/* * Copyright 2018 Google, LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Fuzz.h" #include "SkPath.h" #include "SkRegion.h" // We don't always want to test NaNs and infinities. static void fuzz_nice_float(Fuzz* fuzz, float* f) { float v; fuzz->next(&v); constexpr float kLimit = 1.0e35f; // FLT_MAX? *f = (v == v && v <= kLimit && v >= -kLimit) ? v : 0.0f; } template inline void fuzz_nice_float(Fuzz* fuzz, float* f, Args... rest) { fuzz_nice_float(fuzz, f); fuzz_nice_float(fuzz, rest...); } static void fuzz_path(Fuzz* fuzz, SkPath* path, int maxOps) { if (maxOps < 2) { maxOps = 2; } uint8_t fillType; fuzz->nextRange(&fillType, 0, (uint8_t)SkPath::kInverseEvenOdd_FillType); path->setFillType((SkPath::FillType)fillType); uint8_t numOps; fuzz->nextRange(&numOps, 2, maxOps); for (uint8_t i = 0; i < numOps; ++i) { uint8_t op; fuzz->nextRange(&op, 0, 6); SkScalar a, b, c, d, e, f; switch (op) { case 0: fuzz_nice_float(fuzz, &a, &b); path->moveTo(a, b); break; case 1: fuzz_nice_float(fuzz, &a, &b); path->lineTo(a, b); break; case 2: fuzz_nice_float(fuzz, &a, &b, &c, &d); path->quadTo(a, b, c, d); break; case 3: fuzz_nice_float(fuzz, &a, &b, &c, &d, &e); path->conicTo(a, b, c, d, e); break; case 4: fuzz_nice_float(fuzz, &a, &b, &c, &d, &e, &f); path->cubicTo(a, b, c, d, e, f); break; case 5: fuzz_nice_float(fuzz, &a, &b, &c, &d, &e); path->arcTo(a, b, c, d, e); break; case 6: path->close(); break; default: SkASSERT(false); break; } } } template <> inline void Fuzz::next(SkRegion* region) { uint8_t N; this->nextRange(&N, 0, 10); for (uint8_t i = 0; i < N; ++i) { SkIRect r; uint8_t op; this->next(&r); r.sort(); this->nextRange(&op, 0, (uint8_t)SkRegion::kLastOp); if (!region->op(r, (SkRegion::Op)op)) { return; } } }