/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkGradientShader.h" #include "SkLinearGradient.h" namespace skiagm { struct GradData { int fCount; const SkColor* fColors; const SkScalar* fPos; }; static const SkColor gColors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK }; static const SkScalar gPos0[] = { 0, SK_Scalar1 }; static const SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 }; static const SkScalar gPos2[] = { 0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1 }; static const SkScalar gPosClamp[] = {0.0f, 0.0f, 1.0f, 1.0f}; static const SkColor gColorClamp[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorBLUE }; static const GradData gGradData[] = { { 2, gColors, nullptr }, { 2, gColors, gPos0 }, { 2, gColors, gPos1 }, { 5, gColors, nullptr }, { 5, gColors, gPos2 }, { 4, gColorClamp, gPosClamp } }; static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix) { return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm, 0, &localMatrix); } static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center; center.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); return SkGradientShader::CreateRadial(center, center.fX, data.fColors, data.fPos, data.fCount, tm, 0, &localMatrix); } static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data, SkShader::TileMode, const SkMatrix& localMatrix) { SkPoint center; center.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount, 0, &localMatrix); } static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; center0.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); return SkGradientShader::CreateTwoPointConical( center1, (pts[1].fX - pts[0].fX) / 7, center0, (pts[1].fX - pts[0].fX) / 2, data.fColors, data.fPos, data.fCount, tm, 0, &localMatrix); } static SkShader* Make2Conical(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix) { SkPoint center0, center1; SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10; SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; center0.set(pts[0].fX + radius0, pts[0].fY + radius0); center1.set(pts[1].fX - radius1, pts[1].fY - radius1); return SkGradientShader::CreateTwoPointConical(center1, radius1, center0, radius0, data.fColors, data.fPos, data.fCount, tm, 0, &localMatrix); } typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, const SkMatrix& localMatrix); static const GradMaker gGradMakers[] = { MakeLinear, MakeRadial, MakeSweep, Make2Radial, Make2Conical }; /////////////////////////////////////////////////////////////////////////////// class GradientsGM : public GM { public: GradientsGM(bool dither) : fDither(dither) { this->setBGColor(sk_tool_utils::color_to_565(0xFFDDDDDD)); } protected: SkString onShortName() { return SkString(fDither ? "gradients" : "gradients_nodither"); } virtual SkISize onISize() { return SkISize::Make(840, 815); } virtual void onDraw(SkCanvas* canvas) { SkPoint pts[2] = { { 0, 0 }, { SkIntToScalar(100), SkIntToScalar(100) } }; SkShader::TileMode tm = SkShader::kClamp_TileMode; SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) }; SkPaint paint; paint.setAntiAlias(true); paint.setDither(fDither); canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) { canvas->save(); for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) { SkMatrix scale = SkMatrix::I(); if (i == 5) { // if the clamp case scale.setScale(0.5f, 0.5f); scale.postTranslate(25.f, 25.f); } SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, scale); paint.setShader(shader); canvas->drawRect(r, paint); shader->unref(); canvas->translate(0, SkIntToScalar(120)); } canvas->restore(); canvas->translate(SkIntToScalar(120), 0); } } protected: bool fDither; private: typedef GM INHERITED; }; DEF_GM( return new GradientsGM(true); ) DEF_GM( return new GradientsGM(false); ) // Based on the original gradient slide, but with perspective applied to the // gradient shaders' local matrices class GradientsLocalPerspectiveGM : public GM { public: GradientsLocalPerspectiveGM(bool dither) : fDither(dither) { this->setBGColor(sk_tool_utils::color_to_565(0xFFDDDDDD)); } protected: SkString onShortName() { return SkString(fDither ? "gradients_local_perspective" : "gradients_local_perspective_nodither"); } virtual SkISize onISize() { return SkISize::Make(840, 815); } virtual void onDraw(SkCanvas* canvas) { SkPoint pts[2] = { { 0, 0 }, { SkIntToScalar(100), SkIntToScalar(100) } }; SkShader::TileMode tm = SkShader::kClamp_TileMode; SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) }; SkPaint paint; paint.setAntiAlias(true); paint.setDither(fDither); canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) { canvas->save(); for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) { // apply an increasing y perspective as we move to the right SkMatrix perspective; perspective.setIdentity(); perspective.setPerspY(SkIntToScalar(i+1) / 500); perspective.setSkewX(SkIntToScalar(i+1) / 10); SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, perspective); paint.setShader(shader); canvas->drawRect(r, paint); shader->unref(); canvas->translate(0, SkIntToScalar(120)); } canvas->restore(); canvas->translate(SkIntToScalar(120), 0); } } private: bool fDither; typedef GM INHERITED; }; DEF_GM( return new GradientsLocalPerspectiveGM(true); ) DEF_GM( return new GradientsLocalPerspectiveGM(false); ) // Based on the original gradient slide, but with perspective applied to // the view matrix class GradientsViewPerspectiveGM : public GradientsGM { public: GradientsViewPerspectiveGM(bool dither) : INHERITED(dither) { } protected: SkString onShortName() { return SkString(fDither ? "gradients_view_perspective" : "gradients_view_perspective_nodither"); } virtual SkISize onISize() { return SkISize::Make(840, 500); } virtual void onDraw(SkCanvas* canvas) { SkMatrix perspective; perspective.setIdentity(); perspective.setPerspY(0.001f); perspective.setSkewX(SkIntToScalar(8) / 25); canvas->concat(perspective); INHERITED::onDraw(canvas); } private: typedef GradientsGM INHERITED; }; DEF_GM( return new GradientsViewPerspectiveGM(true); ) DEF_GM( return new GradientsViewPerspectiveGM(false); ) /* Inspired by this javascript, where we need to detect that we are not solving a quadratic equation, but must instead solve a linear (since our X^2 coefficient is 0) ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(-80, 25, 70, 0, 25, 150); g.addColorStop(0, '#f00'); g.addColorStop(0.01, '#0f0'); g.addColorStop(0.99, '#0f0'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); */ class GradientsDegenrate2PointGM : public GM { public: GradientsDegenrate2PointGM(bool dither) : fDither(dither) {} protected: SkString onShortName() { return SkString(fDither ? "gradients_degenerate_2pt" : "gradients_degenerate_2pt_nodither"); } virtual SkISize onISize() { return SkISize::Make(320, 320); } void drawBG(SkCanvas* canvas) { canvas->drawColor(SK_ColorBLUE); } virtual void onDraw(SkCanvas* canvas) { this->drawBG(canvas); SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED }; SkScalar pos[] = { 0, 0.01f, 0.99f, SK_Scalar1 }; SkPoint c0; c0.iset(-80, 25); SkScalar r0 = SkIntToScalar(70); SkPoint c1; c1.iset(0, 25); SkScalar r1 = SkIntToScalar(150); SkShader* s = SkGradientShader::CreateTwoPointConical(c0, r0, c1, r1, colors, pos, SK_ARRAY_COUNT(pos), SkShader::kClamp_TileMode); SkPaint paint; paint.setDither(fDither); paint.setShader(s)->unref(); canvas->drawPaint(paint); } private: bool fDither; typedef GM INHERITED; }; DEF_GM( return new GradientsDegenrate2PointGM(true); ) DEF_GM( return new GradientsDegenrate2PointGM(false); ) /// Tests correctness of *optimized* codepaths in gradients. class ClampedGradientsGM : public GM { public: ClampedGradientsGM(bool dither) : fDither(dither) {} protected: SkString onShortName() { return SkString(fDither ? "clamped_gradients" : "clamped_gradients_nodither"); } virtual SkISize onISize() { return SkISize::Make(640, 510); } void drawBG(SkCanvas* canvas) { canvas->drawColor(sk_tool_utils::color_to_565(0xFFDDDDDD)); } virtual void onDraw(SkCanvas* canvas) { this->drawBG(canvas); SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(300) }; SkPaint paint; paint.setDither(fDither); paint.setAntiAlias(true); SkPoint center; center.iset(0, 300); canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); SkShader* shader = SkGradientShader::CreateRadial( SkPoint(center), SkIntToScalar(200), gColors, nullptr, 5, SkShader::kClamp_TileMode); paint.setShader(shader); canvas->drawRect(r, paint); shader->unref(); } private: bool fDither; typedef GM INHERITED; }; DEF_GM( return new ClampedGradientsGM(true); ) DEF_GM( return new ClampedGradientsGM(false); ) /// Checks quality of large radial gradients, which may display /// some banding. class RadialGradientGM : public GM { public: RadialGradientGM() {} protected: SkString onShortName() override { return SkString("radial_gradient"); } SkISize onISize() override { return SkISize::Make(1280, 1280); } void drawBG(SkCanvas* canvas) { canvas->drawColor(0xFF000000); } void onDraw(SkCanvas* canvas) override { const SkISize dim = this->getISize(); this->drawBG(canvas); SkPaint paint; paint.setDither(true); SkPoint center; center.set(SkIntToScalar(dim.width())/2, SkIntToScalar(dim.height())/2); SkScalar radius = SkIntToScalar(dim.width())/2; const SkColor colors[] = { 0x7f7f7f7f, 0x7f7f7f7f, 0xb2000000 }; const SkScalar pos[] = { 0.0f, 0.35f, 1.0f }; SkShader* shader = SkGradientShader::CreateRadial(center, radius, colors, pos, SK_ARRAY_COUNT(pos), SkShader::kClamp_TileMode); paint.setShader(shader)->unref(); SkRect r = { 0, 0, SkIntToScalar(dim.width()), SkIntToScalar(dim.height()) }; canvas->drawRect(r, paint); } private: typedef GM INHERITED; }; DEF_GM( return new RadialGradientGM; ) class RadialGradient2GM : public GM { public: RadialGradient2GM(bool dither) : fDither(dither) {} protected: SkString onShortName() override { return SkString(fDither ? "radial_gradient2" : "radial_gradient2_nodither"); } SkISize onISize() override { return SkISize::Make(800, 400); } void drawBG(SkCanvas* canvas) { canvas->drawColor(0xFF000000); } // Reproduces the example given in bug 7671058. void onDraw(SkCanvas* canvas) override { SkPaint paint1, paint2, paint3; paint1.setStyle(SkPaint::kFill_Style); paint2.setStyle(SkPaint::kFill_Style); paint3.setStyle(SkPaint::kFill_Style); const SkColor sweep_colors[] = { 0xFFFF0000, 0xFFFFFF00, 0xFF00FF00, 0xFF00FFFF, 0xFF0000FF, 0xFFFF00FF, 0xFFFF0000 }; const SkColor colors1[] = { 0xFFFFFFFF, 0x00000000 }; const SkColor colors2[] = { 0xFF000000, 0x00000000 }; const SkScalar cx = 200, cy = 200, radius = 150; SkPoint center; center.set(cx, cy); // We can either interpolate endpoints and premultiply each point (default, more precision), // or premultiply the endpoints first, avoiding the need to premultiply each point (cheap). const uint32_t flags[] = { 0, SkGradientShader::kInterpolateColorsInPremul_Flag }; for (size_t i = 0; i < SK_ARRAY_COUNT(flags); i++) { SkAutoTUnref sweep( SkGradientShader::CreateSweep(cx, cy, sweep_colors, nullptr, SK_ARRAY_COUNT(sweep_colors), flags[i], nullptr)); SkAutoTUnref radial1( SkGradientShader::CreateRadial(center, radius, colors1, nullptr, SK_ARRAY_COUNT(colors1), SkShader::kClamp_TileMode, flags[i], nullptr)); SkAutoTUnref radial2( SkGradientShader::CreateRadial(center, radius, colors2, nullptr, SK_ARRAY_COUNT(colors2), SkShader::kClamp_TileMode, flags[i], nullptr)); paint1.setShader(sweep); paint1.setDither(fDither); paint2.setShader(radial1); paint2.setDither(fDither); paint3.setShader(radial2); paint3.setDither(fDither); canvas->drawCircle(cx, cy, radius, paint1); canvas->drawCircle(cx, cy, radius, paint3); canvas->drawCircle(cx, cy, radius, paint2); canvas->translate(400, 0); } } private: bool fDither; typedef GM INHERITED; }; DEF_GM( return new RadialGradient2GM(true); ) DEF_GM( return new RadialGradient2GM(false); ) // Shallow radial (shows banding on raster) class RadialGradient3GM : public GM { public: RadialGradient3GM(bool dither) : fDither(dither) { } protected: SkString onShortName() override { return SkString(fDither ? "radial_gradient3" : "radial_gradient3_nodither"); } SkISize onISize() override { return SkISize::Make(500, 500); } bool runAsBench() const override { return true; } void onOnceBeforeDraw() override { const SkPoint center = { 0, 0 }; const SkScalar kRadius = 3000; const SkColor gColors[] = { 0xFFFFFFFF, 0xFF000000 }; fShader.reset(SkGradientShader::CreateRadial(center, kRadius, gColors, nullptr, 2, SkShader::kClamp_TileMode)); } void onDraw(SkCanvas* canvas) override { SkPaint paint; paint.setShader(fShader); paint.setDither(fDither); canvas->drawRect(SkRect::MakeWH(500, 500), paint); } private: SkAutoTUnref fShader; bool fDither; typedef GM INHERITED; }; DEF_GM( return new RadialGradient3GM(true); ) DEF_GM( return new RadialGradient3GM(false); ) class RadialGradient4GM : public GM { public: RadialGradient4GM(bool dither) : fDither(dither) { } protected: SkString onShortName() override { return SkString(fDither ? "radial_gradient4" : "radial_gradient4_nodither"); } SkISize onISize() override { return SkISize::Make(500, 500); } void onOnceBeforeDraw() override { const SkPoint center = { 250, 250 }; const SkScalar kRadius = 250; const SkColor colors[] = { SK_ColorRED, SK_ColorRED, SK_ColorWHITE, SK_ColorWHITE, SK_ColorRED }; const SkScalar pos[] = { 0, .4f, .4f, .8f, .8f, 1 }; fShader.reset(SkGradientShader::CreateRadial(center, kRadius, colors, pos, SK_ARRAY_COUNT(gColors), SkShader::kClamp_TileMode)); } void onDraw(SkCanvas* canvas) override { SkPaint paint; paint.setAntiAlias(true); paint.setDither(fDither); paint.setShader(fShader); canvas->drawRect(SkRect::MakeWH(500, 500), paint); } private: SkAutoTUnref fShader; bool fDither; typedef GM INHERITED; }; DEF_GM( return new RadialGradient4GM(true); ) DEF_GM( return new RadialGradient4GM(false); ) class LinearGradientGM : public GM { public: LinearGradientGM(bool dither) : fDither(dither) { } protected: SkString onShortName() override { return SkString(fDither ? "linear_gradient" : "linear_gradient_nodither"); } const SkScalar kWidthBump = 30.f; const SkScalar kHeight = 5.f; const SkScalar kMinWidth = 540.f; SkISize onISize() override { return SkISize::Make(500, 500); } void onOnceBeforeDraw() override { SkPoint pts[2] = { {0, 0}, {0, 0} }; const SkColor colors[] = { SK_ColorWHITE, SK_ColorWHITE, 0xFF008200, 0xFF008200, SK_ColorWHITE, SK_ColorWHITE }; const SkScalar unitPos[] = { 0, 50, 70, 500, 540 }; SkScalar pos[6]; pos[5] = 1; for (int index = 0; index < (int) SK_ARRAY_COUNT(fShader); ++index) { pts[1].fX = 500.f + index * kWidthBump; for (int inner = 0; inner < (int) SK_ARRAY_COUNT(unitPos); ++inner) { pos[inner] = unitPos[inner] / (kMinWidth + index * kWidthBump); } fShader[index].reset(SkGradientShader::CreateLinear(pts, colors, pos, SK_ARRAY_COUNT(gColors), SkShader::kClamp_TileMode)); } } void onDraw(SkCanvas* canvas) override { SkPaint paint; paint.setAntiAlias(true); paint.setDither(fDither); for (int index = 0; index < (int) SK_ARRAY_COUNT(fShader); ++index) { paint.setShader(fShader[index]); canvas->drawRect(SkRect::MakeLTRB(0, index * kHeight, kMinWidth + index * kWidthBump, (index + 1) * kHeight), paint); } } private: SkAutoTUnref fShader[100]; bool fDither; typedef GM INHERITED; }; DEF_GM( return new LinearGradientGM(true); ) DEF_GM( return new LinearGradientGM(false); ) class LinearGradientTinyGM : public GM { public: LinearGradientTinyGM(uint32_t flags, const char* suffix = nullptr) : fName("linear_gradient_tiny") , fFlags(flags) { fName.append(suffix); } protected: SkString onShortName() override { return fName; } SkISize onISize() override { return SkISize::Make(600, 500); } void onDraw(SkCanvas* canvas) override { const SkScalar kRectSize = 100; const unsigned kStopCount = 3; const SkColor colors[kStopCount] = { SK_ColorGREEN, SK_ColorRED, SK_ColorGREEN }; const struct { SkPoint pts[2]; SkScalar pos[kStopCount]; } configs[] = { { { SkPoint::Make(0, 0), SkPoint::Make(10, 0) }, { 0, 0.999999f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(10, 0) }, { 0, 0.000001f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(10, 0) }, { 0, 0.999999999f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(10, 0) }, { 0, 0.000000001f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(0, 10) }, { 0, 0.999999f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(0, 10) }, { 0, 0.000001f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(0, 10) }, { 0, 0.999999999f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(0, 10) }, { 0, 0.000000001f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(0.00001f, 0) }, { 0, 0.5f, 1 }}, { { SkPoint::Make(9.99999f, 0), SkPoint::Make(10, 0) }, { 0, 0.5f, 1 }}, { { SkPoint::Make(0, 0), SkPoint::Make(0, 0.00001f) }, { 0, 0.5f, 1 }}, { { SkPoint::Make(0, 9.99999f), SkPoint::Make(0, 10) }, { 0, 0.5f, 1 }}, }; SkPaint paint; for (unsigned i = 0; i < SK_ARRAY_COUNT(configs); ++i) { SkAutoCanvasRestore acr(canvas, true); SkAutoTUnref gradient( SkGradientShader::CreateLinear(configs[i].pts, colors, configs[i].pos, kStopCount, SkShader::kClamp_TileMode, fFlags, nullptr)); canvas->translate(kRectSize * ((i % 4) * 1.5f + 0.25f), kRectSize * ((i / 4) * 1.5f + 0.25f)); paint.setShader(gradient); canvas->drawRect(SkRect::MakeWH(kRectSize, kRectSize), paint); } } private: typedef GM INHERITED; SkString fName; uint32_t fFlags; }; DEF_GM( return new LinearGradientTinyGM(0); ) DEF_GM( return new LinearGradientTinyGM(SkLinearGradient::kForce4fContext_PrivateFlag, "_4f"); ) } /////////////////////////////////////////////////////////////////////////////////////////////////// struct GradRun { SkColor fColors[4]; SkScalar fPos[4]; int fCount; }; #define SIZE 121 static SkShader* make_linear(const GradRun& run, SkShader::TileMode mode) { const SkPoint pts[] { { 30, 30 }, { SIZE - 30, SIZE - 30 } }; return SkGradientShader::CreateLinear(pts, run.fColors, run.fPos, run.fCount, mode); } static SkShader* make_radial(const GradRun& run, SkShader::TileMode mode) { const SkScalar half = SIZE * 0.5f; return SkGradientShader::CreateRadial({half,half}, half - 10, run.fColors, run.fPos, run.fCount, mode); } static SkShader* make_conical(const GradRun& run, SkShader::TileMode mode) { const SkScalar half = SIZE * 0.5f; const SkPoint center { half, half }; return SkGradientShader::CreateTwoPointConical(center, 20, center, half - 10, run.fColors, run.fPos, run.fCount, mode); } static SkShader* make_sweep(const GradRun& run, SkShader::TileMode) { const SkScalar half = SIZE * 0.5f; return SkGradientShader::CreateSweep(half, half, run.fColors, run.fPos, run.fCount); } /* * Exercise duplicate color-stops, at the ends, and in the middle * * At the time of this writing, only Linear correctly deals with duplicates at the ends, * and then only correctly on CPU backend. */ DEF_SIMPLE_GM(gradients_dup_color_stops, canvas, 704, 564) { const SkColor preColor = 0xFFFF0000; // clamp color before start const SkColor postColor = 0xFF0000FF; // clamp color after end const SkColor color0 = 0xFF000000; const SkColor color1 = 0xFF00FF00; const SkColor badColor = 0xFF3388BB; // should never be seen, fills out fixed-size array const GradRun runs[] = { { { color0, color1, badColor, badColor }, { 0, 1, -1, -1 }, 2, }, { { preColor, color0, color1, badColor }, { 0, 0, 1, -1 }, 3, }, { { color0, color1, postColor, badColor }, { 0, 1, 1, -1 }, 3, }, { { preColor, color0, color1, postColor }, { 0, 0, 1, 1 }, 4, }, { { color0, color0, color1, color1 }, { 0, 0.5f, 0.5f, 1 }, 4, }, }; SkShader* (*factories[])(const GradRun&, SkShader::TileMode) { make_linear, make_radial, make_conical, make_sweep }; const SkRect rect = SkRect::MakeWH(SIZE, SIZE); const SkScalar dx = SIZE + 20; const SkScalar dy = SIZE + 20; const SkShader::TileMode mode = SkShader::kClamp_TileMode; SkPaint paint; canvas->translate(10, 10 - dy); for (auto factory : factories) { canvas->translate(0, dy); SkAutoCanvasRestore acr(canvas, true); for (const auto& run : runs) { paint.setShader(factory(run, mode))->unref(); canvas->drawRect(rect, paint); canvas->translate(dx, 0); } } } static void draw_many_stops(SkCanvas* canvas, uint32_t flags) { const unsigned kStopCount = 200; const SkPoint pts[] = { {50, 50}, {450, 465}}; SkColor colors[kStopCount]; for (unsigned i = 0; i < kStopCount; i++) { switch (i % 5) { case 0: colors[i] = SK_ColorRED; break; case 1: colors[i] = SK_ColorGREEN; break; case 2: colors[i] = SK_ColorGREEN; break; case 3: colors[i] = SK_ColorBLUE; break; case 4: colors[i] = SK_ColorRED; break; } } SkAutoTUnref shader(SkGradientShader::CreateLinear( pts, colors, nullptr, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, flags, nullptr)); SkPaint p; p.setShader(shader); canvas->drawRect(SkRect::MakeXYWH(0, 0, 500, 500), p); } DEF_SIMPLE_GM(gradient_many_stops, canvas, 500, 500) { draw_many_stops(canvas, 0); } DEF_SIMPLE_GM(gradient_many_stops_4f, canvas, 500, 500) { draw_many_stops(canvas, SkLinearGradient::kForce4fContext_PrivateFlag); }