/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkGradientShader.h" #include "SkSVGLinearGradient.h" #include "SkSVGRenderContext.h" #include "SkSVGValue.h" SkSVGLinearGradient::SkSVGLinearGradient() : INHERITED(SkSVGTag::kLinearGradient) {} void SkSVGLinearGradient::setX1(const SkSVGLength& x1) { fX1 = x1; } void SkSVGLinearGradient::setY1(const SkSVGLength& y1) { fY1 = y1; } void SkSVGLinearGradient::setX2(const SkSVGLength& x2) { fX2 = x2; } void SkSVGLinearGradient::setY2(const SkSVGLength& y2) { fY2 = y2; } void SkSVGLinearGradient::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) { switch (attr) { case SkSVGAttribute::kX1: if (const auto* x1 = v.as()) { this->setX1(*x1); } break; case SkSVGAttribute::kY1: if (const auto* y1 = v.as()) { this->setY1(*y1); } break; case SkSVGAttribute::kX2: if (const auto* x2 = v.as()) { this->setX2(*x2); } break; case SkSVGAttribute::kY2: if (const auto* y2 = v.as()) { this->setY2(*y2); } break; default: this->INHERITED::onSetAttribute(attr, v); } } sk_sp SkSVGLinearGradient::onMakeShader(const SkSVGRenderContext& ctx, const SkColor* colors, const SkScalar* pos, int count, SkShader::TileMode tm, const SkMatrix& localMatrix) const { const auto& lctx = ctx.lengthContext(); const auto x1 = lctx.resolve(fX1, SkSVGLengthContext::LengthType::kHorizontal); const auto y1 = lctx.resolve(fY1, SkSVGLengthContext::LengthType::kVertical); const auto x2 = lctx.resolve(fX2, SkSVGLengthContext::LengthType::kHorizontal); const auto y2 = lctx.resolve(fY2, SkSVGLengthContext::LengthType::kVertical); const SkPoint pts[2] = { {x1, y1}, {x2, y2}}; return SkGradientShader::MakeLinear(pts, colors, pos, count, tm, 0, &localMatrix); }