/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkGradientShader.h" #include "SkSVGRadialGradient.h" #include "SkSVGRenderContext.h" #include "SkSVGValue.h" SkSVGRadialGradient::SkSVGRadialGradient() : INHERITED(SkSVGTag::kRadialGradient) {} void SkSVGRadialGradient::setCx(const SkSVGLength& cx) { fCx = cx; } void SkSVGRadialGradient::setCy(const SkSVGLength& cy) { fCy = cy; } void SkSVGRadialGradient::setR(const SkSVGLength& r) { fR = r; } void SkSVGRadialGradient::setFx(const SkSVGLength& fx) { fFx.set(fx); } void SkSVGRadialGradient::setFy(const SkSVGLength& fy) { fFy.set(fy); } void SkSVGRadialGradient::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) { switch (attr) { case SkSVGAttribute::kCx: if (const auto* cx = v.as()) { this->setCx(*cx); } break; case SkSVGAttribute::kCy: if (const auto* cy = v.as()) { this->setCy(*cy); } break; case SkSVGAttribute::kR: if (const auto* r = v.as()) { this->setR(*r); } break; case SkSVGAttribute::kFx: if (const auto* fx = v.as()) { this->setFx(*fx); } break; case SkSVGAttribute::kFy: if (const auto* fy = v.as()) { this->setFy(*fy); } break; default: this->INHERITED::onSetAttribute(attr, v); } } sk_sp SkSVGRadialGradient::onMakeShader(const SkSVGRenderContext& ctx, const SkColor* colors, const SkScalar* pos, int count, SkShader::TileMode tm, const SkMatrix& m) const { const auto& lctx = ctx.lengthContext(); const auto r = lctx.resolve(fR , SkSVGLengthContext::LengthType::kOther); const auto center = SkPoint::Make( lctx.resolve(fCx, SkSVGLengthContext::LengthType::kHorizontal), lctx.resolve(fCy, SkSVGLengthContext::LengthType::kVertical)); const auto focal = SkPoint::Make( fFx.isValid() ? lctx.resolve(*fFx.get(), SkSVGLengthContext::LengthType::kHorizontal) : center.x(), fFy.isValid() ? lctx.resolve(*fFy.get(), SkSVGLengthContext::LengthType::kVertical) : center.y()); return center == focal ? SkGradientShader::MakeRadial(center, r, colors, pos, count, tm, 0, &m) : SkGradientShader::MakeTwoPointConical(focal, 0, center, r, colors, pos, count, tm, 0, &m); }