/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #if SK_SUPPORT_GPU #include "GrFragmentProcessor.h" #include "GrCoordTransform.h" #include "effects/GrXfermodeFragmentProcessor.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" #include "Resources.h" #include "SkReadBuffer.h" #include "SkShader.h" #include "SkStream.h" #include "SkTypeface.h" #include "SkWriteBuffer.h" namespace skiagm { /////////////////////////////////////////////////////////////////////////////// class DCShader : public SkShader { public: DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(DCShader); void flatten(SkWriteBuffer& buf) const override { buf.writeMatrix(fDeviceMatrix); } const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& viewM, const SkMatrix* localMatrix, SkFilterQuality) const override; #ifndef SK_IGNORE_TO_STRING void toString(SkString* str) const override { str->appendf("DCShader: ()"); } #endif private: const SkMatrix fDeviceMatrix; }; SkFlattenable* DCShader::CreateProc(SkReadBuffer& buf) { SkMatrix matrix; buf.readMatrix(&matrix); return new DCShader(matrix); } class DCFP : public GrFragmentProcessor { public: DCFP(const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) { this->addCoordTransform(&fDeviceTransform); this->initClassID(); } GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { class DCGLFP : public GrGLSLFragmentProcessor { void emitCode(EmitArgs& args) override { GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; fragBuilder->codeAppendf("vec2 c = %s;", fragBuilder->ensureFSCoords2D(args.fCoords, 0).c_str()); fragBuilder->codeAppend("vec2 r = mod(c, vec2(20.0));"); fragBuilder->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5," "0.5*cos((c.x + c.y) / 15.0) + 0.5," "(r.x + r.y) / 20.0," "distance(r, vec2(15.0)) / 20.0 + 0.2);"); fragBuilder->codeAppendf("color.rgb *= color.a;" "%s = color * %s;", args.fOutputColor, GrGLSLExpr4(args.fInputColor).c_str()); } void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override {} }; return new DCGLFP; } const char* name() const override { return "DCFP"; } void onComputeInvariantOutput(GrInvariantOutput* inout) const override { inout->mulByUnknownFourComponents(); } private: void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {} bool onIsEqual(const GrFragmentProcessor&) const override { return true; } GrCoordTransform fDeviceTransform; }; const GrFragmentProcessor* DCShader::asFragmentProcessor(GrContext*, const SkMatrix& viewM, const SkMatrix* localMatrix, SkFilterQuality) const { SkAutoTUnref inner(new DCFP(fDeviceMatrix)); return GrFragmentProcessor::MulOutputByInputAlpha(inner); } class DCShaderGM : public GM { public: DCShaderGM() { this->setBGColor(sk_tool_utils::color_to_565(0xFFAABBCC)); } ~DCShaderGM() override { for (int i = 0; i < fPrims.count(); ++i) { delete fPrims[i]; } } protected: SkString onShortName() override { return SkString("dcshader"); } SkISize onISize() override { return SkISize::Make(1000, 900); } void onOnceBeforeDraw() override { struct Rect : public Prim { SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { SkRect rect = SkRect::MakeXYWH(0, 0, 50, 50); canvas->drawRect(rect, paint); return rect; } }; struct Circle : public Prim { SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { static const SkScalar radius = 25; canvas->drawCircle(radius, radius, radius, paint); return SkRect::MakeXYWH(0, 0, 2 * radius, 2 * radius); } }; struct RRect : public Prim { SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { SkRRect rrect; rrect.setRectXY(SkRect::MakeXYWH(0, 0, 50, 50), 10, 10); canvas->drawRRect(rrect, paint); return rrect.getBounds(); } }; struct DRRect : public Prim { SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { SkRRect outerRRect; outerRRect.setRectXY(SkRect::MakeXYWH(0, 0, 50, 50), 5, 5); SkRRect innerRRect; innerRRect.setRectXY(SkRect::MakeXYWH(5, 8, 35, 30), 8, 3); canvas->drawDRRect(outerRRect, innerRRect, paint); return outerRRect.getBounds(); } }; struct Path : public Prim { SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { SkPath path; path.addCircle(15, 15, 10); path.addOval(SkRect::MakeXYWH(2, 2, 22, 37)); path.setFillType(SkPath::kEvenOdd_FillType); canvas->drawPath(path, paint); return path.getBounds(); } }; struct Points : public Prim { Points(SkCanvas::PointMode mode) : fMode(mode) {} SkRect draw(SkCanvas* canvas, const SkPaint& paint) override { SkRandom random; SkPoint points[500]; SkRect bounds = SkRect::MakeWH(50, 50); int count = SkToInt(SK_ARRAY_COUNT(points)); if (SkCanvas::kPoints_PointMode != fMode) { count = SkTMin(count, 10); } for (int p = 0; p < count; ++p) { points[p].fX = random.nextUScalar1() * bounds.width(); points[p].fY = random.nextUScalar1() * bounds.width(); } canvas->drawPoints(fMode, count, points, paint); return bounds; } SkCanvas::PointMode fMode; }; struct Text : public Prim { SkRect draw(SkCanvas* canvas, const SkPaint& origPaint) override { SkPaint paint = origPaint; paint.setTextSize(30.f); this->setFont(&paint); const char* text = this->text(); static const SkVector offset = SkVector::Make(10, 10); canvas->drawText(text, strlen(text), offset.fX, offset.fY, paint); SkRect bounds; paint.measureText(text, strlen(text), &bounds); bounds.offset(offset); return bounds; } virtual void setFont(SkPaint* paint) { sk_tool_utils::set_portable_typeface(paint); } virtual const char* text() const { return "Hello, Skia!"; } }; fPrims.push_back(new Rect); fPrims.push_back(new Circle); fPrims.push_back(new RRect); fPrims.push_back(new DRRect); fPrims.push_back(new Path); fPrims.push_back(new Points(SkCanvas::kPoints_PointMode)); fPrims.push_back(new Points(SkCanvas::kLines_PointMode)); fPrims.push_back(new Points(SkCanvas::kPolygon_PointMode)); fPrims.push_back(new Text); } void onDraw(SkCanvas* canvas) override { // This GM exists to test a specific feature of the GPU backend. It does not work with the // sw rasterizer, tile modes, etc. if (nullptr == canvas->getGrContext()) { skiagm::GM::DrawGpuOnlyMessage(canvas); return; } SkPaint paint; SkTArray devMats; devMats.push_back().reset(); devMats.push_back().setRotate(45, 500, 500); devMats.push_back().setRotate(-30, 200, 200); devMats.back().setPerspX(-SK_Scalar1 / 2000); devMats.back().setPerspY(SK_Scalar1 / 1000); SkTArray viewMats; viewMats.push_back().setScale(0.75f, 0.75f); viewMats.push_back().setRotate(45, 50, 50); viewMats.back().postScale(0.5f, 1.1f); canvas->translate(10, 20); canvas->save(); SkScalar tx = 0, maxTy = 0; static const SkScalar kW = 900; for (int aa = 0; aa < 2; ++aa) { for (int i = 0; i < fPrims.count(); ++i) { for (int j = 0; j < devMats.count(); ++j) { for (int k = 0; k < viewMats.count(); ++k) { paint.setShader(new DCShader(devMats[j]))->unref(); paint.setAntiAlias(SkToBool(aa)); canvas->save(); canvas->concat(viewMats[k]); SkRect bounds = fPrims[i]->draw(canvas, paint); canvas->restore(); viewMats[k].mapRect(&bounds); // add margins bounds.fRight += 20; bounds.fBottom += 20; canvas->translate(bounds.fRight, 0); tx += bounds.fRight; maxTy = SkTMax(bounds.fBottom, maxTy); if (tx > kW) { tx = 0; canvas->restore(); canvas->translate(0, maxTy); canvas->save(); maxTy = 0; } } } } } canvas->restore(); } private: struct Prim { virtual ~Prim() {} virtual SkRect draw(SkCanvas*, const SkPaint&) = 0; }; SkTArray fPrims; typedef GM INHERITED; }; DEF_GM(return new DCShaderGM;) } #endif