/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBlurImageFilter.h" #include "SkMaskFilter.h" #include "gm.h" #include "sk_tool_utils.h" DEF_SIMPLE_GM(blurimagevmask, canvas, 700, 1200) { SkPaint paint; paint.setAntiAlias(true); paint.setColor(SK_ColorBLACK); SkPaint textPaint; textPaint.setAntiAlias(true); sk_tool_utils::set_portable_typeface(&textPaint); textPaint.setTextSize(SkIntToScalar(25)); const double sigmas[] = {3.0, 8.0, 16.0, 24.0, 32.0}; canvas->drawString("mask blur", 285, 50, textPaint); canvas->drawString("image blur", 285 + 250, 50, textPaint); SkRect r = {35, 100, 135, 200}; for (auto sigma:sigmas) { canvas->drawRect(r, paint); char out[100]; sprintf(out, "Sigma: %g", sigma); canvas->drawString(out, r.left(), r.bottom() + 35, textPaint); r.offset(250, 0); paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma)); canvas->drawRect(r, paint); paint.setMaskFilter(nullptr); SkPaint imageBlurPaint; r.offset(250, 0); imageBlurPaint.setImageFilter(SkBlurImageFilter::Make(sigma, sigma, nullptr)); canvas->saveLayer(nullptr, &imageBlurPaint); canvas->drawRect(r, paint); canvas->restore(); r.offset(-500, 200); } } #include "Resources.h" DEF_SIMPLE_GM(blur_image, canvas, 500, 500) { auto image = GetResourceAsImage("images/mandrill_128.png"); SkPaint paint; paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 4)); // both of these should draw with the blur, but (formerally) we had a bug where the unscaled // version (taking the spriteblitter code path) ignore the maskfilter. canvas->drawImage(image, 10, 10, &paint); canvas->scale(1.01f, 1.01f); canvas->drawImage(image, 10 + image->width() + 10.f, 10, &paint); }