/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /* * This GM presents a variety of different gradients with different * tile modes. Each entry in the table is a rectangle with a linear * gradient that spans from its left edge to its right edge. The rows * in the table represent different color/position configurations, * while the columns in the table represent different tile modes. In * order to highlight the differences between tile modes, the gradient * starts and ends at 30 pixel inset from either side of the rectangle. * * | Clamp Repeat Mirror * _____________________|___________________________________________ * 2-color | rect00 rect01 rect02 * 3-color | rect10 rect11 rect12 * 5-color hard stop | rect20 rect21 rect22 * 5-color edge case 1 | rect30 rect31 rect32 * 5-color edge case 2 | rect40 rect41 rect42 * * The LAST two t-values in edge case 1 are the same, while the FIRST * two t-values in edge case 2 are the same. */ #include "gm.h" #include "SkGradientShader.h" const int WIDTH = 500; const int HEIGHT = 500; const int NUM_ROWS = 5; const int NUM_COLS = 3; const int CELL_WIDTH = WIDTH / NUM_COLS; const int CELL_HEIGHT = HEIGHT / NUM_ROWS; const int PAD_WIDTH = 3; const int PAD_HEIGHT = 3; const int RECT_WIDTH = CELL_WIDTH - (2 * PAD_WIDTH); const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT); static void shade_rect(SkCanvas* canvas, sk_sp shader, int cellRow, int cellCol) { SkPaint paint; paint.setShader(shader); SkRect rect = SkRect::MakeXYWH(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH), SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT), SkIntToScalar(RECT_WIDTH), SkIntToScalar(RECT_HEIGHT)); canvas->drawRect(rect, paint); } static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) { const int X_OFFSET = 30; auto x0 = SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH + X_OFFSET); auto x1 = SkIntToScalar((cellCol+1) * CELL_WIDTH - PAD_WIDTH - X_OFFSET); auto y = SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2); points[0] = SkPoint::Make(x0, y); points[1] = SkPoint::Make(x1, y); } class HardstopGradientShaderGM : public skiagm::GM { public: HardstopGradientShaderGM() { } protected: SkString onShortName() override { return SkString("hardstop_gradients"); } SkISize onISize() override { return SkISize::Make(512, 512); } void onDraw(SkCanvas* canvas) override { SkPoint points[2]; SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorYELLOW, SK_ColorMAGENTA, }; SkScalar row3[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f}; SkScalar row4[] = {0.00f, 0.25f, 0.50f, 1.00f, 1.00f}; SkScalar row5[] = {0.00f, 0.00f, 0.50f, 0.50f, 1.00f}; SkScalar* positions[] = { nullptr, nullptr, row3, row4, row5, }; int numGradientColors[] = { 2, 3, 5, 5, 5, }; SkShader::TileMode tilemodes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode, }; for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) { for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { create_gradient_points(cellRow, cellCol, points); auto shader = SkGradientShader::MakeLinear( points, colors, positions[cellRow], numGradientColors[cellRow], tilemodes[cellCol], 0, nullptr); shade_rect(canvas, shader, cellRow, cellCol); } } } private: typedef skiagm::GM INHERITED; }; DEF_GM(return new HardstopGradientShaderGM;)