/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkCullPoints.h" #include "SkRandom.h" static void test_hittest(SkCanvas* canvas, const SkPath& path, bool hires) { SkPaint paint; SkRect r = path.getBounds(); paint.setColor(SK_ColorRED); canvas->drawPath(path, paint); const SkScalar MARGIN = SkIntToScalar(4); paint.setColor(0x800000FF); for (SkScalar y = r.fTop + SK_ScalarHalf - MARGIN; y < r.fBottom + MARGIN; y += SK_Scalar1) { for (SkScalar x = r.fLeft + SK_ScalarHalf - MARGIN; x < r.fRight + MARGIN; x += SK_Scalar1) { if (hires) { if (SkHitTestPathEx(path, x, y)) { canvas->drawPoint(x, y, paint); } } else { if (SkHitTestPath(path, x, y, false)) { canvas->drawPoint(x, y, paint); } } } } } class HitTestPathGM : public skiagm::GM { public: HitTestPathGM () {} protected: virtual SkString onShortName() { return SkString("hittestpath"); } virtual SkISize onISize() { return SkISize::Make(700, 460); } virtual void onDraw(SkCanvas* canvas) { SkPath path; SkRandom rand; for (int i = 0; i < 5; ++i) { path.lineTo(rand.nextUScalar1() * 150, rand.nextUScalar1() * 150); path.quadTo(rand.nextUScalar1() * 150, rand.nextUScalar1() * 150, rand.nextUScalar1() * 150, rand.nextUScalar1() * 150); } path.setFillType(SkPath::kEvenOdd_FillType); path.offset(SkIntToScalar(20), SkIntToScalar(20)); test_hittest(canvas, path, false); canvas->translate(SkIntToScalar(200), 0); test_hittest(canvas, path, true); canvas->translate(-SkIntToScalar(200), SkIntToScalar(200)); path.setFillType(SkPath::kWinding_FillType); test_hittest(canvas, path, false); canvas->translate(SkIntToScalar(200), 0); test_hittest(canvas, path, true); } private: typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static skiagm::GM* MyFactory(void*) { return new HitTestPathGM; } static skiagm::GMRegistry reg(MyFactory);