/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkColorCubeFilter.h" #include "SkData.h" #include "SkGradientShader.h" #include "SkTemplates.h" namespace skiagm { static SkShader* MakeLinear() { static const SkPoint pts[2] = { { 0, 0 }, { SkIntToScalar(80), SkIntToScalar(80) } }; static const SkColor colors[] = { SK_ColorYELLOW, SK_ColorBLUE }; return SkGradientShader::CreateLinear( pts, colors, nullptr, 2, SkShader::kRepeat_TileMode, 0, &SkMatrix::I()); } class ColorCubeGM : public GM { public: ColorCubeGM() : fInitialized(false) , f3DLut4(nullptr) , f3DLut8(nullptr) , f3DLut16(nullptr) , f3DLut32(nullptr) , f3DLut64(nullptr) { this->setBGColor(0xFF000000); } ~ColorCubeGM() { SkSafeUnref(f3DLut4); SkSafeUnref(f3DLut8); SkSafeUnref(f3DLut16); SkSafeUnref(f3DLut32); SkSafeUnref(f3DLut64); } protected: virtual SkString onShortName() { return SkString("colorcube"); } void make_3Dluts() { make_3Dlut(&f3DLut4, 4, true, false, false); make_3Dlut(&f3DLut8, 8, false, true, false); make_3Dlut(&f3DLut16, 16, false, true, true); make_3Dlut(&f3DLut32, 32, true, true, false); make_3Dlut(&f3DLut64, 64, true, false, true); } void make_bitmap() { fBitmap.allocN32Pixels(80, 80); SkCanvas canvas(fBitmap); canvas.clear(0x00000000); SkPaint paint; paint.setAntiAlias(true); SkShader* shader = MakeLinear(); paint.setShader(shader); SkRect r = { 0, 0, SkIntToScalar(80), SkIntToScalar(80) }; canvas.drawRect(r, paint); shader->unref(); } void make_3Dlut(SkData** data, int size, bool invR, bool invG, bool invB) { *data = SkData::NewUninitialized(sizeof(SkColor) * size * size * size); SkColor* pixels = (SkColor*)((*data)->writable_data()); SkAutoTMalloc lutMemory(size); SkAutoTMalloc invLutMemory(size); uint8_t* lut = lutMemory.get(); uint8_t* invLut = invLutMemory.get(); const int maxIndex = size - 1; for (int i = 0; i < size; i++) { lut[i] = (i * 255) / maxIndex; invLut[i] = ((maxIndex - i) * 255) / maxIndex; } for (int r = 0; r < size; ++r) { for (int g = 0; g < size; ++g) { for (int b = 0; b < size; ++b) { pixels[(size * ((size * b) + g)) + r] = sk_tool_utils::color_to_565( SkColorSetARGB(0xFF, invR ? invLut[r] : lut[r], invG ? invLut[g] : lut[g], invB ? invLut[b] : lut[b])); } } } } virtual SkISize onISize() { return SkISize::Make(500, 100); } virtual void onDraw(SkCanvas* canvas) { if (!fInitialized) { this->make_bitmap(); this->make_3Dluts(); fInitialized = true; } canvas->clear(0x00000000); SkPaint paint; paint.setColorFilter(SkColorCubeFilter::Create(f3DLut4, 4))->unref(); canvas->drawBitmap(fBitmap, 10, 10, &paint); paint.setColorFilter(SkColorCubeFilter::Create(f3DLut8, 8))->unref(); canvas->drawBitmap(fBitmap, 110, 10, &paint); paint.setColorFilter(SkColorCubeFilter::Create(f3DLut16, 16))->unref(); canvas->drawBitmap(fBitmap, 210, 10, &paint); paint.setColorFilter(SkColorCubeFilter::Create(f3DLut32, 32))->unref(); canvas->drawBitmap(fBitmap, 310, 10, &paint); paint.setColorFilter(SkColorCubeFilter::Create(f3DLut64, 64))->unref(); canvas->drawBitmap(fBitmap, 410, 10, &paint); } private: typedef GM INHERITED; bool fInitialized; SkBitmap fBitmap; SkData* f3DLut4; SkData* f3DLut8; SkData* f3DLut16; SkData* f3DLut32; SkData* f3DLut64; }; ////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new ColorCubeGM; } static GMRegistry reg(MyFactory); }