/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkBlurMaskFilter.h" #include "SkBlurMask.h" #include "SkCanvas.h" #include "SkPath.h" #define STROKE_WIDTH SkIntToScalar(10) typedef void (*Proc)(SkCanvas*, const SkRect&, const SkPaint&); static void fill_rect(SkCanvas* canvas, const SkRect& r, const SkPaint& p) { canvas->drawRect(r, p); } static void draw_donut(SkCanvas* canvas, const SkRect& r, const SkPaint& p) { SkRect rect; SkPath path; rect = r; rect.outset(STROKE_WIDTH/2, STROKE_WIDTH/2); path.addRect(rect); rect = r; rect.inset(STROKE_WIDTH/2, STROKE_WIDTH/2); path.addRect(rect); path.setFillType(SkPath::kEvenOdd_FillType); canvas->drawPath(path, p); } static void draw_donut_skewed(SkCanvas* canvas, const SkRect& r, const SkPaint& p) { SkRect rect; SkPath path; rect = r; rect.outset(STROKE_WIDTH/2, STROKE_WIDTH/2); path.addRect(rect); rect = r; rect.inset(STROKE_WIDTH/2, STROKE_WIDTH/2); rect.offset(7, -7); path.addRect(rect); path.setFillType(SkPath::kEvenOdd_FillType); canvas->drawPath(path, p); } #include "SkGradientShader.h" typedef void (*PaintProc)(SkPaint*, SkScalar width); static const char* gBlurStyle2Name[] = { "normal", "solid", "outer", "inner" }; class BlurRectGM : public skiagm::GM { SkAutoTUnref fMaskFilter; SkString fName; PaintProc fPProc; SkAlpha fAlpha; public: BlurRectGM(const char name[], PaintProc pproc, U8CPU alpha, SkBlurMaskFilter::BlurStyle bs) : fMaskFilter(SkBlurMaskFilter::Create(STROKE_WIDTH/2, bs, SkBlurMaskFilter::kHighQuality_BlurFlag)) , fName(name) , fPProc(pproc) , fAlpha(SkToU8(alpha)) { fName.appendf("_%s", gBlurStyle2Name[bs]); } protected: virtual SkString onShortName() { return fName; } virtual SkISize onISize() { return SkISize::Make(640, 480); } virtual void onDraw(SkCanvas* canvas) { canvas->translate(STROKE_WIDTH*3/2, STROKE_WIDTH*3/2); SkRect r = { 0, 0, 250, 120 }; SkPaint paint; paint.setMaskFilter(fMaskFilter); if (fPProc) { fPProc(&paint, r.width()); } paint.setAlpha(fAlpha); static const Proc procs[] = { fill_rect, draw_donut, draw_donut_skewed }; this->drawProcs(canvas, r, paint, false, procs, SK_ARRAY_COUNT(procs)); canvas->translate(r.width() * 4/3, 0); this->drawProcs(canvas, r, paint, true, procs, SK_ARRAY_COUNT(procs)); } virtual uint32_t onGetFlags() const { return kSkipPipe_Flag; } private: void drawProcs(SkCanvas* canvas, const SkRect& r, const SkPaint& paint, bool doClip, const Proc procs[], size_t procsCount) { SkAutoCanvasRestore acr(canvas, true); for (size_t i = 0; i < procsCount; ++i) { if (doClip) { SkRect clipRect(r); clipRect.inset(STROKE_WIDTH/2, STROKE_WIDTH/2); canvas->save(); canvas->clipRect(r); } procs[i](canvas, r, paint); if (doClip) { canvas->restore(); } canvas->translate(0, r.height() * 4/3); } } typedef GM INHERITED; }; class BlurRectCompareGM : public skiagm::GM { SkString fName; unsigned int fRectWidth, fRectHeight; SkScalar fRadius; public: BlurRectCompareGM(const char name[], unsigned int rectWidth, unsigned int rectHeight, float radius) : fName(name) , fRectWidth(rectWidth) , fRectHeight(rectHeight) , fRadius(radius) {} int width() const { return fRectWidth; } int height() const { return fRectHeight; } SkScalar radius() const { return fRadius; } protected: virtual SkString onShortName() { return fName; } virtual SkISize onISize() { return SkISize::Make(640, 480); } virtual void makeMask(SkMask *m, const SkRect&) = 0; virtual void onDraw(SkCanvas* canvas) { SkRect r; r.setWH(SkIntToScalar(fRectWidth), SkIntToScalar(fRectHeight)); SkMask mask; this->makeMask(&mask, r); SkAutoMaskFreeImage amfi(mask.fImage); SkBitmap bm; bm.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(), mask.fBounds.height()); bm.setPixels(mask.fImage); canvas->drawBitmap(bm, 50, 50, NULL); } virtual uint32_t onGetFlags() const { return kSkipPipe_Flag; } private: typedef GM INHERITED; }; class BlurRectFastGM: public BlurRectCompareGM { public: BlurRectFastGM(const char name[], unsigned int rect_width, unsigned int rect_height, float blur_radius) : BlurRectCompareGM(name, rect_width, rect_height, blur_radius) {} protected: virtual void makeMask(SkMask *m, const SkRect& r) SK_OVERRIDE { SkBlurMask::BlurRect(m, r, radius(), SkBlurMask::kNormal_Style, SkBlurMask::kHigh_Quality ); } }; class BlurRectSlowGM: public BlurRectCompareGM { public: BlurRectSlowGM(const char name[], unsigned int rect_width, unsigned int rect_height, float blur_radius) : BlurRectCompareGM( name, rect_width, rect_height, blur_radius ) {} protected: virtual void makeMask(SkMask *m, const SkRect& r) SK_OVERRIDE { SkMask src; r.roundOut(&src.fBounds); src.fBounds.offset(-src.fBounds.fLeft, -src.fBounds.fTop); // move to origin src.fFormat = SkMask::kA8_Format; src.fRowBytes = src.fBounds.width(); src.fImage = SkMask::AllocImage( src.computeTotalImageSize() ); SkAutoMaskFreeImage amfi(src.fImage); memset(src.fImage, 0xff, src.computeTotalImageSize()); SkBlurMask::BlurSeparable(m, src, radius()/2, SkBlurMask::kNormal_Style, SkBlurMask::kHigh_Quality); } }; ////////////////////////////////////////////////////////////////////////////// DEF_GM(return new BlurRectGM("blurrect", NULL, 0xFF, SkBlurMaskFilter::kNormal_BlurStyle);) DEF_GM(return new BlurRectGM("blurrect", NULL, 0xFF, SkBlurMaskFilter::kSolid_BlurStyle);) DEF_GM(return new BlurRectGM("blurrect", NULL, 0xFF, SkBlurMaskFilter::kOuter_BlurStyle);) DEF_GM(return new BlurRectGM("blurrect", NULL, 0xFF, SkBlurMaskFilter::kInner_BlurStyle);) #if 0 // disable while we debug an rtree failure DEF_GM(return new BlurRectFastGM("blurrect_fast_100_100_10", 100, 100, 10);) DEF_GM(return new BlurRectFastGM("blurrect_fast_100_100_2", 100, 100, 2);) DEF_GM(return new BlurRectFastGM("blurrect_fast_10_10_100", 10, 10, 100);) DEF_GM(return new BlurRectFastGM("blurrect_fast_10_100_10", 10, 100, 10);) #endif DEF_GM(return new BlurRectSlowGM("blurrect_slow_100_100_10", 100, 100, 10);) DEF_GM(return new BlurRectSlowGM("blurrect_slow_100_100_2", 100, 100, 2);) DEF_GM(return new BlurRectSlowGM("blurrect_slow_10_10_100", 10, 10, 100);) DEF_GM(return new BlurRectSlowGM("blurrect_slow_10_100_10", 10, 100, 10);)