/* * Copyright 2016 Google, Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" /* * Draw 50 semi-transparent circles with pseudo-random positions, radii, and * colors, using the default blend mode (SRC OVER). Use of SkRandom with * default seed means results SHOULD be identical across multiple platforms. */ DEF_SIMPLE_GM(bubbles, canvas, 512, 512) { canvas->clear(SK_ColorWHITE); SkPaint p; p.setAntiAlias(true); SkRandom rand; auto pos_min = SkIntToScalar(0); auto pos_max = SkIntToScalar(511); auto radius_min = SkIntToScalar(0); auto radius_max = SkIntToScalar(128); auto color_min = SkIntToScalar(0); auto color_max = SkIntToScalar(255); const int NUM_BUBBLES = 50; for (int i = 0; i < NUM_BUBBLES; i++) { auto cx = rand.nextRangeScalar(pos_min, pos_max); auto cy = rand.nextRangeScalar(pos_min, pos_max); auto radius = rand.nextRangeScalar(radius_min, radius_max); auto a = (U8CPU)128; auto r = (U8CPU)rand.nextRangeScalar(color_min, color_max); auto g = (U8CPU)rand.nextRangeScalar(color_min, color_max); auto b = (U8CPU)rand.nextRangeScalar(color_min, color_max); p.setColor(SkColorSetARGB(a, r, g, b)); canvas->drawCircle(cx, cy, radius, p); } }