/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This test only works with the GPU backend. #include "gm.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrRenderTargetContextPriv.h" #include "SkGrPriv.h" #include "SkGradientShader.h" #include "batches/GrDrawBatch.h" #include "batches/GrRectBatchFactory.h" #include "effects/GrConstColorProcessor.h" namespace skiagm { /** * This GM directly exercises GrConstColorProcessor. */ class ConstColorProcessor : public GM { public: ConstColorProcessor() { this->setBGColor(sk_tool_utils::color_to_565(0xFFDDDDDD)); } protected: SkString onShortName() override { return SkString("const_color_processor"); } SkISize onISize() override { return SkISize::Make(kWidth, kHeight); } void onOnceBeforeDraw() override { SkColor colors[] = { 0xFFFF0000, 0x2000FF00, 0xFF0000FF}; SkPoint pts[] = { SkPoint::Make(0, 0), SkPoint::Make(kRectSize, kRectSize) }; fShader = SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode); } void onDraw(SkCanvas* canvas) override { GrRenderTargetContext* renderTargetContext = canvas->internal_private_accessTopLayerRenderTargetContext(); if (!renderTargetContext) { skiagm::GM::DrawGpuOnlyMessage(canvas); return; } GrContext* context = canvas->getGrContext(); if (!context) { return; } constexpr GrColor kColors[] = { 0xFFFFFFFF, 0xFFFF00FF, 0x80000000, 0x00000000, }; constexpr SkColor kPaintColors[] = { 0xFFFFFFFF, 0xFFFF0000, 0x80FF0000, 0x00000000, }; const char* kModeStrs[] { "kIgnore", "kModulateRGBA", "kModulateA", }; GR_STATIC_ASSERT(SK_ARRAY_COUNT(kModeStrs) == GrConstColorProcessor::kInputModeCnt); SkScalar y = kPad; SkScalar x = kPad; SkScalar maxW = 0; for (size_t paintType = 0; paintType < SK_ARRAY_COUNT(kPaintColors) + 1; ++paintType) { for (size_t procColor = 0; procColor < SK_ARRAY_COUNT(kColors); ++procColor) { for (int m = 0; m < GrConstColorProcessor::kInputModeCnt; ++m) { // translate by x,y for the canvas draws and the test target draws. canvas->save(); canvas->translate(x, y); const SkMatrix viewMatrix = SkMatrix::MakeTrans(x, y); // rect to draw SkRect renderRect = SkRect::MakeXYWH(0, 0, kRectSize, kRectSize); GrPaint grPaint; SkPaint skPaint; if (paintType >= SK_ARRAY_COUNT(kPaintColors)) { skPaint.setShader(fShader); } else { skPaint.setColor(kPaintColors[paintType]); } SkAssertResult(SkPaintToGrPaint(context, renderTargetContext, skPaint, viewMatrix, &grPaint)); GrConstColorProcessor::InputMode mode = (GrConstColorProcessor::InputMode) m; GrColor4f color = GrColor4f::FromGrColor(kColors[procColor]); sk_sp fp(GrConstColorProcessor::Make(color, mode)); grPaint.addColorFragmentProcessor(std::move(fp)); sk_sp batch( GrRectBatchFactory::CreateNonAAFill(grPaint.getColor(), viewMatrix, renderRect, nullptr, nullptr)); renderTargetContext->priv().testingOnly_drawBatch(grPaint, batch.get()); // Draw labels for the input to the processor and the processor to the right of // the test rect. The input label appears above the processor label. SkPaint labelPaint; sk_tool_utils::set_portable_typeface(&labelPaint); labelPaint.setAntiAlias(true); labelPaint.setTextSize(10.f); SkString inputLabel; inputLabel.set("Input: "); if (paintType >= SK_ARRAY_COUNT(kPaintColors)) { inputLabel.append("gradient"); } else { inputLabel.appendf("0x%08x", kPaintColors[paintType]); } SkString procLabel; procLabel.printf("Proc: [0x%08x, %s]", kColors[procColor], kModeStrs[m]); SkRect inputLabelBounds; // get the bounds of the text in order to position it labelPaint.measureText(inputLabel.c_str(), inputLabel.size(), &inputLabelBounds); canvas->drawText(inputLabel.c_str(), inputLabel.size(), renderRect.fRight + kPad, -inputLabelBounds.fTop, labelPaint); // update the bounds to reflect the offset we used to draw it. inputLabelBounds.offset(renderRect.fRight + kPad, -inputLabelBounds.fTop); SkRect procLabelBounds; labelPaint.measureText(procLabel.c_str(), procLabel.size(), &procLabelBounds); canvas->drawText(procLabel.c_str(), procLabel.size(), renderRect.fRight + kPad, inputLabelBounds.fBottom + 2.f - procLabelBounds.fTop, labelPaint); procLabelBounds.offset(renderRect.fRight + kPad, inputLabelBounds.fBottom + 2.f - procLabelBounds.fTop); labelPaint.setStrokeWidth(0); labelPaint.setStyle(SkPaint::kStroke_Style); canvas->drawRect(renderRect, labelPaint); canvas->restore(); // update x and y for the next test case. SkScalar height = renderRect.height(); SkScalar width = SkTMax(inputLabelBounds.fRight, procLabelBounds.fRight); maxW = SkTMax(maxW, width); y += height + kPad; if (y + height > kHeight) { y = kPad; x += maxW + kPad; maxW = 0; } } } } } private: // Use this as a way of generating and input FP sk_sp fShader; static constexpr SkScalar kPad = 10.f; static constexpr SkScalar kRectSize = 20.f; static constexpr int kWidth = 820; static constexpr int kHeight = 500; typedef GM INHERITED; }; DEF_GM(return new ConstColorProcessor;) } #endif