/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Resources.h" #include "SkBitmap.h" #include "SkShader.h" #include "gm.h" DEF_SIMPLE_GM(bitmap_subset_shader, canvas, 256, 256) { canvas->clear(SK_ColorWHITE); SkBitmap source; if (!GetResourceAsBitmap("images/color_wheel.png", &source)) { return; } SkIRect left = SkIRect::MakeWH(source.width()/2, source.height()); SkIRect right = SkIRect::MakeXYWH(source.width()/2, 0, source.width()/2, source.height()); SkBitmap leftBitmap, rightBitmap; source.extractSubset(&leftBitmap, left); source.extractSubset(&rightBitmap, right); SkMatrix matrix; matrix.setScale(0.75f, 0.75f); matrix.preRotate(30.0f); SkShader::TileMode tm = SkShader::kRepeat_TileMode; SkPaint paint; paint.setShader(SkShader::MakeBitmapShader(leftBitmap, tm, tm, &matrix)); canvas->drawRect(SkRect::MakeWH(256.0f, 128.0f), paint); paint.setShader(SkShader::MakeBitmapShader(rightBitmap, tm, tm, &matrix)); canvas->drawRect(SkRect::MakeXYWH(0, 128.0f, 256.0f, 128.0f), paint); }