/* * Copyright 2012 Intel Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkBlurDrawLooper.h" #include "SkBlurMask.h" #include "SkBlurMaskFilter.h" #include "SkGradientShader.h" #include "SkMatrix.h" #include "SkRandom.h" #include "SkTArray.h" namespace skiagm { class CircleGM : public GM { public: CircleGM() { this->setBGColor(0xFF000000); this->makePaints(); this->makeMatrices(); } protected: virtual SkString onShortName() SK_OVERRIDE { return SkString("circles"); } virtual SkISize onISize() SK_OVERRIDE { return make_isize(1200, 900); } void makePaints() { { // no AA SkPaint p; fPaints.push_back(p); } { // AA SkPaint p; p.setAntiAlias(true); fPaints.push_back(p); } { // AA with mask filter SkPaint p; p.setAntiAlias(true); SkMaskFilter* mf = SkBlurMaskFilter::Create( SkBlurMaskFilter::kNormal_BlurStyle, SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)), SkBlurMaskFilter::kHighQuality_BlurFlag); p.setMaskFilter(mf)->unref(); fPaints.push_back(p); } { // AA with radial shader SkPaint p; p.setAntiAlias(true); SkPoint center = SkPoint::Make(SkIntToScalar(40), SkIntToScalar(40)); SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN }; SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 }; SkShader* s = SkGradientShader::CreateRadial(center, SkIntToScalar(20), colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode); p.setShader(s)->unref(); fPaints.push_back(p); } { // AA with blur SkPaint p; p.setAntiAlias(true); SkBlurDrawLooper* shadowLooper = new SkBlurDrawLooper (SK_ColorBLUE, SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)), SkIntToScalar(5), SkIntToScalar(10), SkBlurDrawLooper::kIgnoreTransform_BlurFlag | SkBlurDrawLooper::kOverrideColor_BlurFlag | SkBlurDrawLooper::kHighQuality_BlurFlag); SkAutoUnref aurL0(shadowLooper); p.setLooper(shadowLooper); fPaints.push_back(p); } { // AA with stroke style SkPaint p; p.setAntiAlias(true); p.setStyle(SkPaint::kStroke_Style); p.setStrokeWidth(SkIntToScalar(3)); fPaints.push_back(p); } { // AA with stroke style, width = 0 SkPaint p; p.setAntiAlias(true); p.setStyle(SkPaint::kStroke_Style); fPaints.push_back(p); } { // AA with stroke and fill style SkPaint p; p.setAntiAlias(true); p.setStyle(SkPaint::kStrokeAndFill_Style); p.setStrokeWidth(SkIntToScalar(2)); fPaints.push_back(p); } } void makeMatrices() { { SkMatrix m; m.setScale(SkIntToScalar(2), SkIntToScalar(3)); fMatrices.push_back(m); } { SkMatrix m; m.setScale(SkIntToScalar(2), SkIntToScalar(2)); fMatrices.push_back(m); } { SkMatrix m; m.setSkew(SkIntToScalar(2), SkIntToScalar(3)); fMatrices.push_back(m); } { SkMatrix m; m.setSkew(SkIntToScalar(2), SkIntToScalar(2)); fMatrices.push_back(m); } { SkMatrix m; m.setRotate(SkIntToScalar(30)); fMatrices.push_back(m); } } virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { SkLCGRandom rand; canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1); int i; for (i = 0; i < fPaints.count(); ++i) { canvas->save(); // position the path, and make it at off-integer coords. canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4, SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4); SkColor color = rand.nextU(); color |= 0xff000000; fPaints[i].setColor(color); canvas->drawCircle(SkIntToScalar(40), SkIntToScalar(40), SkIntToScalar(20), fPaints[i]); canvas->restore(); } for (int j = 0; j < fMatrices.count(); ++j, ++i) { canvas->save(); canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4, SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4); canvas->concat(fMatrices[j]); SkPaint paint; paint.setAntiAlias(true); SkColor color = rand.nextU(); color |= 0xff000000; paint.setColor(color); canvas->drawCircle(SkIntToScalar(40), SkIntToScalar(40), SkIntToScalar(20), paint); canvas->restore(); } } private: typedef GM INHERITED; SkTArray fPaints; SkTArray fMatrices; }; ////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new CircleGM; } static GMRegistry reg(MyFactory); }