/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkBlurImageFilter.h" #include "SkRSXform.h" #include "SkSurface.h" static void make_bm(SkBitmap* bm) { bm->allocN32Pixels(100, 100); bm->eraseColor(SK_ColorBLUE); SkCanvas canvas(*bm); SkPaint paint; paint.setAntiAlias(true); paint.setColor(SK_ColorRED); canvas.drawCircle(50, 50, 50, paint); } static void draw_2_bitmaps(SkCanvas* canvas, const SkBitmap& bm, bool doClip, int dx, int dy, SkImageFilter* filter = nullptr) { SkAutoCanvasRestore acr(canvas, true); SkPaint paint; SkRect clipR = SkRect::MakeXYWH(SkIntToScalar(dx), SkIntToScalar(dy), SkIntToScalar(bm.width()), SkIntToScalar(bm.height())); paint.setImageFilter(filter); clipR.inset(5, 5); if (doClip) { canvas->save(); canvas->clipRect(clipR); } canvas->drawSprite(bm, dx, dy, &paint); if (doClip) { canvas->restore(); } canvas->translate(SkIntToScalar(bm.width() + 20), 0); if (doClip) { canvas->save(); canvas->clipRect(clipR); } canvas->drawBitmap(bm, SkIntToScalar(dx), SkIntToScalar(dy), &paint); if (doClip) { canvas->restore(); } } /** * Compare output of drawSprite and drawBitmap (esp. clipping and imagefilters) */ class SpriteBitmapGM : public skiagm::GM { public: SpriteBitmapGM() {} protected: SkString onShortName() override { return SkString("spritebitmap"); } SkISize onISize() override { return SkISize::Make(640, 480); } void onDraw(SkCanvas* canvas) override { SkBitmap bm; make_bm(&bm); int dx = 10; int dy = 10; SkScalar sigma = 8; SkAutoTUnref filter(SkBlurImageFilter::Create(sigma, sigma)); draw_2_bitmaps(canvas, bm, false, dx, dy); dy += bm.height() + 20; draw_2_bitmaps(canvas, bm, false, dx, dy, filter); dy += bm.height() + 20; draw_2_bitmaps(canvas, bm, true, dx, dy); dy += bm.height() + 20; draw_2_bitmaps(canvas, bm, true, dx, dy, filter); } private: typedef GM INHERITED; }; DEF_GM( return new SpriteBitmapGM; ) /////////////////////////////////////////////////////////////////////////////////////////////////// #include "SkColorFilterImageFilter.h" #include "SkModeColorFilter.h" #include "SkMorphologyImageFilter.h" #include "SkOffsetImageFilter.h" static SkImage* make_image(SkCanvas* rootCanvas) { SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100); SkAutoTUnref surface(rootCanvas->newSurface(info)); if (!surface) { surface.reset(SkSurface::NewRaster(info)); } SkPaint paint; paint.setAntiAlias(true); paint.setColor(SK_ColorRED); surface->getCanvas()->drawCircle(50, 50, 50, paint); return surface->newImageSnapshot(); } static void show_image(SkCanvas* canvas, SkImage* image, const SkIPoint& offset) { SkScalar x = SkIntToScalar(offset.x()); SkScalar y = SkIntToScalar(offset.y()); SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); SkRect r = SkRect::MakeIWH(image->width(), image->height()); r.offset(x, y); // get on pixel-centers to make the hairline land on a numerical stable boundary r.outset(SK_ScalarHalf, SK_ScalarHalf); canvas->drawRect(r, paint); canvas->drawImage(image, x, y, nullptr); } typedef SkImageFilter* (*ImageFilterFactory)(); // +[]{...} did not work on windows (VS) // (ImageFilterFactory)[]{...} did not work on linux (gcc) // hence this cast function template ImageFilterFactory IFCCast(T arg) { return arg; } /** * Compare output of drawSprite and drawBitmap (esp. clipping and imagefilters) */ class ApplyFilterGM : public skiagm::GM { public: ApplyFilterGM() {} protected: SkString onShortName() override { return SkString("apply-filter"); } SkISize onISize() override { return SkISize::Make(640, 480); } void onDraw(SkCanvas* canvas) override { SkAutoTUnref image0(make_image(canvas)); const ImageFilterFactory factories[] = { IFCCast([]{ return SkBlurImageFilter::Create(8, 8); }), IFCCast([]{ SkAutoTUnref cf(SkModeColorFilter::Create(SK_ColorBLUE, SkXfermode::kSrcIn_Mode)); return SkColorFilterImageFilter::Create(cf); }), IFCCast([]{ return SkDilateImageFilter::Create(8, 8); }), IFCCast([]{ return SkErodeImageFilter::Create(8, 8); }), IFCCast([]{ return SkOffsetImageFilter::Create(8, 8); }), }; const SkScalar spacer = image0->width() * 3.0f / 2; for (auto&& factory : factories) { SkAutoTUnref filter(factory()); SkIPoint offset1, offset2; SkAutoTUnref image1(image0->applyFilter(filter, &offset1, true)); SkAutoTUnref image2(image0->applyFilter(filter, &offset2, false)); canvas->save(); canvas->translate(30, 30); show_image(canvas, image0, SkIPoint::Make(0, 0)); // original canvas->translate(spacer, 0); show_image(canvas, image1, offset1); // snug canvas->translate(spacer, 0); show_image(canvas, image2, offset2); // not snug // Try drawing the original w/ the filter, to see that it "draws" the same as // when we have manually applied the filter (above). { SkPaint paint; paint.setImageFilter(filter); SkBitmap bm; image0->asLegacyBitmap(&bm, SkImage::kRO_LegacyBitmapMode); SkPoint loc = { 0, 0 }; canvas->translate(spacer, 0); canvas->getTotalMatrix().mapPoints(&loc, 1); canvas->drawSprite(bm, (int)loc.x(), (int)loc.y(), &paint); // like snug canvas->translate(spacer, 0); canvas->drawImage(image0, 0, 0, &paint); // like not snug } canvas->restore(); canvas->translate(0, spacer); } } private: typedef GM INHERITED; }; DEF_GM( return new ApplyFilterGM; )