/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkColor.h" #include "SkColorSpaceXform.h" #include "SkRect.h" #include "SkShader.h" class ColorSpaceXformGM : public skiagm::GM { public: ColorSpaceXformGM() {} protected: void onOnceBeforeDraw() override { SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorMAGENTA, SK_ColorCYAN, SK_ColorYELLOW, SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorMAGENTA, }; static_assert(kNumColors == SK_ARRAY_COUNT(colors), "Fix number of colors."); for (int i = 0; i < kNumColors; i++) { fSRGBColors[i] = SkColor4f::FromColor(colors[i]); } static constexpr float kWideGamutRGB_toXYZD50[]{ 0.7161046f, 0.1009296f, 0.1471858f, 0.2581874f, 0.7249378f, 0.0168748f, 0.0000000f, 0.0517813f, 0.7734287f, }; SkMatrix44 wideGamut(SkMatrix44::kUninitialized_Constructor); wideGamut.set3x3RowMajorf(kWideGamutRGB_toXYZD50); // Test BGRA input. sk_sp srcSpace = SkColorSpace::MakeSRGB(); sk_sp dstSpace = SkColorSpace::MakeRGB(SkColorSpace::kLinear_RenderTargetGamma, wideGamut); std::unique_ptr xform = SkColorSpaceXform::New(srcSpace.get(), dstSpace.get()); xform->apply(SkColorSpaceXform::kRGBA_F32_ColorFormat, fWideGamutColors0, SkColorSpaceXform::kBGRA_8888_ColorFormat, colors, kNumColors, kOpaque_SkAlphaType); // Test F32 input. srcSpace = srcSpace->makeLinearGamma(); xform = SkColorSpaceXform::New(srcSpace.get(), dstSpace.get()); xform->apply(SkColorSpaceXform::kRGBA_F32_ColorFormat, fWideGamutColors1, SkColorSpaceXform::kRGBA_F32_ColorFormat, fSRGBColors, kNumColors, kOpaque_SkAlphaType); } SkString onShortName() override { return SkString("colorspacexform"); } SkISize onISize() override { return SkISize::Make(500, 300); } void onDraw(SkCanvas* canvas) override { auto drawColors = [canvas](SkColor4f* colors) { SkRect r = SkRect::MakeXYWH(0.0f, 0.0f, 50.0f, 100.0f); canvas->save(); for (int i = 0; i < kNumColors; i++) { auto space = SkColorSpace::MakeSRGBLinear(); sk_sp s = SkShader::MakeColorShader(colors[i], space); SkPaint paint; paint.setShader(s); canvas->drawRect(r, paint); canvas->translate(50.0f, 0.0f); } canvas->restore(); }; // Wide gamut colors should appear darker - we are simulating a more intense display. drawColors(fSRGBColors); canvas->translate(0.0f, 100.0f); drawColors(fWideGamutColors0); canvas->translate(0.0f, 100.0f); drawColors(fWideGamutColors1); } private: static constexpr int kNumColors = 10; SkColor4f fSRGBColors[kNumColors]; SkColor4f fWideGamutColors0[kNumColors]; SkColor4f fWideGamutColors1[kNumColors]; typedef skiagm::GM INHERITED; }; DEF_GM(return new ColorSpaceXformGM;)