/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This test only works with the GPU backend. #include "gm.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrDrawContext.h" #include "SkColorPriv.h" #include "effects/GrPorterDuffXferProcessor.h" #include "effects/GrSimpleTextureEffect.h" static const int S = 200; DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) { GrRenderTarget* target = canvas->internal_private_accessTopLayerRenderTarget(); GrContext* ctx = canvas->getGrContext(); SkAutoTUnref drawContext(ctx ? ctx->drawContext(target) : nullptr); if (drawContext && target) { SkAutoTArray gTextureData((2 * S) * (2 * S)); static const int stride = 2 * S; static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); for (int i = 0; i < 2; ++i) { int offset = 0; // fill upper-left for (int y = 0; y < S; ++y) { for (int x = 0; x < S; ++x) { gTextureData[offset + y * stride + x] = gray; } } // fill upper-right offset = S; for (int y = 0; y < S; ++y) { for (int x = 0; x < S; ++x) { gTextureData[offset + y * stride + x] = white; } } // fill lower left offset = S * stride; for (int y = 0; y < S; ++y) { for (int x = 0; x < S; ++x) { gTextureData[offset + y * stride + x] = black; } } // fill lower right offset = S * stride + S; for (int y = 0; y < S; ++y) { for (int x = 0; x < S; ++x) { gTextureData[offset + y * stride + x] = gray; } } GrSurfaceDesc desc; // use RT flag bit because in GL it makes the texture be bottom-up desc.fFlags = i ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags; desc.fConfig = kSkia8888_GrPixelConfig; desc.fWidth = 2 * S; desc.fHeight = 2 * S; GrTexture* texture = ctx->textureProvider()->createTexture( desc, false, gTextureData.get(), 0); if (!texture) { return; } SkAutoTUnref au(texture); // setup new clip GrClip clip(SkRect::MakeWH(2*S, 2*S)); GrPaint paint; paint.setPorterDuffXPFactory(SkXfermode::kSrcOver_Mode); SkMatrix vm; if (i) { vm.setRotate(90 * SK_Scalar1, S * SK_Scalar1, S * SK_Scalar1); } else { vm.reset(); } SkMatrix tm; tm = vm; tm.postIDiv(2*S, 2*S); paint.addColorTextureProcessor(texture, tm); drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S)); // now update the lower right of the texture in first pass // or upper right in second pass offset = 0; for (int y = 0; y < S; ++y) { for (int x = 0; x < S; ++x) { gTextureData[offset + y * stride + x] = ((x + y) % 2) ? (i ? green : red) : blue; } } texture->writePixels(S, (i ? 0 : S), S, S, texture->config(), gTextureData.get(), 4 * stride); drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S)); } } else { skiagm::GM::DrawGpuOnlyMessage(canvas); } } #endif