/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkBlurMaskFilter.h" #include "SkCanvas.h" #include "SkColorFilter.h" #ifdef SK_SUPPORT_LEGACY_EMBOSSMASKFILTER static SkBitmap make_bm() { SkBitmap bm; bm.allocN32Pixels(100, 100); SkCanvas canvas(bm); canvas.clear(0); SkPaint paint; paint.setAntiAlias(true); canvas.drawCircle(50, 50, 50, paint); return bm; } class EmbossGM : public skiagm::GM { public: EmbossGM() { } protected: SkString onShortName() override { return SkString("emboss"); } SkISize onISize() override { return SkISize::Make(600, 120); } void onDraw(SkCanvas* canvas) override { SkPaint paint; SkBitmap bm = make_bm(); canvas->drawBitmap(bm, 10, 10, &paint); const SkScalar dir[] = { 1, 1, 1 }; paint.setMaskFilter(SkBlurMaskFilter::MakeEmboss(3, dir, 0.3f, 0.1f)); canvas->translate(bm.width() + SkIntToScalar(10), 0); canvas->drawBitmap(bm, 10, 10, &paint); // this combination of emboss+colorfilter used to crash -- so we exercise it to // confirm that we have a fix. paint.setColorFilter(SkColorFilter::MakeModeFilter(0xFFFF0000, SkBlendMode::kSrcATop)); canvas->translate(bm.width() + SkIntToScalar(10), 0); canvas->drawBitmap(bm, 10, 10, &paint); } private: typedef skiagm::GM INHERITED; }; DEF_GM(return new EmbossGM;) #endif