/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkPerlinNoiseShader.h" class PerlinNoiseGM : public skiagm::GM { public: PerlinNoiseGM() { this->setBGColor(0xFF000000); fSize = SkISize::Make(80, 80); } protected: virtual SkString onShortName() { return SkString("perlinnoise"); } virtual SkISize onISize() { return SkISize::Make(200, 500); } void drawRect(SkCanvas* canvas, int x, int y, const SkPaint& paint, const SkISize& size) { canvas->save(); canvas->translate(SkIntToScalar(x), SkIntToScalar(y)); SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()), SkIntToScalar(size.height())); canvas->drawRect(r, paint); canvas->restore(); } void test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) { SkISize tileSize = SkISize::Make(fSize.width() / 2, fSize.height() / 2); SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed, stitchTiles ? &tileSize : NULL) : SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, stitchTiles ? &tileSize : NULL); SkPaint paint; paint.setShader(shader)->unref(); if (stitchTiles) { drawRect(canvas, x, y, paint, tileSize); x += tileSize.width(); drawRect(canvas, x, y, paint, tileSize); y += tileSize.width(); drawRect(canvas, x, y, paint, tileSize); x -= tileSize.width(); drawRect(canvas, x, y, paint, tileSize); } else { drawRect(canvas, x, y, paint, fSize); } } virtual void onDraw(SkCanvas* canvas) { canvas->clear(SK_ColorBLACK); test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type, 0.1f, 0.1f, 0, 0, false); test(canvas, 100, 0, SkPerlinNoiseShader::kTurbulence_Type, 0.1f, 0.1f, 0, 0, false); test(canvas, 0, 100, SkPerlinNoiseShader::kFractalNoise_Type, 0.1f, 0.1f, 2, 0, false); test(canvas, 100, 100, SkPerlinNoiseShader::kFractalNoise_Type, 0.05f, 0.1f, 1, 0, true); test(canvas, 0, 200, SkPerlinNoiseShader::kTurbulence_Type, 0.1f, 0.1f, 1, 0, true); test(canvas, 100, 200, SkPerlinNoiseShader::kTurbulence_Type, 0.2f, 0.4f, 5, 0, false); test(canvas, 0, 300, SkPerlinNoiseShader::kFractalNoise_Type, 0.1f, 0.1f, 3, 1, false); test(canvas, 100, 300, SkPerlinNoiseShader::kFractalNoise_Type, 0.1f, 0.1f, 3, 4, false); canvas->scale(0.75f, 1.0f); test(canvas, 0, 400, SkPerlinNoiseShader::kFractalNoise_Type, 0.1f, 0.1f, 2, 0, false); test(canvas, 100, 400, SkPerlinNoiseShader::kFractalNoise_Type, 0.1f, 0.05f, 1, 0, true); } private: typedef GM INHERITED; SkISize fSize; }; class PerlinNoiseGM2 : public skiagm::GM { public: PerlinNoiseGM2() { fSize = SkISize::Make(80, 80); } protected: virtual SkString onShortName() { return SkString("perlinnoise_localmatrix"); } virtual SkISize onISize() { return SkISize::Make(640, 480); } void install(SkPaint* paint, SkPerlinNoiseShader::Type type, float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, bool stitchTiles) { SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed, stitchTiles ? &fSize : NULL) : SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, stitchTiles ? &fSize : NULL); paint->setShader(shader)->unref(); } virtual void onDraw(SkCanvas* canvas) { canvas->translate(10, 10); SkPaint paint; install(&paint, SkPerlinNoiseShader::kFractalNoise_Type, 0.1f, 0.1f, 2, 0, false); const SkScalar w = SkIntToScalar(fSize.width()); const SkScalar h = SkIntToScalar(fSize.height()); SkRect r = SkRect::MakeWH(w, h); canvas->drawRect(r, paint); canvas->save(); canvas->translate(w * 5/4, 0); canvas->drawRect(r, paint); canvas->restore(); canvas->save(); canvas->translate(0, h + 10); canvas->scale(2, 2); canvas->drawRect(r, paint); canvas->restore(); canvas->save(); canvas->translate(w + 100, h + 10); canvas->scale(2, 2); canvas->drawRect(r, paint); canvas->restore(); // The next row should draw the same as the previous, even though we are using a local // matrix instead of the canvas. canvas->translate(0, h * 2 + 10); SkMatrix lm; lm.setScale(2, 2); paint.setShader(SkShader::CreateLocalMatrixShader(paint.getShader(), lm))->unref(); r.fRight += r.width(); r.fBottom += r.height(); canvas->save(); canvas->translate(0, h + 10); canvas->drawRect(r, paint); canvas->restore(); canvas->save(); canvas->translate(w + 100, h + 10); canvas->drawRect(r, paint); canvas->restore(); } private: typedef GM INHERITED; SkISize fSize; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM( return new PerlinNoiseGM; ) DEF_GM( return new PerlinNoiseGM2; )