/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // Reminder of how to run: // $ env CC=afl-clang CXX=afl-clang++ ./gyp_skia // $ ninja -C out/Debug fuzz // $ afl-fuzz -i fuzz-in -o fuzz-out out/Debug/fuzz -n ScaleToSides -b @@ // where you seed fuzz-in/ with one or more small files. #include "Fuzz.h" #include "SkScaleToSides.h" #include DEF_FUZZ(ScaleToSides, fuzz) { float radius1, radius2, width; fuzz->next(&radius1, &radius2, &width); if (!std::isfinite(radius1) || !std::isfinite(radius2) || !std::isfinite(width) || radius1 <= 0.0f || radius2 <= 0.0f || width <= 0.0f) { return; } double scale = (double)width / ((double)radius1 + (double)radius2); if (scale >= 1.0 || scale <= 0.0) { return; } SkDebugf("%g %g %g %g\n", radius1, radius2, width, scale); SkScaleToSides::AdjustRadii(width, scale, &radius1, &radius2); // TODO(mtklein): add fuzz->keepResult() volatile float junk = 0.0f; junk *= radius1; junk *= radius2; }