/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkGradientShader.h" #include "SkPatchUtils.h" static SkShader* make_shader() { const SkColor colors[] = { SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE, SK_ColorMAGENTA, SK_ColorBLUE, SK_ColorYELLOW, }; const SkPoint pts[] = { { 100.f / 4.f, 0.f }, { 3.f * 100.f / 4.f, 100.f } }; return SkGradientShader::CreateLinear(pts, colors, NULL, SK_ARRAY_COUNT(colors), SkShader::kMirror_TileMode); } static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) { //draw control points SkPaint paint; SkPoint bottom[SkPatchUtils::kNumPtsCubic]; SkPatchUtils::getBottomCubic(cubics, bottom); SkPoint top[SkPatchUtils::kNumPtsCubic]; SkPatchUtils::getTopCubic(cubics, top); SkPoint left[SkPatchUtils::kNumPtsCubic]; SkPatchUtils::getLeftCubic(cubics, left); SkPoint right[SkPatchUtils::kNumPtsCubic]; SkPatchUtils::getRightCubic(cubics, right); paint.setColor(SK_ColorBLACK); paint.setStrokeWidth(0.5f); SkPoint corners[4] = { bottom[0], bottom[3], top[0], top[3] }; canvas->drawPoints(SkCanvas::kLines_PointMode, 4, bottom, paint); canvas->drawPoints(SkCanvas::kLines_PointMode, 2, bottom + 1, paint); canvas->drawPoints(SkCanvas::kLines_PointMode, 4, top, paint); canvas->drawPoints(SkCanvas::kLines_PointMode, 4, left, paint); canvas->drawPoints(SkCanvas::kLines_PointMode, 4, right, paint); canvas->drawPoints(SkCanvas::kLines_PointMode, 2, top + 1, paint); canvas->drawPoints(SkCanvas::kLines_PointMode, 2, left + 1, paint); canvas->drawPoints(SkCanvas::kLines_PointMode, 2, right + 1, paint); paint.setStrokeWidth(2); paint.setColor(SK_ColorRED); canvas->drawPoints(SkCanvas::kPoints_PointMode, 4, corners, paint); paint.setColor(SK_ColorBLUE); canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, bottom + 1, paint); paint.setColor(SK_ColorCYAN); canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, top + 1, paint); paint.setColor(SK_ColorYELLOW); canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, left + 1, paint); paint.setColor(SK_ColorGREEN); canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, right + 1, paint); } namespace skiagm { /** * This GM draws a cubics coons patch using the specialized call SkCanvas::drawPatch. */ class SkPatchGM : public GM { public: SkPatchGM() { this->setBGColor(0xFFFFFFFF); } protected: SkString onShortName() override { return SkString("patch_primitive"); } SkISize onISize() override { return SkISize::Make(800, 800); } void onDraw(SkCanvas* canvas) override { SkPaint paint; // The order of the colors and points is clockwise starting at upper-left corner. const SkPoint cubics[SkPatchUtils::kNumCtrlPts] = { //top points {100,100},{150,50},{250,150}, {300,100}, //right points {250, 150},{350,250}, //bottom points {300,300},{250,250},{150,350},{100,300}, //left points {50,250},{150,150} }; const SkColor colors[SkPatchUtils::kNumCorners] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorCYAN }; const SkPoint texCoords[SkPatchUtils::kNumCorners] = { {0.0f, 0.0f}, {100.0f, 0.0f}, {100.0f,100.0f}, {0.0f, 100.0f}} ; const SkXfermode::Mode modes[] = { SkXfermode::kSrc_Mode, SkXfermode::kDst_Mode, SkXfermode::kModulate_Mode, }; SkAutoTUnref shader(make_shader()); canvas->save(); for (int y = 0; y < 3; y++) { SkAutoTUnref xfer(SkXfermode::Create(modes[y])); for (int x = 0; x < 4; x++) { canvas->save(); canvas->translate(x * 350.0f, y * 350.0f); switch (x) { case 0: canvas->drawPatch(cubics, NULL, NULL, xfer, paint); break; case 1: canvas->drawPatch(cubics, colors, NULL, xfer, paint); break; case 2: paint.setShader(shader); canvas->drawPatch(cubics, NULL, texCoords, xfer, paint); paint.setShader(NULL); break; case 3: paint.setShader(shader); canvas->drawPatch(cubics, colors, texCoords, xfer, paint); paint.setShader(NULL); break; default: break; } draw_control_points(canvas, cubics); canvas->restore(); } } canvas->restore(); } private: typedef GM INHERITED; }; DEF_GM(return SkNEW(SkPatchGM); ) }