const int kYCount = 3; for (int i = 0; i < kXCount; ++i) { for (int j = 0; j < kYCount; ++j) { canvas->drawTextBlob(fBlob, SkIntToScalar(i * sz.width() / kXCount), SkIntToScalar(j * sz.height() / kYCount), p); } } } private: SkTDArray fGlyphs; SkAutoTUnref fBlob; SkAutoTUnref fShader; typedef skiagm::GM INHERITED; }; DEF_GM( return SkNEW_ARGS(TextBlobShaderGM, ("Blobber")); )