/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkGradientShader.h" // All we're looking for here is that we see a smooth gradient. DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) { SkPoint center = {100000, 100000}; SkScalar radius = 40; SkColor colors[] = {SK_ColorBLACK, SK_ColorWHITE}; SkPaint p; p.setShader(SkGradientShader::MakeRadial(center, radius, colors, nullptr, SK_ARRAY_COUNT(colors), SkShader::kRepeat_TileMode)); canvas->drawPaint(p); }