/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkSurface.h" #include "sk_tool_utils.h" static sk_sp make_image(SkCanvas* rootCanvas, SkColor color) { SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100); auto surface(sk_tool_utils::makeSurface(rootCanvas, info)); SkPaint paint; paint.setAntiAlias(true); paint.setColor(color); surface->getCanvas()->drawIRect(SkIRect::MakeXYWH(25, 25, 50, 50), paint); return surface->makeImageSnapshot(); } DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) { sk_sp redImage = make_image(canvas, SK_ColorRED); SkMatrix translate = SkMatrix::MakeTrans(100.0f, 0.0f); SkMatrix rotate; rotate.setRotate(45.0f); sk_sp redImageShader = redImage->makeShader(&translate); sk_sp redLocalMatrixShader = redImageShader->makeWithLocalMatrix(rotate); // Rotate about the origin will happen first. SkPaint paint; paint.setShader(redLocalMatrixShader); canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); sk_sp blueImage = make_image(canvas, SK_ColorBLUE); sk_sp blueImageShader = blueImage->makeShader(&rotate); sk_sp blueLocalMatrixShader = blueImageShader->makeWithLocalMatrix(translate); // Translate will happen first. paint.setShader(blueLocalMatrixShader); canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); canvas->translate(100.0f, 0.0f); // Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100). SkShader::TileMode mode[2]; SkMatrix matrix; SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode); paint.setShader(image->makeShader(mode[0], mode[1], &matrix)); canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); image = blueLocalMatrixShader->isAImage(&matrix, mode); paint.setShader(image->makeShader(mode[0], mode[1], &matrix)); canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); }