/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkBitmap.h" #include "SkPaint.h" #include "SkShader.h" namespace skiagm { static void draw_bm(SkBitmap* bm) { SkPaint bluePaint; bluePaint.setColor(SK_ColorBLUE); bm->setConfig(SkBitmap::kARGB_8888_Config, 20, 20); bm->allocPixels(); bm->eraseColor(SK_ColorRED); SkCanvas canvas(*bm); canvas.drawCircle(10, 10, 5, bluePaint); } static void draw_mask(SkBitmap* bm) { SkPaint circlePaint; circlePaint.setColor(SK_ColorBLACK); bm->setConfig(SkBitmap::kA8_Config, 20, 20); bm->allocPixels(); bm->eraseColor(SK_ColorTRANSPARENT); SkCanvas canvas(*bm); canvas.drawCircle(10, 10, 10, circlePaint); } class BitmapShaderGM : public GM { public: BitmapShaderGM() { this->setBGColor(SK_ColorGRAY); draw_bm(&fBitmap); draw_mask(&fMask); } protected: virtual SkString onShortName() { return SkString("bitmapshaders"); } virtual SkISize onISize() { return make_isize(75, 100); } virtual void onDraw(SkCanvas* canvas) { SkShader* shader = SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); SkPaint paint; paint.setShader(shader); // release the shader ref as the paint now holds a reference shader->unref(); // draw the shader with a bitmap mask canvas->drawBitmap(fMask, 0, 0, &paint); canvas->drawBitmap(fMask, 30, 0, &paint); canvas->translate(0, 25); // draw the shader with standard geometry canvas->drawCircle(10, 10, 10, paint); canvas->drawCircle(40, 10, 10, paint); // no blue circle expected canvas->translate(0, 25); shader = SkShader::CreateBitmapShader(fMask, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); paint.setShader(shader); paint.setColor(SK_ColorRED); shader->unref(); // draw the mask using the shader and a color canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint); canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint); } private: SkBitmap fBitmap; SkBitmap fMask; typedef GM INHERITED; }; ////////////////////////////////////////////////////////////////////////////// static GM* MyFactory(void*) { return new BitmapShaderGM; } static GMRegistry reg(MyFactory); }