/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkBitmapProcShader.h" #include "SkCanvas.h" #include "SkGradientShader.h" #include "SkGraphics.h" #include "SkShader.h" #include "SkString.h" #include "SkXfermode.h" static SkShader* make_shader(SkXfermode::Mode mode) { SkPoint pts[2]; SkColor colors[2]; pts[0].set(0, 0); pts[1].set(SkIntToScalar(100), 0); colors[0] = SK_ColorRED; colors[1] = SK_ColorBLUE; SkAutoTUnref shaderA(SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode)); pts[0].set(0, 0); pts[1].set(0, SkIntToScalar(100)); colors[0] = SK_ColorBLACK; colors[1] = SkColorSetARGB(0x80, 0, 0, 0); SkAutoTUnref shaderB(SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode)); SkAutoTUnref xfer(SkXfermode::Create(mode)); return SkShader::CreateComposeShader(shaderA, shaderB, xfer); } class ComposeShaderGM : public skiagm::GM { public: ComposeShaderGM() { fShader = make_shader(SkXfermode::kDstIn_Mode); } virtual ~ComposeShaderGM() { SkSafeUnref(fShader); } protected: SkString onShortName() override { return SkString("composeshader"); } SkISize onISize() override { return SkISize::Make(120, 120); } void onDraw(SkCanvas* canvas) override { SkPaint paint; paint.setColor(SK_ColorGREEN); canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint); paint.setShader(fShader); canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint); } protected: SkShader* fShader; private: typedef GM INHERITED ; }; class ComposeShaderAlphaGM : public skiagm::GM { public: ComposeShaderAlphaGM() {} protected: SkString onShortName() override { return SkString("composeshader_alpha"); } SkISize onISize() override { return SkISize::Make(750, 220); } void onDraw(SkCanvas* canvas) override { SkAutoTUnref shader0(make_shader(SkXfermode::kDstIn_Mode)); SkAutoTUnref shader1(make_shader(SkXfermode::kSrcOver_Mode)); SkShader* shaders[] = { shader0.get(), shader1.get() }; SkPaint paint; paint.setColor(SK_ColorGREEN); const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100); for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { SkShader* shader = shaders[y]; canvas->save(); for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) { paint.setAlpha(0xFF); paint.setShader(nullptr); canvas->drawRect(r, paint); paint.setAlpha(alpha); paint.setShader(shader); canvas->drawRect(r, paint); canvas->translate(r.width() + 5, 0); } canvas->restore(); canvas->translate(0, r.height() + 5); } } private: typedef GM INHERITED ; }; // creates a square bitmap with red background and a green circle in the center static void draw_color_bm(SkBitmap* bm, int length) { SkPaint paint; paint.setColor(SK_ColorGREEN); bm->allocN32Pixels(length, length); bm->eraseColor(SK_ColorRED); SkCanvas canvas(*bm); canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/2), paint); } // creates a square alpha8 bitmap with transparent background and an opaque circle in the center static void draw_alpha8_bm(SkBitmap* bm, int length) { SkPaint circlePaint; circlePaint.setColor(SK_ColorBLACK); bm->allocPixels(SkImageInfo::MakeA8(length, length)); bm->eraseColor(SK_ColorTRANSPARENT); SkCanvas canvas(*bm); canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/4), circlePaint); } // creates a linear gradient shader static SkShader* make_linear_gradient_shader(int length) { SkPoint pts[2]; SkColor colors[2]; pts[0].set(0, 0); pts[1].set(SkIntToScalar(length), 0); colors[0] = SK_ColorBLUE; colors[1] = SkColorSetARGB(0, 0, 0, 0xFF); return SkGradientShader::CreateLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); } class ComposeShaderBitmapGM : public skiagm::GM { public: ComposeShaderBitmapGM() {} ~ComposeShaderBitmapGM() { SkSafeUnref(fColorBitmapShader); SkSafeUnref(fAlpha8BitmapShader); SkSafeUnref(fLinearGradientShader); } protected: void onOnceBeforeDraw() override { draw_color_bm(&fColorBitmap, squareLength); draw_alpha8_bm(&fAlpha8Bitmap, squareLength); SkMatrix s; s.reset(); fColorBitmapShader = new SkBitmapProcShader(fColorBitmap, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &s); fAlpha8BitmapShader = new SkBitmapProcShader(fAlpha8Bitmap, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &s); fLinearGradientShader = make_linear_gradient_shader(squareLength); } SkString onShortName() override { return SkString("composeshader_bitmap"); } SkISize onISize() override { return SkISize::Make(7 * (squareLength + 5), 2 * (squareLength + 5)); } void onDraw(SkCanvas* canvas) override { SkAutoTUnref xfer(SkXfermode::Create(SkXfermode::kDstOver_Mode)); // gradient should appear over color bitmap SkAutoTUnref shader0(SkShader::CreateComposeShader(fLinearGradientShader, fColorBitmapShader, xfer)); // gradient should appear over alpha8 bitmap colorized by the paint color SkAutoTUnref shader1(SkShader::CreateComposeShader(fLinearGradientShader, fAlpha8BitmapShader, xfer)); SkShader* shaders[] = { shader0.get(), shader1.get() }; SkPaint paint; paint.setColor(SK_ColorYELLOW); const SkRect r = SkRect::MakeXYWH(0, 0, SkIntToScalar(squareLength), SkIntToScalar(squareLength)); for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { SkShader* shader = shaders[y]; canvas->save(); for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) { paint.setAlpha(alpha); paint.setShader(shader); canvas->drawRect(r, paint); canvas->translate(r.width() + 5, 0); } canvas->restore(); canvas->translate(0, r.height() + 5); } } private: /** This determines the length and width of the bitmaps used in the ComposeShaders. Values * above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, larger values will * work in a release build. You can change this parameter and then compile a release build * to have this GM draw larger bitmaps for easier visual inspection. */ static const int squareLength = 20; SkBitmap fColorBitmap; SkBitmap fAlpha8Bitmap; SkShader* fColorBitmapShader{nullptr}; SkShader* fAlpha8BitmapShader{nullptr}; SkShader* fLinearGradientShader{nullptr}; typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// DEF_GM( return new ComposeShaderGM; ) DEF_GM( return new ComposeShaderAlphaGM; ) DEF_GM( return new ComposeShaderBitmapGM; )