/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBlurMask.h" #include "SkCanvas.h" #include "SkMaskFilter.h" #include "SkPath.h" #include "SkTo.h" #include "gm.h" #define STROKE_WIDTH SkIntToScalar(10) typedef void (*Proc)(SkCanvas*, const SkRect&, const SkPaint&); static void fill_rect(SkCanvas* canvas, const SkRect& r, const SkPaint& p) { canvas->drawRect(r, p); } static void draw_donut(SkCanvas* canvas, const SkRect& r, const SkPaint& p) { SkRect rect; SkPath path; rect = r; rect.outset(STROKE_WIDTH/2, STROKE_WIDTH/2); path.addRect(rect); rect = r; rect.inset(STROKE_WIDTH/2, STROKE_WIDTH/2); path.addRect(rect); path.setFillType(SkPath::kEvenOdd_FillType); canvas->drawPath(path, p); } static void draw_donut_skewed(SkCanvas* canvas, const SkRect& r, const SkPaint& p) { SkRect rect; SkPath path; rect = r; rect.outset(STROKE_WIDTH/2, STROKE_WIDTH/2); path.addRect(rect); rect = r; rect.inset(STROKE_WIDTH/2, STROKE_WIDTH/2); rect.offset(7, -7); path.addRect(rect); path.setFillType(SkPath::kEvenOdd_FillType); canvas->drawPath(path, p); } #include "SkGradientShader.h" /* * Spits out a dummy gradient to test blur with shader on paint */ static sk_sp make_radial() { SkPoint pts[2] = { { 0, 0 }, { SkIntToScalar(100), SkIntToScalar(100) } }; SkShader::TileMode tm = SkShader::kClamp_TileMode; const SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, }; const SkScalar pos[] = { SK_Scalar1/4, SK_Scalar1*3/4 }; SkMatrix scale; scale.setScale(0.5f, 0.5f); scale.postTranslate(25.f, 25.f); SkPoint center0, center1; center0.set(SkScalarAve(pts[0].fX, pts[1].fX), SkScalarAve(pts[0].fY, pts[1].fY)); center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); return SkGradientShader::MakeTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7, center0, (pts[1].fX - pts[0].fX) / 2, colors, pos, SK_ARRAY_COUNT(colors), tm, 0, &scale); } typedef void (*PaintProc)(SkPaint*, SkScalar width); class BlurRectGM : public skiagm::GM { sk_sp fMaskFilters[kLastEnum_SkBlurStyle + 1]; SkString fName; SkAlpha fAlpha; public: BlurRectGM(const char name[], U8CPU alpha) : fName(name) , fAlpha(SkToU8(alpha)) { } protected: void onOnceBeforeDraw() override { for (int i = 0; i <= kLastEnum_SkBlurStyle; ++i) { fMaskFilters[i] = SkMaskFilter::MakeBlur((SkBlurStyle)i, SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(STROKE_WIDTH/2))); } } SkString onShortName() override { return fName; } SkISize onISize() override { return SkISize::Make(860, 820); } void onDraw(SkCanvas* canvas) override { canvas->translate(STROKE_WIDTH*3/2, STROKE_WIDTH*3/2); SkRect r = { 0, 0, 100, 50 }; SkScalar scales[] = { SK_Scalar1, 0.6f }; for (size_t s = 0; s < SK_ARRAY_COUNT(scales); ++s) { canvas->save(); for (size_t f = 0; f < SK_ARRAY_COUNT(fMaskFilters); ++f) { SkPaint paint; paint.setMaskFilter(fMaskFilters[f]); paint.setAlpha(fAlpha); SkPaint paintWithRadial = paint; paintWithRadial.setShader(make_radial()); constexpr Proc procs[] = { fill_rect, draw_donut, draw_donut_skewed }; canvas->save(); canvas->scale(scales[s], scales[s]); this->drawProcs(canvas, r, paint, false, procs, SK_ARRAY_COUNT(procs)); canvas->translate(r.width() * 4/3, 0); this->drawProcs(canvas, r, paintWithRadial, false, procs, SK_ARRAY_COUNT(procs)); canvas->translate(r.width() * 4/3, 0); this->drawProcs(canvas, r, paint, true, procs, SK_ARRAY_COUNT(procs)); canvas->translate(r.width() * 4/3, 0); this->drawProcs(canvas, r, paintWithRadial, true, procs, SK_ARRAY_COUNT(procs)); canvas->restore(); canvas->translate(0, SK_ARRAY_COUNT(procs) * r.height() * 4/3 * scales[s]); } canvas->restore(); canvas->translate(4 * r.width() * 4/3 * scales[s], 0); } } private: void drawProcs(SkCanvas* canvas, const SkRect& r, const SkPaint& paint, bool doClip, const Proc procs[], size_t procsCount) { SkAutoCanvasRestore acr(canvas, true); for (size_t i = 0; i < procsCount; ++i) { if (doClip) { SkRect clipRect(r); clipRect.inset(STROKE_WIDTH/2, STROKE_WIDTH/2); canvas->save(); canvas->clipRect(r); } procs[i](canvas, r, paint); if (doClip) { canvas->restore(); } canvas->translate(0, r.height() * 4/3); } } private: typedef GM INHERITED; }; DEF_SIMPLE_GM(blurrect_gallery, canvas, 1200, 1024) { const int fGMWidth = 1200; const int fPadding = 10; const int fMargin = 100; const int widths[] = {25, 5, 5, 100, 150, 25}; const int heights[] = {100, 100, 5, 25, 150, 25}; const SkBlurStyle styles[] = {kNormal_SkBlurStyle, kInner_SkBlurStyle, kOuter_SkBlurStyle}; const float radii[] = {20, 5, 10}; canvas->translate(50,20); int cur_x = 0; int cur_y = 0; int max_height = 0; for (size_t i = 0 ; i < SK_ARRAY_COUNT(widths) ; i++) { int width = widths[i]; int height = heights[i]; SkRect r; r.setWH(SkIntToScalar(width), SkIntToScalar(height)); SkAutoCanvasRestore autoRestore(canvas, true); for (size_t j = 0 ; j < SK_ARRAY_COUNT(radii) ; j++) { float radius = radii[j]; for (size_t k = 0 ; k < SK_ARRAY_COUNT(styles) ; k++) { SkBlurStyle style = styles[k]; SkMask mask; if (!SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(radius), &mask, r, style)) { continue; } SkAutoMaskFreeImage amfi(mask.fImage); SkBitmap bm; bm.installMaskPixels(mask); if (cur_x + bm.width() >= fGMWidth - fMargin) { cur_x = 0; cur_y += max_height + fPadding; max_height = 0; } canvas->save(); canvas->translate((SkScalar)cur_x, (SkScalar)cur_y); canvas->translate(-(bm.width() - r.width())/2, -(bm.height()-r.height())/2); canvas->drawBitmap(bm, 0.f, 0.f, nullptr); canvas->restore(); cur_x += bm.width() + fPadding; if (bm.height() > max_height) max_height = bm.height(); } } } } ////////////////////////////////////////////////////////////////////////////// DEF_GM(return new BlurRectGM("blurrects", 0xFF);)