/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSGText.h" #include "SkCanvas.h" #include "SkPaint.h" #include "SkPath.h" #include "SkTArray.h" #include "SkTextBlob.h" #include "SkTypeface.h" namespace sksg { sk_sp Text::Make(sk_sp tf, const SkString& text) { return sk_sp(new Text(std::move(tf), text)); } Text::Text(sk_sp tf, const SkString& text) : fTypeface(std::move(tf)) , fText(text) {} Text::~Text() = default; SkRect Text::onRevalidate(InvalidationController*, const SkMatrix&) { // TODO: we could potentially track invals which don't require rebuilding the blob. SkPaint font; font.setFlags(fFlags); font.setTypeface(fTypeface); font.setTextSize(fSize); font.setTextScaleX(fScaleX); font.setTextSkewX(fSkewX); font.setTextAlign(fAlign); font.setHinting(fHinting); // First, convert to glyphIDs. font.setTextEncoding(SkPaint::kUTF8_TextEncoding); SkSTArray<256, SkGlyphID, true> glyphs; glyphs.reset(font.textToGlyphs(fText.c_str(), fText.size(), nullptr)); SkAssertResult(font.textToGlyphs(fText.c_str(), fText.size(), glyphs.begin()) == glyphs.count()); font.setTextEncoding(SkPaint::kGlyphID_TextEncoding); // Next, build the cached blob. SkTextBlobBuilder builder; const auto& buf = builder.allocRun(font, glyphs.count(), 0, 0, nullptr); if (!buf.glyphs) { fBlob.reset(); return SkRect::MakeEmpty(); } memcpy(buf.glyphs, glyphs.begin(), glyphs.count() * sizeof(SkGlyphID)); fBlob = builder.make(); return fBlob ? fBlob->bounds().makeOffset(fPosition.x(), fPosition.y()) : SkRect::MakeEmpty(); } void Text::onDraw(SkCanvas* canvas, const SkPaint& paint) const { canvas->drawTextBlob(fBlob, fPosition.x(), fPosition.y(), paint); } SkPath Text::onAsPath() const { // TODO return SkPath(); } void Text::onClip(SkCanvas* canvas, bool antiAlias) const { canvas->clipPath(this->asPath(), antiAlias); } } // namespace sksg