/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkBlurImageFilter.h" #define WIDTH 500 #define HEIGHT 500 namespace skiagm { class ImageBlurGM : public GM { public: ImageBlurGM() { this->setBGColor(0xFF000000); } protected: virtual SkString onShortName() { return SkString("imageblur"); } virtual SkISize onISize() { return make_isize(WIDTH, HEIGHT); } virtual void onDraw(SkCanvas* canvas) { SkPaint paint; paint.setImageFilter(new SkBlurImageFilter(24.0f, 0.0f))->unref(); canvas->saveLayer(NULL, &paint); paint.setAntiAlias(true); const char* str = "The quick brown fox jumped over the lazy dog."; srand(1234); for (int i = 0; i < 25; ++i) { int x = rand() % WIDTH; int y = rand() % HEIGHT; paint.setColor(rand() % 0x1000000 | 0xFF000000); paint.setTextSize(rand() % 300); canvas->drawText(str, strlen(str), x, y, paint); } canvas->restore(); } private: typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new ImageBlurGM; } static GMRegistry reg(MyFactory); }