/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkBlurImageFilter.h" #include "SkCanvas.h" #include "SkDashPathEffect.h" #include "SkGradientShader.h" #include "SkMaskFilter.h" #include "SkRegion.h" class DrawRegionModesGM : public skiagm::GM { public: DrawRegionModesGM() {} protected: SkString onShortName() override { return SkString("drawregionmodes"); } SkISize onISize() override { return SkISize::Make(375, 500); } void onOnceBeforeDraw() override { fRegion.op( 50, 50, 100, 100, SkRegion::kUnion_Op); fRegion.op( 50, 100, 150, 150, SkRegion::kUnion_Op); } void onDraw(SkCanvas* canvas) override { canvas->clear(SK_ColorGREEN); SkPaint paint; paint.setStyle(SkPaint::kFill_Style); paint.setColor(SK_ColorRED); paint.setAntiAlias(true); canvas->save(); canvas->translate(-50.0f, 75.0f); canvas->rotate(-45.0f); canvas->drawRegion(fRegion, paint); canvas->translate(125.0f, 125.0f); paint.setImageFilter(SkBlurImageFilter::Make(5.0f, 5.0f, nullptr, nullptr)); canvas->drawRegion(fRegion, paint); canvas->translate(-125.0f, 125.0f); paint.setImageFilter(nullptr); SkRect occluder = SkRect::MakeEmpty(); paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 5.0f, occluder)); canvas->drawRegion(fRegion, paint); canvas->translate(-125.0f, -125.0f); paint.setMaskFilter(nullptr); paint.setStyle(SkPaint::kStroke_Style); float intervals[] = { 5.0f, 5.0f }; paint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 2.5f)); canvas->drawRegion(fRegion, paint); canvas->restore(); canvas->translate(100, 325); paint.setPathEffect(nullptr); paint.setStyle(SkPaint::kFill_Style); SkPoint points[] = { SkPoint::Make(50.0f, 50.0f), SkPoint::Make(150.0f, 150.0f) }; SkColor colors[] = { SK_ColorBLUE, SK_ColorYELLOW }; paint.setShader(SkGradientShader::MakeLinear(points, colors, nullptr, 2, SkShader::kClamp_TileMode)); canvas->drawRegion(fRegion, paint); } private: SkRegion fRegion; typedef skiagm::GM INHERITED; }; DEF_GM( return new DrawRegionModesGM; )