/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkComposeShader.h" #include "SkGradientShader.h" #include "SkGraphics.h" #include "SkShader.h" #include "SkString.h" #include "SkXfermode.h" static SkShader* make_shader(SkXfermode::Mode mode) { SkPoint pts[2]; SkColor colors[2]; pts[0].set(0, 0); pts[1].set(SkIntToScalar(100), 0); colors[0] = SK_ColorRED; colors[1] = SK_ColorBLUE; SkAutoTUnref shaderA(SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode)); pts[0].set(0, 0); pts[1].set(0, SkIntToScalar(100)); colors[0] = SK_ColorBLACK; colors[1] = SkColorSetARGB(0x80, 0, 0, 0); SkAutoTUnref shaderB(SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode)); SkAutoTUnref xfer(SkXfermode::Create(mode)); return SkNEW_ARGS(SkComposeShader, (shaderA, shaderB, xfer)); } class ComposeShaderGM : public skiagm::GM { public: ComposeShaderGM() { fShader = make_shader(SkXfermode::kDstIn_Mode); } virtual ~ComposeShaderGM() { SkSafeUnref(fShader); } protected: SkString onShortName() SK_OVERRIDE { return SkString("composeshader"); } SkISize onISize() SK_OVERRIDE { return SkISize::Make(120, 120); } void onDraw(SkCanvas* canvas) SK_OVERRIDE { SkPaint paint; paint.setColor(SK_ColorGREEN); canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint); paint.setShader(fShader); canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint); } protected: SkShader* fShader; private: typedef GM INHERITED ; }; class ComposeShaderAlphaGM : public skiagm::GM { public: ComposeShaderAlphaGM() {} protected: SkString onShortName() SK_OVERRIDE { return SkString("composeshader_alpha"); } SkISize onISize() SK_OVERRIDE { return SkISize::Make(220, 750); } void onDraw(SkCanvas* canvas) SK_OVERRIDE { SkAutoTUnref shader0(make_shader(SkXfermode::kDstIn_Mode)); SkAutoTUnref shader1(make_shader(SkXfermode::kSrcOver_Mode)); SkShader* shaders[] = { shader0.get(), shader1.get() }; SkPaint paint; paint.setColor(SK_ColorGREEN); const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100); for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) { SkShader* shader = shaders[y]; canvas->save(); for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) { paint.setAlpha(0xFF); paint.setShader(NULL); canvas->drawRect(r, paint); paint.setAlpha(alpha); paint.setShader(shader); canvas->drawRect(r, paint); canvas->translate(r.width() + 5, 0); } canvas->restore(); canvas->translate(0, r.height() + 5); } } }; ////////////////////////////////////////////////////////////////////////////// DEF_GM( return new ComposeShaderGM; ) DEF_GM( return new ComposeShaderAlphaGM; )