/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "sk_tool_utils.h" #include "SkColorFilter.h" #include "SkGradientShader.h" #define WIDTH 512 #define HEIGHT 1024 namespace skiagm { // Using gradients because GPU doesn't currently have an implementation of SkColorShader (duh!) static sk_sp make_color_shader(SkColor color) { constexpr SkPoint kPts[] = {{0, 0}, {1, 1}}; SkColor colors[] = {color, color}; return SkGradientShader::MakeLinear(kPts, colors, nullptr, 2, SkShader::kClamp_TileMode); } static sk_sp make_solid_shader() { return make_color_shader(SkColorSetARGB(0xFF, 0x42, 0x82, 0x21)); } static sk_sp make_transparent_shader() { return make_color_shader(SkColorSetARGB(0x80, 0x10, 0x70, 0x20)); } static sk_sp make_trans_black_shader() { return make_color_shader(0x0); } // draws a background behind each test rect to see transparency static sk_sp make_bg_shader(int checkSize) { SkBitmap bmp; bmp.allocN32Pixels(2 * checkSize, 2 * checkSize); SkCanvas canvas(bmp); canvas.clear(sk_tool_utils::color_to_565(0xFF800000)); SkPaint paint; paint.setColor(sk_tool_utils::color_to_565(0xFF000080)); SkRect rect0 = SkRect::MakeXYWH(0, 0, SkIntToScalar(checkSize), SkIntToScalar(checkSize)); SkRect rect1 = SkRect::MakeXYWH(SkIntToScalar(checkSize), SkIntToScalar(checkSize), SkIntToScalar(checkSize), SkIntToScalar(checkSize)); canvas.drawRect(rect1, paint); canvas.drawRect(rect0, paint); return SkShader::MakeBitmapShader(bmp, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); } class ModeColorFilterGM : public GM { public: ModeColorFilterGM() { this->setBGColor(sk_tool_utils::color_to_565(0xFF303030)); } protected: SkString onShortName() override { return SkString("modecolorfilters"); } SkISize onISize() override { return SkISize::Make(WIDTH, HEIGHT); } void onDraw(SkCanvas* canvas) override { // size of rect for each test case constexpr int kRectWidth = 20; constexpr int kRectHeight = 20; constexpr int kCheckSize = 10; if (!fBmpShader) { fBmpShader = make_bg_shader(kCheckSize); } SkPaint bgPaint; bgPaint.setShader(fBmpShader); bgPaint.setBlendMode(SkBlendMode::kSrc); sk_sp shaders[] = { nullptr, // use a paint color instead of a shader make_solid_shader(), make_transparent_shader(), make_trans_black_shader(), }; // used without shader SkColor colors[] = { SkColorSetARGB(0xFF, 0xFF, 0xFF, 0xFF), SkColorSetARGB(0xFF, 0x00, 0x00, 0x00), SkColorSetARGB(0x00, 0x00, 0x00, 0x00), SkColorSetARGB(0xFF, 0x10, 0x20, 0x42), SkColorSetARGB(0xA0, 0x20, 0x30, 0x90), }; // used with shaders SkColor alphas[] = {0xFFFFFFFF, 0x80808080}; const SkBlendMode modes[] = { // currently just doing the Modes expressible as Coeffs SkBlendMode::kClear, SkBlendMode::kSrc, SkBlendMode::kDst, SkBlendMode::kSrcOver, SkBlendMode::kDstOver, SkBlendMode::kSrcIn, SkBlendMode::kDstIn, SkBlendMode::kSrcOut, SkBlendMode::kDstOut, SkBlendMode::kSrcATop, SkBlendMode::kDstATop, SkBlendMode::kXor, SkBlendMode::kPlus, SkBlendMode::kModulate, }; SkPaint paint; int idx = 0; const int kRectsPerRow = SkMax32(this->getISize().fWidth / kRectWidth, 1); for (size_t cfm = 0; cfm < SK_ARRAY_COUNT(modes); ++cfm) { for (size_t cfc = 0; cfc < SK_ARRAY_COUNT(colors); ++cfc) { paint.setColorFilter(SkColorFilter::MakeModeFilter(colors[cfc], modes[cfm])); for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); ++s) { paint.setShader(shaders[s]); bool hasShader = nullptr == paint.getShader(); int paintColorCnt = hasShader ? SK_ARRAY_COUNT(alphas) : SK_ARRAY_COUNT(colors); SkColor* paintColors = hasShader ? alphas : colors; for (int pc = 0; pc < paintColorCnt; ++pc) { paint.setColor(paintColors[pc]); SkScalar x = SkIntToScalar(idx % kRectsPerRow); SkScalar y = SkIntToScalar(idx / kRectsPerRow); SkRect rect = SkRect::MakeXYWH(x * kRectWidth, y * kRectHeight, SkIntToScalar(kRectWidth), SkIntToScalar(kRectHeight)); canvas->saveLayer(&rect, nullptr); canvas->drawRect(rect, bgPaint); canvas->drawRect(rect, paint); canvas->restore(); ++idx; } } } } } private: sk_sp fBmpShader; typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new ModeColorFilterGM; } static GMRegistry reg(MyFactory); }