/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkColorMatrixFilter.h" #include "SkGradientShader.h" #define WIDTH 500 #define HEIGHT 500 class SkDoOnce { public: SkDoOnce() : fOnce(false) {}; bool once() const { if (fOnce) { return false; } fOnce = true; return true; } private: mutable bool fOnce; }; static void setColorMatrix(SkPaint* paint, const SkColorMatrix& matrix) { paint->setColorFilter(SkColorMatrixFilter::Create(matrix))->unref(); } static void setArray(SkPaint* paint, const SkScalar array[]) { paint->setColorFilter(SkColorMatrixFilter::Create(array))->unref(); } namespace skiagm { class ColorMatrixGM : public GM { SkDoOnce fOnce; void init() { if (fOnce.once()) { fSolidBitmap = this->createSolidBitmap(64, 64); fTransparentBitmap = this->createTransparentBitmap(64, 64); } } public: ColorMatrixGM() { this->setBGColor(0xFF808080); } protected: virtual SkString onShortName() { return SkString("colormatrix"); } virtual SkISize onISize() { return SkISize::Make(WIDTH, HEIGHT); } SkBitmap createSolidBitmap(int width, int height) { SkBitmap bm; bm.allocN32Pixels(width, height); SkCanvas canvas(bm); canvas.clear(0x0); for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { SkPaint paint; paint.setColor(SkColorSetARGB(255, x * 255 / width, y * 255 / height, 0)); canvas.drawRect(SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y), SK_Scalar1, SK_Scalar1), paint); } } return bm; } // creates a bitmap with shades of transparent gray. SkBitmap createTransparentBitmap(int width, int height) { SkBitmap bm; bm.allocN32Pixels(width, height); SkCanvas canvas(bm); canvas.clear(0x0); SkPoint pts[] = {{0, 0}, {SkIntToScalar(width), SkIntToScalar(height)}}; SkColor colors[] = {0x00000000, 0xFFFFFFFF}; SkPaint paint; paint.setShader(SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode))->unref(); canvas.drawRect(SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), paint); return bm; } virtual void onDraw(SkCanvas* canvas) { this->init(); SkPaint paint; SkColorMatrix matrix; paint.setXfermodeMode(SkXfermode::kSrc_Mode); const SkBitmap bmps[] = { fSolidBitmap, fTransparentBitmap }; for (size_t i = 0; i < SK_ARRAY_COUNT(bmps); ++i) { matrix.setIdentity(); setColorMatrix(&paint, matrix); canvas->drawBitmap(bmps[i], 0, 0, &paint); matrix.setRotate(SkColorMatrix::kR_Axis, 90); setColorMatrix(&paint, matrix); canvas->drawBitmap(bmps[i], 80, 0, &paint); matrix.setRotate(SkColorMatrix::kG_Axis, 90); setColorMatrix(&paint, matrix); canvas->drawBitmap(bmps[i], 160, 0, &paint); matrix.setRotate(SkColorMatrix::kB_Axis, 90); setColorMatrix(&paint, matrix); canvas->drawBitmap(bmps[i], 240, 0, &paint); matrix.setSaturation(0.0f); setColorMatrix(&paint, matrix); canvas->drawBitmap(bmps[i], 0, 80, &paint); matrix.setSaturation(0.5f); setColorMatrix(&paint, matrix); canvas->drawBitmap(bmps[i], 80, 80, &paint); matrix.setSaturation(1.0f); setColorMatrix(&paint, matrix); canvas->drawBitmap(bmps[i], 160, 80, &paint); matrix.setSaturation(2.0f); setColorMatrix(&paint, matrix); canvas->drawBitmap(bmps[i], 240, 80, &paint); matrix.setRGB2YUV(); setColorMatrix(&paint, matrix); canvas->drawBitmap(bmps[i], 0, 160, &paint); matrix.setYUV2RGB(); setColorMatrix(&paint, matrix); canvas->drawBitmap(bmps[i], 80, 160, &paint); SkScalar s1 = SK_Scalar1; SkScalar s255 = SkIntToScalar(255); // Move red into alpha, set color to white SkScalar data[20] = { 0, 0, 0, 0, s255, 0, 0, 0, 0, s255, 0, 0, 0, 0, s255, s1, 0, 0, 0, 0, }; setArray(&paint, data); canvas->drawBitmap(bmps[i], 160, 160, &paint); canvas->translate(0, 240); } } private: SkBitmap fSolidBitmap; SkBitmap fTransparentBitmap; typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new ColorMatrixGM; } static GMRegistry reg(MyFactory); }