/* * Copyright 2018 Google, LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef FuzzCommon_DEFINED #define FuzzCommon_DEFINED #include "Fuzz.h" #include "SkPath.h" #include "SkRegion.h" // We don't always want to test NaNs and infinities. static inline void fuzz_nice_float(Fuzz* fuzz, float* f) { float v; fuzz->next(&v); constexpr float kLimit = 1.0e35f; // FLT_MAX? *f = (v == v && v <= kLimit && v >= -kLimit) ? v : 0.0f; } template inline void fuzz_nice_float(Fuzz* fuzz, float* f, Args... rest) { fuzz_nice_float(fuzz, f); fuzz_nice_float(fuzz, rest...); } template <> inline void Fuzz::next(SkRegion* region) { uint8_t N; this->nextRange(&N, 0, 10); for (uint8_t i = 0; i < N; ++i) { SkIRect r; uint8_t op; this->next(&r); r.sort(); this->nextRange(&op, 0, (uint8_t)SkRegion::kLastOp); if (!region->op(r, (SkRegion::Op)op)) { return; } } } // allows some float values for path points void FuzzPath(Fuzz* fuzz, SkPath* path, int maxOps); // allows all float values for path points void BuildPath(Fuzz* fuzz, SkPath* path, int last_verb); #endif