#include "gm.h" #include "SkPicture.h" #include "SkRectShape.h" #include "SkGroupShape.h" typedef SkScalar (*MakePathProc)(SkPath*); static SkScalar make_frame(SkPath* path) { SkRect r = { SkIntToScalar(10), SkIntToScalar(10), SkIntToScalar(630), SkIntToScalar(470) }; path->addRoundRect(r, SkIntToScalar(15), SkIntToScalar(15)); SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); paint.setStrokeWidth(SkIntToScalar(5)); paint.getFillPath(*path, path); return SkIntToScalar(15); } static SkScalar make_triangle(SkPath* path) { static const int gCoord[] = { 10, 20, 15, 5, 30, 30 }; path->moveTo(SkIntToScalar(gCoord[0]), SkIntToScalar(gCoord[1])); path->lineTo(SkIntToScalar(gCoord[2]), SkIntToScalar(gCoord[3])); path->lineTo(SkIntToScalar(gCoord[4]), SkIntToScalar(gCoord[5])); path->close(); path->offset(SkIntToScalar(10), SkIntToScalar(0)); return SkIntToScalar(30); } static SkScalar make_rect(SkPath* path) { SkRect r = { SkIntToScalar(10), SkIntToScalar(10), SkIntToScalar(30), SkIntToScalar(30) }; path->addRect(r); path->offset(SkIntToScalar(10), SkIntToScalar(0)); return SkIntToScalar(30); } static SkScalar make_oval(SkPath* path) { SkRect r = { SkIntToScalar(10), SkIntToScalar(10), SkIntToScalar(30), SkIntToScalar(30) }; path->addOval(r); path->offset(SkIntToScalar(10), SkIntToScalar(0)); return SkIntToScalar(30); } static SkScalar make_sawtooth(SkPath* path) { SkScalar x = SkIntToScalar(20); SkScalar y = SkIntToScalar(20); const SkScalar x0 = x; const SkScalar dx = SK_Scalar1 * 5; const SkScalar dy = SK_Scalar1 * 10; path->moveTo(x, y); for (int i = 0; i < 32; i++) { x += dx; path->lineTo(x, y - dy); x += dx; path->lineTo(x, y + dy); } path->lineTo(x, y + (2 * dy)); path->lineTo(x0, y + (2 * dy)); path->close(); return SkIntToScalar(30); } static SkScalar make_star(SkPath* path, int n) { const SkScalar c = SkIntToScalar(45); const SkScalar r = SkIntToScalar(20); SkScalar rad = -SK_ScalarPI / 2; const SkScalar drad = (n >> 1) * SK_ScalarPI * 2 / n; path->moveTo(c, c - r); for (int i = 1; i < n; i++) { rad += drad; SkScalar cosV, sinV = SkScalarSinCos(rad, &cosV); path->lineTo(c + SkScalarMul(cosV, r), c + SkScalarMul(sinV, r)); } path->close(); return r * 2 * 6 / 5; } static SkScalar make_star_5(SkPath* path) { return make_star(path, 5); } static SkScalar make_star_13(SkPath* path) { return make_star(path, 13); } static const MakePathProc gProcs[] = { make_frame, make_triangle, make_rect, make_oval, make_sawtooth, make_star_5, make_star_13 }; #define N SK_ARRAY_COUNT(gProcs) namespace skiagm { class PathFillGM : public GM { SkPath fPath[N]; SkScalar fDY[N]; public: PathFillGM() { for (size_t i = 0; i < N; i++) { fDY[i] = gProcs[i](&fPath[i]); } } protected: virtual SkString onShortName() { return SkString("pathfill"); } virtual SkISize onISize() { return make_isize(640, 480); } void drawBG(SkCanvas* canvas) { canvas->drawColor(SK_ColorWHITE); } virtual void onDraw(SkCanvas* canvas) { this->drawBG(canvas); SkPaint paint; paint.setAntiAlias(true); for (size_t i = 0; i < N; i++) { canvas->drawPath(fPath[i], paint); canvas->translate(SkIntToScalar(0), fDY[i]); } } private: typedef GM INHERITED; }; /////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new PathFillGM; } static GMRegistry reg(MyFactory); }