/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBlurImageFilter.h" #include "SkColor.h" #include "SkDisplacementMapEffect.h" #include "SkDropShadowImageFilter.h" #include "SkGradientShader.h" #include "SkImage.h" #include "SkImageSource.h" #include "SkMorphologyImageFilter.h" #include "SkScalar.h" #include "SkSurface.h" #include "gm.h" #include "sk_tool_utils.h" namespace skiagm { // This GM draws image filters with a CTM containing shearing / rotation. // It checks that the scale portion of the CTM is correctly extracted // and applied to the image inputs separately from the non-scale portion. static sk_sp make_gradient_circle(int width, int height) { SkScalar x = SkIntToScalar(width / 2); SkScalar y = SkIntToScalar(height / 2); SkScalar radius = SkMinScalar(x, y) * 0.8f; auto surface(SkSurface::MakeRasterN32Premul(width, height)); SkCanvas* canvas = surface->getCanvas(); canvas->clear(0x00000000); SkColor colors[2]; colors[0] = SK_ColorWHITE; colors[1] = SK_ColorBLACK; SkPaint paint; paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(x, y), radius, colors, nullptr, 2, SkShader::kClamp_TileMode)); canvas->drawCircle(x, y, radius, paint); return surface->makeImageSnapshot(); } class ImageFiltersTransformedGM : public GM { public: ImageFiltersTransformedGM() { this->setBGColor(SK_ColorBLACK); } protected: SkString onShortName() override { return SkString("imagefilterstransformed"); } SkISize onISize() override { return SkISize::Make(420, 240); } void onOnceBeforeDraw() override { fCheckerboard = SkImage::MakeFromBitmap( sk_tool_utils::create_checkerboard_bitmap(64, 64, 0xFFA0A0A0, 0xFF404040, 8)); fGradientCircle = make_gradient_circle(64, 64); } void onDraw(SkCanvas* canvas) override { sk_sp gradient(SkImageSource::Make(fGradientCircle)); sk_sp checkerboard(SkImageSource::Make(fCheckerboard)); sk_sp filters[] = { SkBlurImageFilter::Make(12, 0, nullptr), SkDropShadowImageFilter::Make(0, 15, 8, 0, SK_ColorGREEN, SkDropShadowImageFilter::kDrawShadowAndForeground_ShadowMode, nullptr), SkDisplacementMapEffect::Make(SkDisplacementMapEffect::kR_ChannelSelectorType, SkDisplacementMapEffect::kR_ChannelSelectorType, 12, std::move(gradient), checkerboard), SkDilateImageFilter::Make(2, 2, checkerboard), SkErodeImageFilter::Make(2, 2, checkerboard), }; const SkScalar margin = SkIntToScalar(20); const SkScalar size = SkIntToScalar(60); for (size_t j = 0; j < 3; j++) { canvas->save(); canvas->translate(margin, 0); for (size_t i = 0; i < SK_ARRAY_COUNT(filters); ++i) { SkPaint paint; paint.setColor(SK_ColorWHITE); paint.setImageFilter(filters[i]); paint.setAntiAlias(true); canvas->save(); canvas->translate(size * SK_ScalarHalf, size * SK_ScalarHalf); canvas->scale(SkDoubleToScalar(0.8), SkDoubleToScalar(0.8)); if (j == 1) { canvas->rotate(SkIntToScalar(45)); } else if (j == 2) { canvas->skew(SkDoubleToScalar(0.5), SkDoubleToScalar(0.2)); } canvas->translate(-size * SK_ScalarHalf, -size * SK_ScalarHalf); canvas->drawOval(SkRect::MakeXYWH(0, size * SkDoubleToScalar(0.1), size, size * SkDoubleToScalar(0.6)), paint); canvas->restore(); canvas->translate(size + margin, 0); } canvas->restore(); canvas->translate(0, size + margin); } } private: sk_sp fCheckerboard; sk_sp fGradientCircle; typedef GM INHERITED; }; DEF_GM( return new ImageFiltersTransformedGM; ) } ////////////////////////////////////////////////////////////////////////////// #include "SkXfermodeImageFilter.h" DEF_SIMPLE_GM(rotate_imagefilter, canvas, 500, 500) { SkPaint paint; const SkRect r = SkRect::MakeXYWH(50, 50, 100, 100); sk_sp filters[] = { nullptr, SkBlurImageFilter::Make(6, 0, nullptr), SkXfermodeImageFilter::Make(SkBlendMode::kSrcOver, nullptr), }; for (auto& filter : filters) { paint.setAntiAlias(false); paint.setImageFilter(filter); canvas->save(); canvas->drawRect(r, paint); canvas->translate(150, 0); canvas->save(); canvas->rotate(30, 100, 100); canvas->drawRect(r, paint); canvas->restore(); paint.setAntiAlias(true); canvas->translate(150, 0); canvas->save(); canvas->rotate(30, 100, 100); canvas->drawRect(r, paint); canvas->restore(); canvas->restore(); canvas->translate(0, 150); } }