/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSGTrimEffect_DEFINED #define SkSGTrimEffect_DEFINED #include "SkSGGeometryNode.h" #include "SkPath.h" #include "SkTrimPathEffect.h" class SkCanvas; class SkPaint; namespace sksg { /** * Concrete Geometry node, applying a trim effect to its child. */ class TrimEffect final : public GeometryNode { public: static sk_sp Make(sk_sp child) { return child ? sk_sp(new TrimEffect(std::move(child))) : nullptr; } ~TrimEffect() override; SG_ATTRIBUTE(Start , SkScalar , fStart ) SG_ATTRIBUTE(Stop , SkScalar , fStop ) SG_ATTRIBUTE(Mode , SkTrimPathEffect::Mode, fMode ) protected: void onClip(SkCanvas*, bool antiAlias) const override; void onDraw(SkCanvas*, const SkPaint&) const override; SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; SkPath onAsPath() const override; private: explicit TrimEffect(sk_sp); const sk_sp fChild; SkPath fTrimmedPath; SkScalar fStart = 0, fStop = 1; SkTrimPathEffect::Mode fMode = SkTrimPathEffect::Mode::kNormal; using INHERITED = GeometryNode; }; } // namespace sksg #endif // SkSGTrimEffect_DEFINED